Archive for the 'Interview' Category

Men On The Flying Trapeze

Monday, May 3rd, 2010

Men On The Flying Trapeze

A little while back Kokoromi organized yet another Gamma party. The theme for this year’s gamma was “one button games”. So we decided to give it a go and do a two player version of The Amazing Flying Brothers.

Men On The Flying Trapeze

Men On The Flying Trapeze - shot Men On The Flying Trapeze - shot Men On The Flying Trapeze - shot


Windows: (10.9 Mb) (Release 1)
Mac: (12.8 Mb) (Release 1)

You play as the infamouse flying brothers as they try to perform the flying trapeze act. The game is a two player coop game. Your job is to get as big of a score as you can.

Player 1: Left shift.
Player 2: Right shift.

The game is a one button game, so no more then one button per player is needed. Tap on the button to release your grip. Holding down on the button will cause you to speed up or slow down. If you press down, when going down you’ll accelerate. If you press down when going up, you’ll slow down.

Game Design, Code & Gfx: Petri Purho and Dennis Belfrage

The game uses Erin Catto’s Box2D physics engine.

Sound Effects:
circus_short.mp3 by Harri,
drumroll.aif by Heigh-hoo,
cheer.wav by acclivity,
applause 1.mp3 by Charel Sytze,
applause2.mp3 by Charel Sytze,
applause3.mp3 by Charel Sytze,
bookslapthud2.aif by buzzbox,
whip,slap,belt,punch.wav by scarbelly25,
neck_crack.wav by Halleck,
neck_crack_pure.aif by Halleck,
Bone Cracking.wav by DalomarGrimm,
Applaudissement.wav by thesandro,
meadow ambience.WAV by eric5335,
Ba-Dum-Tish#1.wav by Timbre ,
swosh.aif by man,
punches_and_slaps.wav by Syna-Max,
cartoon poppyup appearances -0001.aiff by martian,
please_no_scream.wav by Syna-Max.

All soundeffects are used under Creative Commons Sampling Plus 1.0 License.

Inspiration source: Experimental Gameplay Project

Gamereactor Interview

Monday, February 8th, 2010

While I was at Nordic Game Jam I bumped into some journalists from Gamereactor, who decided to do an interview with me. We talked mostly about Crayon Physics Deluxe and covered some other areas as well (like what I’m working on now) and talked about my socks. Here’s the interview:


Making of Sticky Notes Shooter

Tuesday, July 21st, 2009

Ever wondered how to prototype a game really quickly. I decided to record my work progress with a tool called ChronoLapse. So here’s what it looks like when I work on a prototype.

The game that I created can be downloaded from here: