Archive for October, 2007

Announcing Crayon Physics Deluxe

Friday, October 12th, 2007

The secret project that I’ve been working on for a little while is called Crayon Physics Deluxe.

Screenshot of Crayon Physics DeluxeScreenshot of Crayon Physics Deluxe

The name kinda spoils the surprise, but I’ll explain it anyway. Crayon Physics Deluxe is a “sequel” to Crayon Physics (a prototype of a 2D physics game), but I’m not sure sequel is the right word here. It’s more like Crayon Physics Deluxe is the real game where as Crayon Physics was just a prototype. Real game at least in the sense that I’ve spend way more than 7 days on this one.

There are already a bunch of cool new features. Probably the biggest one being that now you can finally draw any shape you want. And they will behave physically as you would expect them to behave. There’s also a easy to use level editor in the game. Actually all the levels in the game have been done purely in that level editor.

The game is still very much in development. I don’t dare to give you any kind of official release date, but you can trust me that I’ll release as soon as it is done. Which could be a little while.

Here are couple of more screenshots from the game, so you don’t have to visit the game’s “official” site.

Screenshot of Crayon Physics DeluxeScreenshot of Crayon Physics Deluxe

In a couple of days I’ll try to post some video from the game so you can see it in action. I’m really excited about the game and I can’t wait to let you guys play it. I think you’re going to enjoy it very much.

Bunch of Interesting Stuff

Saturday, October 6th, 2007

There’s been a bunch of cool stuff I meant to write about, so I figured I’d slap them all together and post them here.

The Kokoromi posse is organizing the second Gamma -event. This time it’s called Gamma 256 and it’s about creating games with the minimum amount of pixels (max resolution is 256×256). The submission deadline is November 1st. The games are exhibited (and played) November 28th at a party in Montreal (with free booze for developers). It also happens to be the Montreal International Game Summit’s closing party. I think it’s a great way to promote experimental games and I’m planning on submitting a game myself. Unfortunately my pixel art sucks so I guess I’m trying to squeeze the game into as small amount of pixels as possible. There’s an official Gamma 256 thread over at TIGSource’s forums.

Speaking of TIGSource, the B-Game competition is now open for voting (at least for 10 days still). The B-Game competition was inspired by Jazzuo’s Sexy Hiking game and was meant to celebrate the unpolished gems of indie games. There are total of 29 entries, which is quite an amazing amount. Much more than I expected. This proves that the internet is a wonderful place, there are even people out there who enjoy bad games.

Over at Juuso finally opened the Game Producer forums. I registered and noticed that there seems to be a bunch of familiar faces there.

No Game This Month :(

Monday, October 1st, 2007

As I explained couple of blog posts ago Kloonigames is right now officially on a break or between seasons to be precise. So that’s why there’s no game today.

I’m sorry if I let someone down. I was hoping of getting one game done, but unfortunately that game just didn’t work. It was a social game, very much in the vein of Mafia. I did a very early testing of my idea and realized there’s no way I can make that game work, because the design was too flawed. I’ll write a blog post about the game and the experience of testing it, because I while the game didn’t work, I learned a lot from the testing process.

And to be honest I did get one game done. But unfortunately I can’t publish it yet. I’ll write about that too in the near future.