Archive for the 'General' Category

A Quick Update for M3

Thursday, December 20th, 2007

This is the problem with making games extremly quickly (in less than 48 hours): you miss some obvious stuff. Thanks to Hamumu’s (aka. Mike Hommel) suggestions (over at the Ludum Dare site) I made some changes to M3 – Molesting the Match-3 Market.

The most drastic change is in the way the checking for matches works in the game. Now the game lets everything fall down first and then checks for matches (as suggested by Mike). I also changed the colors of blocks so that the contrasts between them should be higher now.

You can download the new version from here: (2.3 Mb) (Release 2).

Ludum Dare 10 – 4 Hours To Go

Monday, December 17th, 2007

Continuing my Ludum Dare progress report.

4 hours to go: So I ended up implementing the animation system. It turned out to be a really good thing. It helped me out a lot… I even managed to constrain myself from over engineering it.

Overall things are looking pretty good. I have still some small things to do (tutorial screen), but I could probably “ship” the game as it is. Some more polish would be nice and sounds would be really cool (I’m looking at you SFXr) . I’ll probably have to sacrifice a hour to add them. It’s really hard for me to say how well the gameplay works. It’s interesting, but I’m not sure if it’s compelling enough. And now that I think about it, I wouldn’t be surprised if someone else came up with a very similar game mechanic…

Here’s a shot from the current build:

The game will be released couple hours… If you’re in a hurry you’ll probably download it faster from the Ludum Dare blog as it will take me a little while to add it here…

Ludum Dare 10 – First Screenshots

Sunday, December 16th, 2007

And now for something completely different… I ‘m taking part in the 10th Ludum Dare competition. It’s a 48-hour solo-game-development-challenge-competition-thing. And here’s a little progress report on my game.

Now it’s the beginning of the second day. Morning so to speak. I still have something like 15 hours to go, which should be plenty, if I don’t end up wasting it by doing something idiotic. Like starting to build this elaborate animation system, which seems really tempting… I sense the presence of a Programming Succubus.

Yesterday I got off to a really slow start. I over slept and lost something like 10 hours. But I got a lot done. The gameplay is pretty much there already (little tweaks here and there) and today should be all about the “polish”.

Here’s a screenshot of the game in action…

Yeah, it’s a color matching game… I feel so ashamed.

More Mods and Interviews

Monday, November 26th, 2007

This interview and a mod thing is becoming my new post standard. I can’t post about a mod without posting about an interview at the same time. It’s just impossible.

Crayon Physics Deluxe interview at Binary Joy.
Ben had a change to play Crayon Physics Deluxe and he asked me bunch of questions about the game, my prototypes and about hot beverages.

Apparently this is some kind of an indie interview season: Phil Fish was interviewed at Arthouse Games, Kyle and Ron were interviewed at TIGER Sauce, the Tim has a huge number of indie interviews… Maybe it’s the IGF Buzz.

Screenshot of Bloody Potter

Bloody Potter
Bloodyhoody created a total conversion mod for Bloody Zombies and it’s set in the Harry Potter world. I’m a total Potter noob so I have no idea how accurate the mod is (I think there isn’t quite that much blood in the books), but the number of new levels in the mod is impressive. There’s over 15 new levels in that mod, so if you’ve played through the original game give Bloody Potter a try.

Screenshot of The Amazing Flying Super Mario Brothers

The Amazing Flying Super Mario Brothers
Zelos has created the first The Amazing Flying Brothers mod and to much of my surprise it’s a Super Mario mod. Well it wasn’t really that big of a surprise, because the first mod of my games always seems to be a Super Mario mod. It’s crazy. Well the mod is a whole lot of fun, with new sound effects and graphics. Check it out.

Crayon Physics Deluxe on a Tablet PC

Monday, November 12th, 2007

I got a lot of comments saying that playing Crayon Physics on a tablet PC was loads of fun. I never had a change to test it. Until now. I got my hands on a tablet PC and while it was fun to play Crayon Physics on it, it was way more fun to play Crayon Physics DELUXE on it!

Here’s a little video of me playing Crayon Physics Deluxe on a tablet PC.

The game is still very much in development and the levels here are in a random order. I’m not even sure if these levels will make it to the final game.