4 Minutes and 33 Seconds of Uniqueness

I’m not sure if I’m ready to start doing monthly games again so this is not a promise that there will be a new game on March 1.

This is a game that I created at Nordic Game Jam (during the last day in couple of hours). It’s an experimental art game, that is so going to win the 2010’s IGF award for innovation (Edmund! You better watch out).

The theme of the Nordic Game Jam was

As long as we have each other, we’ll never run out of problems

Additional restrictions included:

  • Game session has to last 5 minutes
  • Choose one: Developing, Trapped, Falsified
  • The game has to language independent

The game won the Innovation award at the Nordic Game Jam!

4 Minutes and 33 Seconds of Uniqueness

4 Minutes 33 Seconds of Uniqueness shot 4 Minutes 33 Seconds of Uniqueness shot 4 Minutes 33 Seconds of Uniqueness shot


4mins33secs.zip (0.4 Mb) (release 1)


This section contains SPOILERS (explains what the game is about).

You’ll win the game if you’re the only one playing the game at the moment in the world. The game checks over the internet if there are other people playing it at the moment and it’ll kill the game if someone else is playing it. You have to play the game for 4 minutes and 33 seconds.

It’s an exploration to what actually defines a game. You can win or fail in the game, but there is no user input or interactivity of any kind. I was tempted to leave the graphics out completely, but I figured that the white progress bar is abstract enough.


Game Design, Code & Gfx: Petri Purho
Inspiration and Music: John Cage
Design: Heather Kelley
Design: Jonatan Söderström

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