Moo at the Moon
Here’s my 7th experimental done-in-under-a-week game. It’s my take on the one button design challenge, that seems to pop up every now and then on every game development forum that I read.
Moo at the Moon
Download
Moo.zip (3.6 Mb) (Release 1)
Instructions
As the full moon rises, nature’s most savage beast (cows) reveal their true nature: their ability to fly.
You play as one of the cows, who tries to jump over the moon. The game is played by only using your left mouse button. When you press down on the mouse button the cow clings to the nearest star. Try to jump from star to star and reach the moon.
Esc - Will quit the game.
Alt + enter - Will toggle fullscreen.
Credits
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )
Music: Dance Orchestra - Blue Danube Waltz.
Sound Effects: From acclivity’s TwoCows.wav, licensed under a Creative Commons Sampling Plus 1.0 License.
Thanks
Physics model is based on Markus Ilmola’s tutorials.
Inspiration source: Experimental Gameplay Project.
Moo at the Moon uses: SDL, SDL_Image, SDL_Mixer and SDL_RotoZoom



March 1st, 2007 at 10:36 pm
Is there any chance you will release the source code for your mini games?
March 1st, 2007 at 11:06 pm
[...] Moo at the Moon is the 7th of Petri Purho’s monthly experimental games. Done in a mere 3 days, Moo at the Moon is a one button game, namely your left mouse button. Press it down and your cow becomes attracted to the nearest star. “Swing” yourself up using the orbital mechanics of the game, to go higher and higher until you reach the moon. Time is your only measure of success. [...]
March 1st, 2007 at 11:52 pm
@Paul: You don’t really want to see the source code of the games
They are quite horrible since the games have been made in quite a hurry.
But there is a slight change that I might release the source codes of my games. I’ve been planning of releasing my game engine as an open source project. The biggest problem is that I would have to do the documentation for the engine, and that means a lot of extra work. And I really don’t know when I’ll have enough extra time to do that. But once the engine is out, I think I’ll release the source code of the games as an examples on how to use the engine.
But seriously trust me when I say, that you don’t want to see the source code of the games. Programmers have died, when they’ve seen it.
March 2nd, 2007 at 10:02 am
Hihi, I’d die for getting the code
Your gameshots always look good + it would rock if i could play them on my gentoo (powerpc)
March 2nd, 2007 at 10:15 am
Funny, but not quite addictive this time
2:04 on third try.
March 2nd, 2007 at 7:21 pm
@frostwork: There have been some who have tried to port my games to linux. They haven’t been all that successful, mostly because of the use of C++ templates.
@localGhost: Thanks. I don’t think there’s any game that can beat your Truth About Game Development addiction
March 2nd, 2007 at 8:27 pm
Argh! Bad luck
Thanks a lot for the reply + have much fun with further game-development
(now it seems i’ll have to get an additional x86 machine to play your games via wine at least
)
March 9th, 2007 at 9:05 pm
is it possible to turn off the sound/music?
March 17th, 2007 at 9:12 pm
@frostwork: If I have time I’ll try to the porting. I’d really love for people with linux and os-x to get a change to play my games.
@tutufuzi: Yes it’s possible, but it’s not as easy as pressing a single button. I really should add the ability to mute the games into my “game engine”. If you want disable the sounds, you should open the autoexec.txt file and remove or comment over the line where it says: “StartTask( “audio”, Audio );”
April 7th, 2007 at 8:12 pm
I like the game but it seems like the turning granularity is too coarse. I really like the scratchy music giving it a 1902 “trip to the moon” feel while maintaining a fantastic setting that meshed well with the graphics. Very smart and fun but I don’t know if I could get “better” at this game which, for me, affects re-playability.
June 28th, 2007 at 3:09 am
he loco hablan todos en ignles
shanquis putos
July 1st, 2007 at 9:13 pm
[...] It’s hard for me to believe that this is already my eleventh experimental done-in-under-a-week game. This is a new take on the one button design challenge (previous one from me being Moo at the Moon). [...]
February 14th, 2008 at 11:06 am
[...] creatori di Crayon Physics arriva un nuovo divertente gioco gratuito Moo At The Moon. Scopo del gioco: aiutare una mucca a raggiungere la Luna saltando di stella in [...]
February 18th, 2008 at 6:15 am
hey look, posting in an OOOOOLD comment page.
I made a mod of this game:
Moo physics
http://www.box.net/shared/tte1vt06cg
tis awesome, you should check it out…
October 19th, 2008 at 5:55 pm
1:23!!!
November 8th, 2008 at 8:14 am
@ zzzdude
hey im looking for a copy of THE SOURCE CODE from your game
and what computer science language was used to program it
June 6th, 2009 at 10:45 pm
It’s so cuuuute!
The game’s kinda simple, but I love it =D Well, I like cows ;D
June 22nd, 2009 at 12:20 am
es simple y bonito :)..
September 15th, 2009 at 9:57 pm
gooooooood
February 27th, 2010 at 1:16 am
Thanks for your interesting article
June 2nd, 2010 at 4:59 pm
Whoa, 0:48.