Archive for February, 2007

Kloonigames Version 2.0

Monday, February 12th, 2007

The new version of Kloonigames Blog is here! On Thursday night I (finally) installed the new version (2.1.) of WordPress, plugged in the Sociable plug-in and then I started dreaming that perhaps I could also create a new layout for the site. I mean how hard could that possibly be. I used to do sites, back when Netscape Communicator 4.7 was the hottest browser and tables and invisible images where the formating choice of the professionals. Few years ago I briefly created some sites using XHTML and CSS and back then I thought it was easier to do a cross-browser layout with tables than it was with CSS. Luckily things haven’t changed a lot, it’s still a bitch to create a good cross-browser layout with CSS.

Well it turned out that it takes few days to get a new layout working in both Internet Explorer and Firefox. Well it doesn’t work perfectly in IE, but I consider it as a form of a punishment for the people using IE as their primary browser. And if you dear reader are one of those pagans (I know that 31% of you are), who still mainly uses Internet Explorer, do yourself a favor and download Mozilla Firefox.

Enough ranting. The new layout is here and I hope you like it. There’s the screenshot of the old site to refresh your memory and to see what has changed. Let me know, what you think of the new one. And also please report if (and when) you find out that something isn’t working as it should be.

The Truth About Game Development

Thursday, February 1st, 2007

Here’s my 6th done-in-a-week game. This time I was inspired by Darius Kazemi’s game design challenge and by the quality of life issues of game industry.

The Truth About Game Development

Screenshot of The Truth About Game Development Screenshot of The Truth About Game Development Screenshot of The Truth About Game Development

Download (8.1 Mb) (Release 1)


You play the part of a game producer and your job is to produce the best game you can as cheaply as possible.

Mostly you just try to motivate the lazy ass game developers by killing them.

Esc – Will quit the game.
Alt + enter – Will toggle fullscreen.


Game Design, Code & Gfx: Petri Purho ( petri.purho (at) )

Music: Nigel Simmons – Devil’s Candy Shop. Big thanks to Nigel for letting me use his song. The song is licensed under Creative Commons Attribution-NoDerivs 2.5 -license.

The graphics of the game are under the Creative Commons Attribution-NonCommercial-ShareAlike 2.5 -license. Some of the graphics are based on some Creative Commons Photographs by the following flick users: cippadistalippa, MicMacPics1, docman. For the full list of photographs used in the game read the READ-CC.txt in the game’s working directory.


The game was inspired by Darius Kazemi’s blog post: Design Experiment. Great many thanks to Darius.

Great many thanks to the band of Dweebish.

Inspiration source: Experimental Gameplay Project.

The Truth About Game Development uses: SDL, SDL_Image, SDL_Mixer and SDL_RotoZoom