Pirate Fishing

October 16th, 2008

This is the last game of Season 2 of Kloonigames. The whole season -thing is more a self proclaimed deadline and/or motivational tool than anything real. It’s very much like prisoners counting days left in prison. But I promised myself back in November 2007 that I’d do at least 12 new monthly games and I’ve more or less accomplished that. Season 2 has had its ups and downs and the whole thing was a bit more painful than Season 1, because this whole time I’ve been also working on Crayon Physics Deluxe.

So this all means there won’t be any more monthly games for a while. I’m going to finish Crayon Physics Deluxe and after that I’ll decide if I’m going to start another season of Kloonigames.

Anyway here’s the game. The game was made back in 2006 and I’ve been keeping it as a backup if I ever for what ever reason won’t be able to do a game that month.

Pirate Fishing

Pirate Fishing shot Pirate Fishing shot Pirate Fishing shot


Fishing.zip (4.7 Mb) (release 1)


You’re a pirate and you have to catch some fishes at the Baltic sea to make money.

Control the boat with mouse and pour oil into the ocean by left clicking.


Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )

Music: Weirdomusic – Fiber visits the Q Continuum. The song “Fiber visits the Q Continuum” is freely available at http://www.comfortstand.com/catalog/020/ under the Creative Commons Attribution-Noncommercial 2.0 Generic -license.

Experimental Gameplay Project

World of Goo – October 13th

October 4th, 2008

Great news. World of Goo is to be released on October 13th on WiiWare and PC. I’ve been waiting to play the full version of World of Goo like forever. Now I know how some of you feel about Crayon Physics Deluxe…

In case you’re wondering what World of Goo is, click this link and watch the trailer and be amazed. It’s hard for me to put into words how much I admire what Kyle and Ron have done, so I’m going to borrow a quote from the Eurogamer review:

If there’s any justice, World of Goo will set the internet aflame and earn its creators a million dollars. The members of 2D Boy should be carried around in chariots while this glory lasts – because at some point, they’re going to realise what a murderously high standard they’ve set for themselves, and run away forever.

Monthly Game Late, again

September 30th, 2008


The reason is I’ve been working hard on getting Crayon Physics Deluxe done (that’s also the excuse for my the lack of posts, not doing the dishes and for pretty much anything that needs explaining). But I’ll promise to post more about Crayon Physics Deluxe soon. Unless I’m working so hard on it that I’ll forget to post about it.

I’ll also try to come up with a game for the Gamma 3D (the deadline is 15th of October), but things are pretty hectic now here at the Kloonigames offices (read my apartment), so I don’t know. We’ll see.

Knock the Monster

September 1st, 2008

A little over month ago I was in Sweden, participating this awesome event called No More Sweden. (I’ve been meaning to post a small blog post about that ever since). No More Sweden can be best described as an indie game jam; bunch of friends getting together during a weekend and making games.

Me and Erik Svedäng (of Blueberry Garden -fame) made a game together during that weekend. That game turned out to be this NSFW art game, with a feminist message and we weren’t sure should we post it online or not. So what we did was I continued to work on the game a little and we agreed that I could release the SFW version of the game here.

Knock the Monster

a screenshot of Knock the Monster a screenshot of Knock the Monster Knock the Monster screenshot


Knock.zip (7.4 Mb) (Release 1)

Your girlfriend is dead and the Gods say that to bring her back you have to knock over dozens of Monsters.

The goal is to knock over the green monster with the 16-ton weight. You can draw chains and if the boulder hits the end of a chain it will get attached to it.

Draw chains with your mouse. Right clicking will remove chains. To start the simulation click on the Start button (or press space).

Once the simulation is running you can cut chains by clicking on them.

If you have problems getting the game to run I’d suggest on installing the newest DirectX 9.0c drivers and making sure you have .Net Framework 2.0 installed.

Game by:
Erik Svedäng
Petri Purho

Music: Martinibomb and the Coconut Monkeyrocket – Munster Beat!

Sound Effects: anvil_strike_1.ogg – anvil_strike_8.ogg are from Sample package “Industrial_Percussion” by l0calh05t.
chained_up.ogg is from cadenas.wav by plagasul.
click_ok.wav is from click 1 d.wav by TicTacShutUp and
click_deny.wav is sampled from click 1 off click.wav by TicTacShutUp.
Sound effects are licensed under the Creative Commons Sampling Plus 1.0 License.

The game uses Erin Catto’s Box2D physics engine.

Inspiration source: Experimental Gameplay Project.

Knock the Monster uses: SDL and SDL_Mixer.

Top 24 Games I’ve Created

August 25th, 2008

7 day games that I've created in the last two years
View the full sized image at Flickr

Wow, I think I’ve finally gotten the hang of this blogging thing: 7 posts this month, updated wordpress to the latest version, wrote a headline directly from a blogging guide. Those professional bloggers all say that the headline is the most important thing about a blog post and nothing drives traffic more than “Top X Y things” -headlines. Professional blogging career here I come!

Seriously. This is the link. I updated this blog a little bit and created this page that lists all the games that I’ve created. The order is chronological so it’s not really a “top 24” list of my games, because it’s so hard to judge your own babies. (No it’s not, but the real reason is that this was much easier to do from the technical point of view. It keeps it self updated and everything.)