February 1st, 2008
Feb 6 2008: This is what I posted while the site was down. And yes, I’m still waiting for the shell access rights from my old hosting company…
I’m still waiting. My ex hosting company hasn’t given me a shell access, so I could fix the SQL tables and get my blog back up and running. It’s been now 9 days and I’ve been in contact with them several times and they still haven’t been able to give me a shell access or fix my SQL tables.
In the meantime I did a quick one day game, which I’ll provide here.
I’ve been fighting the urge to do a SHMUP for a long time. The indie SHMUP genre is a very interesting and a lively one. So greetings to you all, I admire your work and I hope I haven’t cloned anyone’s game without knowing it!
Grammar Nazi

DOWNLOAD: Grammar.zip (5.8 Mb)
Instructions
You’re the grammar nazi, fighting poor English usage everywhere you go!
Type in letters to fire. You can do damage to the poor English (the boss enemy thing) if you manage to spell a word correctly. Longer words do more damage than short ones.
Controls: your keyboard
Credits
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )
Music: The Coconut Monkeyrocket & Martinibomb – Shopping For Explosives. The song “Shopping For Explosives” is freely available at http://www.archive.org/details/csr016 under the Creative Commons Attribution-NonCommercial 1.0 license.
Posted in Games | No Comments »
January 19th, 2008
I made a New Year’s resolution to update this blog more often and with more meaningful posts. Ironically this blog posts marks a very special occasion, it’s been 18 days since my last blog post which is officially the longest I’ve gone without updating this blog. So I’m off to a flying start this year
Anyhow, I wanted to point out that John Walker over at Eurogamer wrote a preview of Crayon Physics Deluxe. Here’s my favorite quote from the article:
Most of all, even playing this in-progress build, what’s clear is quite how lovely Crayon Physics Deluxe is going to be. It’s a warm, cuddly experience, but also a fantastically well-designed one. The puzzles start off simple, and introduce new concepts matching the difficulty curve.
Sweet.
Posted in Crayon
Physics, General | No Comments »
January 1st, 2008
M3 – Molesting the Match-3 Market is this month’s game. I sorta published it a bit earlier because I participated the Ludum Dare with it. Sorry for mixing up the day counter.
But Happy New Year everyone!!
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December 22nd, 2007

Few blog posts ago I mentioned that I submitted Crayon Physics Deluxe to the Independent Games Festival (which is like the Sundance equivalent of games).
And Crayon Physics Deluxe is in! It’s nominated for the Seumas McNally grand prize in the main category. And it’s nominated for the Best Student Game in the student showcase category. I’m totally blown away by all of this. It’s awesome and exciting. Congrats to all the other finalists. Which by the way you should check out, because they are just awesome.
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December 20th, 2007
This is the problem with making games extremly quickly (in less than 48 hours): you miss some obvious stuff. Thanks to Hamumu’s (aka. Mike Hommel) suggestions (over at the Ludum Dare site) I made some changes to M3 – Molesting the Match-3 Market.
The most drastic change is in the way the checking for matches works in the game. Now the game lets everything fall down first and then checks for matches (as suggested by Mike). I also changed the colors of blocks so that the contrasts between them should be higher now.
You can download the new version from here: M3_release2.zip (2.3 Mb) (Release 2).
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