The pleasures of growing old: one gets to make minesweeper games without shame.
I made a small (and unpolished) Minesweeper variant. The game could be polished to make it more user friendly, but also I don’t know if I want to put too much more time into it. I was inspired by some of the MinesweepersHempuli did.
Original idea was to make it work with a full deck of cards. Unfortunately 4 suits seemed like too much, so I dropped one. It was also an interesting experience to play around with the “single wrong click and you die” -mechanic. It seems somewhat under utilized way of designing puzzle games, cause usually as a designer you want the game to be forgiving.
I made a simple – maybe the simplest – board game! Its called Hide No Seek and it is available at the a print and play service The Game Crafter. Although if you want to play it you can also just print it out, or write the rules on a card with a sharpie.
The Game Crafter had a single card game design competition. You had to design a whole game with rules and everything on a single poker size playing card. I liked the challenge and ended up making a design I thought was rather obvious. As illustrated by this image of the card:
Noita – our roguelite in which every pixel is simulated – is coming to early access September 24th!
It has been a long and rewarding journey to get Noita to this point. I’m really excited to see people play the game. Even after working on Noita for way too many years, I still really enjoy playing the game. I think we have something special in our hands.
Here’s the game we’ve been working on for a while at Nolla Games:
Noita is a magical action rogue-lite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you’ve created yourself. You can find more info at http://noitagame.com/
Posted in General, Noita | Comments Off on Noita Reveal Trailer
Hi, my name is Petri and this blog used to be about the 7-day games that I created every month. Long time ago, I released my first real game: Crayon
Physics Deluxe