Lecture: Why Being Poor and Having No Budget is Good For Making Games
I lectured at Assembly 2011 about this idea I had had about why limitations are good for creativity. It’s more of an idea and I mostly have anecdotal evidence to back it up, but apparently people found it inspirational so here’s video of it.
Here’s the list of the games mentioned and links to their sites:
- Loren Schmidt’s Star Guard
- Mark Johns’ stdbits
- Daniel Remar’s Hero Core
- Terry Cavanagh’s VVVVVV
- Farbs’ PlayPen
- Jason Rohrer’s Sleep is Death
- Markus Persson’s Minecraft
- Copenhagen Game Collective’s Johann Sebastian Joust
- Adam Saltsman’s Canabalt
December 8th, 2012 at 7:08 am
[…] Indie game designer Petri purho (of crayon physics, cutit fame) had given a lecture on “why Being Poor and Having No Budget is Good For Making Games“.4. Being poor you have to be selective and must search & research about Products, […]
February 17th, 2013 at 7:14 am
stump removal…
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February 22nd, 2013 at 1:08 pm
Highly recommended Web-site…
Kloonigames » Blog Archive » Lecture: Why Being Poor and Having No Budget is Good For Making Games…
July 22nd, 2014 at 6:44 pm
video games and education value…
Kloonigames » Blog Archive » Lecture: Why Being Poor and Having No Budget is Good For Making Games…
October 14th, 2014 at 11:08 pm
paul smith ポールスミス ジャケット ブレザー…
Kloonigames » Blog Archive » Lecture: Why Being Poor and Having No Budget is Good For Making Games…
December 26th, 2015 at 12:16 am
[…] Чены) 4. Как прототипировали The Journey (Дженова Чен) 5. Как использовать ограничения во благо (Петри Пурхо) Постмортемы Петри: […]