Moo at the Moon

Here’s my 7th experimental done-in-under-a-week game. It’s my take on the one button design challenge, that seems to pop up every now and then on every game development forum that I read.

Moo at the Moon

Screenshot of Moo at the Moon Screenshot of Moo at the Moon Screenshot of Moo at the Moon

Download
Moo.zip (3.6 Mb) (Release 1)

Instructions

As the full moon rises, nature’s most savage beast (cows) reveal their true nature: their ability to fly.

You play as one of the cows, who tries to jump over the moon. The game is played by only using your left mouse button. When you press down on the mouse button the cow clings to the nearest star. Try to jump from star to star and reach the moon.

Esc – Will quit the game.
Alt + enter – Will toggle fullscreen.

Credits

Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )

Music: Dance Orchestra – Blue Danube Waltz.

Sound Effects: From acclivity’s TwoCows.wav, licensed under a Creative Commons Sampling Plus 1.0 License.

Thanks

Physics model is based on Markus Ilmola’s tutorials.

Inspiration source: Experimental Gameplay Project.

Moo at the Moon uses: SDL, SDL_Image, SDL_Mixer and SDL_RotoZoom

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