Lecture: Why Being Poor and Having No Budget is Good For Making Games
I lectured at Assembly 2011 about this idea I had had about why limitations are good for creativity. It’s more of an idea and I mostly have anecdotal evidence to back it up, but apparently people found it inspirational so here’s video of it.
Here’s the list of the games mentioned and links to their sites:
- Loren Schmidt’s Star Guard
- Mark Johns’ stdbits
- Daniel Remar’s Hero Core
- Terry Cavanagh’s VVVVVV
- Farbs’ PlayPen
- Jason Rohrer’s Sleep is Death
- Markus Persson’s Minecraft
- Copenhagen Game Collective’s Johann Sebastian Joust
- Adam Saltsman’s Canabalt
December 8th, 2012 at 7:08 am
[...] Indie game designer Petri purho (of crayon physics, cutit fame) had given a lecture on “why Being Poor and Having No Budget is Good For Making Games“.4. Being poor you have to be selective and must search & research about Products, [...]
February 17th, 2013 at 7:14 am
stump removal…
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February 22nd, 2013 at 1:08 pm
Highly recommended Web-site…
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