Archive for the 'Games' Category

Word Solitaire

Saturday, April 1st, 2023

Word Solitaire - Word game + Solitaire.

I made more solitaire games!

My spouse enjoys Spider Solitaire, Wordle and Dark Souls. So I made the Dark Souls of solitaire word games. It’s been a big hit in our household.

Play the game in browser!

Word Solitaire – Release 1

Word Solitaire - a word game meets solitaire Word Solitaire - a word game meets solitaire Word Solitaire - a word game meets solitaire

Download

Windows: WordSolitaire.zip (0.1 Mb) (Release 1)

Instructions
Word game + Solitaire. You need to clear the board by doing 5 letter words.

  • A-Z = To form words
  • CTRL+Z = UNDO
  • CTRL+Y = REDO
  • RETURN = Input word
  • BACKSPACE = Erase letter

Credits
Game Design & Code: Petri Purho ( petri.purho (at) gmail.com )
Playtesting: Anna Zajączkowska

Solitaire Sweeper

Sunday, February 26th, 2023

Solitaire Sweeper - Minesweeper with cards

The pleasures of growing old: one gets to make minesweeper games without shame.

I made a small (and unpolished) Minesweeper variant. The game could be polished to make it more user friendly, but also I don’t know if I want to put too much more time into it. I was inspired by some of the Minesweepers Hempuli did.

Original idea was to make it work with a full deck of cards. Unfortunately 4 suits seemed like too much, so I dropped one. It was also an interesting experience to play around with the “single wrong click and you die” -mechanic. It seems somewhat under utilized way of designing puzzle games, cause usually as a designer you want the game to be forgiving.

 

Play the game in browser on Itch.Io!

 

Solitaire Sweeper – Release 1

Solitaire Sweeper - Minesweeper meets Solitaire Solitaire Sweeper - Minesweeper meets Solitaire Solitaire Sweeper - Minesweeper meets Solitaire

Download

Windows: SolitaireSweeper.zip (0.1 Mb) (Release 1)

Instructions
Minesweeper meets solitaire.

Your goal is to reveal all the cards without hitting any of the mines.

  • Click on space to reveal it
  • Right click to mark a mine

If you hit a mine, it’s game over.

If the card flashes, it means there’s a mine next to it in one of 8 neighboring spaces.

The number under the card tells you how many cards of the same suit are around that card. Max 8, min 0.

There are 3 suits (hearts, diamonds, clubs) and 13 cards each.

The orthogonal spaces next to a mine are always safe. I.e. Mines may NOT be next to each other horizontally nor vertically.

Credits
Game Design & Code: Petri Purho ( petri.purho (at) gmail.com )

Hide No Seek

Tuesday, January 10th, 2023

Hide No Seek - Single card social board game

I made a simple – maybe the simplest – board game! Its called Hide No Seek and it is available at the a print and play service The Game Crafter. Although if you want to play it you can also just print it out, or write the rules on a card with a sharpie.

The Game Crafter had a single card game design competition. You had to design a whole game with rules and everything on a single poker size playing card. I liked the challenge and ended up making a design I thought was rather obvious. As illustrated by this image of the card:

Hello! You found me! This is a GAME. And it is your turn. Hide this for someone else to find.

Download

You can download the print and play files from here.
PDF: boardgame_hide_no_seek.pdf (0.3 Mb)

The game is distributed under Creative Commons Attribution-Share Alike 4.0 License.

Maze of Space

Tuesday, November 9th, 2010

Maze of Space - pixelated adventure

A while back I experimented with the idea of rendering pixel art using post it notes. That game was pretty bad, but the idea of rendering pixel art in interesting ways was pretty neat. Inspired by past experiences and this painting by tubbypaws I decided to test out if I could render pixels to look like they were painted. The results were surprisingly good, so I crafted a smallish game around that. A big chunk of the game was made at Karlshamn game jam with Martin and Niklas.

Maze of Space – Release 1

Maze of Space shot Maze of Space shot Maze of Space shot

Download

Newest version:
Windows: MazeOfSpace_r1.1_win.zip (9.0 Mb) (Release 1.1)

The original blog post version:
Windows: MazeOfSpace_win.zip (9.0 Mb) (Release 1)
Mac: MazeOfSpace_mac.zip (10.6 Mb) (Release 1)

Instructions
A game about killing space monsters.

You’re trapped on a space station.

[Arrow keys] Move the guy around.
[CTRL] or [Z] Fires your gun.
[ALT] or [X] Strafes.
[I] for inventory.

Credits
Game Design & Code: Petri Purho ( petri.purho (at) gmail.com )
Random Space Station Generator: Martin Jonasson
Additional code & design: Dennis Belfrage
Music: Niklas Ström
Sound Effects: Niklas Ström & Petri with SFXR
Pixel Art:
Oddball’s small offerings used under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.
And Oryx – LOFI Fantasy 2D/3D used under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

Testing:
Anders Falk
Simon Gustafsson
Olle Lundahl
Kalle Wiren
Harry Lundström
Lemmi
Jonas Svegland

The game is distributed under Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.

Inspiration source: Experimental Gameplay Project!

Edit: Release 1.1 – Thanks to the feedback I removed the shaking camera and made the movement of the player a bit faster.

Cut It

Thursday, July 1st, 2010

Cut It - a small puzzle game

I made a small game about cutting stuff. It started out as a tech test for a completely different game. I ended up polishing up the test and creating some levels to it and now it’s a “real” game. And by real I mean as real as a quick and dirty prototype that was created in few days can be.

Dennis will probably compile the OS X version for you mac people out there, and we could technically put the game out for the iPhone as well.

Cut It – Release 1

Cut It shot Cut It shot Cut It shot

Download

Windows: CutIt_win.zip (5.2 Mb) (Release 1)
Mac: CutIt_mac.zip (6.7 Mb) (Release 1)

Instructions
A game about cutting up blocks.

The goal is to get the white box onto the green platform. You can cut any object in the game by dragging your mouse across the screen.

[Spacebar] resets the level.

Credits
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )
Additional Code & Design: Dennis Belfrage
Music: Peter Rudenko – If. The song “If” is freely available at http://www.jamendo.com/en/track/556467 under the Creative Commons Attribution 3.0 Unported -license.

The game uses Erin Catto’s Box2D physics engine under the MIT license.

Inspiration source: Experimental Gameplay Project

Edit: Fixed the fps problems. It should now run 60 frames a second.