Crayon Physics

This isn’t the game in that YouTube video!

The YouTube game is called Crayon Physics Deluxe and this is just a quick and ugly prototype of that game. You can’t draw anything else than squares in this game. 

Sorry for the hostility, but subtle tactics didn’t seem to work.

Here’s my tenth done-in-under-a-week game. I would have liked to spend few more days with the game, but unfortunately I didn’t have the time. As usual the game is open to critique.

Crayon Physics

Screenshot of Crayon Physics Screenshot of Crayon Physics Screenshot of Crayon Physics

Download
Crayon.zip (5,6 Mb) (Release 1)

Instructions
You play with crayons and physics. The goal of the game is to move the red ball so that it collects the stars. You can cause the red ball to move by drawing physical objects.

With left mouse button you can draw and with right you can remove objects.

Space - Will reset the level.
Esc - Will open the menu.

Alt + enter - Will toggle fullscreen.
Alt + F4 - Will quit the game.

Credits
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )

Music: _ghost - Lullaby. The song is used under the Creative Commons Attribution-NonCommercial 2.5 -license.

The game uses Erin Catto’s Box2D physics engine.

The graphics of the game are under the Creative Commons Attribution-NonCommercial-ShareAlike 2.0 -license.
The background texture is based on Felipe Skroski’s photo One for SXC. It is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 2.0 -license.
Some modified textures from Image After were also used.

Thanks
Inspiration source: Experimental Gameplay Project.

Crayon Physics uses: SDL, SDL_Image, SDL_Mixer and SDL_RotoZoom

573 Responses to “Crayon Physics”

  1. the2bears.com » Crayon Physics Says:

    […] Crayon Physics is this month’s Kloonigames experiment. I’m usually terrible at these kinds of physics/puzzle combinations, but that didn’t stop me from having a lot of fun. The goal is simple, direct the ball to collect the stars. Draw boxes that will fall due to gravity, interacting with the other objects on the screen, such as bumping the ball to start the whole process. Very fun, with a few very clever levels. Petri would have liked more time, and I agree. Some more levels, perhaps an editor, and this would be about perfect. […]

  2. KKairos Says:

    Awesome stuff. A bit frustrating at times but pretty good. I’m not very much into physics so I can’t help you much there. I can say that at least for the most part I appreciated the atmosphere of the game and had fun.

  3. petri.purho Says:

    @KKairos: Glad to hear that you enjoyed the game. Some of the levels are difficult on purpose. I added the ability to load any level in the game to compensate this. So if you can’t complete a level, feel free to test the others.

  4. Decipher Says:

    Wow, this one is the most enjoyable game of yours, and plus to this, this is, technically speaking, the best game of yours too. Good utilisation and application of physics along with a cool music and a nice and fluent gameplay. I’ve found no bugs, so this means engine (or coding skill?) is improving also!

    Very neat and perfect!

  5. Erik Says:

    I like the concept and 90% of the execution, but I’m a little confused as to why some objects I draw stay exactly as drawn while others automatically become rectangles.

  6. Crayon Physics « Bullet Curtain Says:

    […] на физические. Сегодня Kloonigames выпустила новую игру. В Crayon Physics вам необходимо с помошью виртуального карандаша, […]

  7. petri.purho Says:

    @Decipher: Wow, thanks a lot for the feedback. Yeah, the technically it was a bit of challenge to create, but I have to tell you that I really enjoyed the challenge. I should probably do more technically challenging stuff. I don’t know if my coding skills are improving (I think they have decreased by all this prototyping), but I changed the physics engine.

    @Erik: I’m glad you enjoyed the execution. The reason why some objects are converted into rectangles and other stay like they are is an technical one. I wanted the objects to the stay the way they were drawn, but this posed some problems. If you draw a L -shape the object would behave like an box, but the shape would be completely different. So the solution was to convert the shapes that don’t correspond a box enough to a “perfect” box.

  8. cactus Says:

    This is really impressive! One of the best minigames I’ve ever played. Really nice design and good choice of music. I wish I had something constructive to say, but I’m way out of my league here. I’ll be keeping this on my harddrive.

  9. Rod Humble Says:

    I love all your games but this one is particularly wonderful. Great great work.

  10. Chris Hecker Says:

    Wow, it’s really just totally awesome and beautiful, very nice work!

    Two super totally minor comments:

    1. The aesthetics are just perfect, except I wish the star wasn’t stretching since that says “sprite” instead of “crayon drawing”. I was thinking maybe it should just be redrawing itself with a yellow crayon as its animation instead of stretching…that way it’d fit the theme better, but still be actively drawing attention to itself.

    2. I didn’t realize you could draw a single line at first, and I think it was slightly incrementally more fun that way, trying to draw thin boxes with the mouse. It added a little bit of a really subtle dexterity action component to the puzzles on some of the levels, trying to hurry but still draw a thin box. Not too much to be frustrating, but enough that it’s interesting, and it makes long thin boxes more difficult to make, which is a kinda cool feedback loop since they’re “more powerful” in some sense.

    But, again, it’s just really marvelously delightful! Thanks a ton for making it!

    Chris

  11. bigbossSNK Says:

    Congrats, this reaches a milestone in your efforts and definitely shames Pluto into number 2 (so I probably won’t have to execute half of your development team).
    There has always been a visceral feel to your games, on account of the physics engine being the control method, and Crayon Physics goes further than that in creating a whole world of possibilities you can explore. I’ve sent you an email to showcase just user content creation.
    The best advice I can give you: Create a level editor. The lack of levels is a triviality when the players can create their own content. You ‘re going to get press for this game, so don’t miss the opportunity to expand your fan base. And you know if you don’t do it now, you aren’t coming back to it (much like the now legendary high score table for pluto, hehe)

  12. petri.purho Says:

    Thanks everybody for your comments.

    @cactus: Thanks for the feedback. Don’t sweat it, no constructivism required on the comments. I enjoy the “Great work, man” -comments as much as I enjoy the constructive criticism.

    @Rod Humble: Thanks for letting me know, what you think of the game. Always a pleasure to hear from you.

    @Chris Hecker: Wow, thanks a lot for taking the time to play the game and for writing the comments.

    1. You’re right about the stretching star, being a bit off place. I originally intended to make it a redrawable star, but I went for the stretching because it was easier to do :) Now that you mentioned the fact that it doesn’t quite fit in the game, I kinda feel bad for my laziness. I’ll put this one on the list of things to fix, if I ever create a new version of the game.

    2. That’s an interesting point. It’s true that the thin boxes are “more powerful” and that’s why drawing them should be more difficult. But I added the line drawing because I thought the drawing of thin boxes can be really frustrating if you don’t have a very stable mouse hand. And I wanted to make the drawing of objects as easy as possible (because it’s the interface, not the game), so that the puzzles weren’t about drawing, but about the physics.

    But, again, thanks for the thoughts provoking comments.

    @bigbossSNK: Thanks for the feedback. I got that e-mail of your’s. I agree with you that the game really needs a level editor. And if I have the time I’ll try to create one. We actually discussed this with Bill on the2bears.com. Btw. The pluto’s hiscore tables are coming, someday :)

  13. Keidas Says:

    One of your best games in my opinion. I love the experimental gameplay, the music, aesthetics, everything in it just fits the theme so well. A great one for your tenth game, and I agree with the above comments. All it needs is a few more levels, or maybe an unlockable playing mode.
    Come to think of it, Crayon Physics reminds me a bit of Chalk by Joakim Sandberg. So many good indie games released nowadays.

  14. petri.purho Says:

    @Keidas: Thanks. It’s nice to hear that this is one of my best games, since the last one (Daydreaming in the Oval Office) was one of worst ones :) I’m glad to hear that the theme worked, because it’s a very different kind of theme for me.

    I bumped into Chalk while I was working on the game. I think Joakim did a really great job on the drawing gameplay there, I was really impressed with the simplicity and fun of it. It’s a funny coincidence that we both released our games so near to each other.

  15. Keidas Says:

    …Also, I think I’ve noticed a small bug in the Load Level menu. It sometimes lets you play the next level, even if you haven’t unlocked it yet. This happened after I resetted the level I was stuck in, but I couldn’t replicate the bug, so it’s propably nothing bad. Just thought to inform you anyway.

  16. Starky Says:

    Great game! It would be really worth to spend more time on it someday in the future…

  17. oblo Says:

    Wow! Great&very enjoyable small piece of art :) A sorry that only comes with 7 levels -I won’t say nothing ’bout a level editor because is going discussed- but except this… :))))

    Thanks for share with us :)

  18. petri.purho Says:

    @Keidas: It’s not a bug it’s a feature :D I decided to put the load menu there, to help people who get stuck in some level, so that they can try out the other levels as well. So you can load any level at any time.

    @Starky: Thanks, I’ll try to find some time to make some improvements to the game.

    @Oblo: Thanks for the complements. There are a lot of people voting on for the level editor. I think I really have to create one.

  19. smelly Says:

    This is a great game ….. wish there was more levels.

    Maybe you can explore the free form shapes more for problem solving.

    The music is really well suited for the cerebral work.

    Thanks

  20. petri.purho Says:

    @smelly: Thanks for your comments. If I get the level editor done, then there probably will be few new levels. But until then I can’t promise anything.

    The free form shapes would be interesting, but they are a bit of a challenge to create from the technical stand point.

  21. Chris Hecker Says:

    One more thing I was reminded of when discussing the game with some friends that I figured I’d post:

    I used “bugs” in the physics to solve a bunch of the puzzles, meaning I drew overlapping boxes and let the solver push them apart to create shapes and movement that I wouldn’t have been able to build by just letting things drop. I found this enjoyable, but if it wasn’t one of your design goals you might put some thought into that. At least one person I talked to got frustrated with the game and I think it’s because they tried to play it “right” rather than making a big mess of things. : )

    Chris

  22. PopOut ! » Blog Archive » [PREVIEW] Crayon Physics Says:

    […] fous la gravité dans ce bordel, et on va voir comment que tu te démerdes haha”. Eh bien, Crayon Physics est de cette veine […]

  23. petri.purho Says:

    @Chris: Thanks again for taking the time to write the constructive critique. It’s too rarely I get such treats :)
    Originally I intend the puzzles to be solved without drawing overlapping boxes (by this I mean that you couldn’t even draw a thin line under the ball). But while I was designing the puzzles I figured that there wasn’t much you could do this way. The ability to draw something underneath the ball really open up a lot of possibilities for the puzzles. Actually the levels (1-3) are solvable without drawing anything underneath the ball, but they are much easier if you figure out that you can draw a thin box under the ball. To solve the level 4 (that’s the level were there are the small platforms on opposite sides of the level) you have to draw a bridge underneath the ball (or there might be way to do it, without drawing the bridge) and I think this is the reason why some people have been stuck in the level 4.

    So to some extent I intended the puzzles to be solved by using the “bugs” in the physics. But I didn’t intend the players to draw big mess and explode things up, but then on the other hand I didn’t want to restrict the players from playing around anyway they wanted.

    But thanks again for the comments, I really appreciated it.

  24. Физика на бумаге | GAMESPEOPLE.ru - твоя игровая вселенная Says:

    […] Официальная страница игры “Crayon Physics” […]

  25. Daniel Benmergui Says:

    Petri,

    I think it’s your best. Apparently, your prototyping training is starting to give you more room in your head to come up with much better stuff.

    You tackled the game’s “infant play” evocation from graphical, musical and interaction aspects. The objects being a ball and a star helps this too.

    It’s maybe too hard :).

    Great Work!

  26. Stephen Howe Says:

    The most fun I’ve had in a while in a mini-game.

    Please oh PLEASE get this in flash so I can use my wii-remote to play this game!

  27. petri.purho Says:

    @Daniel: Thanks a lot for the feedback. This one was a bit of a technical challenge to make, but I’m happy that it turned as well as it did.

    I was a little afraid that the theme of the game would turn out to be too childish, too over the top cute. But I’m glad it didn’t. A lot of it got to do with the music, I was lucky to find such an great piece of music by _ghost.

    @Stephen: Thanks. I’m sorry but I don’t think I’ll be able to make a Flash port of the game. My Flash -skills are almost zero and the graphical style is something that’s pretty hard to do in Flash.

  28. Darooo Says:

    The game is amazing, good work Petri :D That was my dream to play a physics game where I can draw stuff myself and watch it interact. Put some more work to it and it will be a miracle :)

  29. petri.purho Says:

    @Darooo: Yeah, I too kinda always wanted to see a drawing come to life and I’m glad I got it working as well as this one. I’ll try to squeeze some more time into it and I hope it turns out even better.

  30. Kloonigames Strays Into Crayon Physics | Video Games Says:

    […] before, most recently the politically-themed ‘Daydreaming in the Oval Office’, but his latest attempt is ‘Crayon’, a title in which “…you play with crayons and […]

  31. Chris Says:

    This is greatness. I love the idea and the music. I couldn’t stop playing until I beat it.

  32. petri.purho Says:

    Happy to know you liked the game. Sorry that it was so short.

  33. Stephen Howe Says:

    hey, I just took a look at your data. Ya know…. :)
    A level editor (or level editing GUI) would REALLY open this game up. Since it’s all XML files there just needs to be something for people to visually see how the levels look.

  34. petri.purho Says:

    @Stephen: Yeah you’re right.

    Because the level data is pretty straight forward it’s possible to crank out a separate program that does the level editing. But I’m tempted to create in the game an in-game editor, that’s simple enough for people to use, but allows the users to create pretty complicated levels.

    When I worked with the game I created a pretty horrible level editor for myself. It would be a pretty simple operation to make it a little bit more usable, but still it would be quite horrible level editor. If I can’t find the time to create a proper editor, I’ll release that one, so technically savvy people can create some levels.

  35. mdlake Says:

    Whoops! Let me post in the game-specific page this time, instead of the general criticism page.

    Some ideas for differentiating fixed elements:
    * a distinct color, especially black
    * metallic colors
    * ink, especially print; this suggests the player is drawing with crayons on a scrap of paper rummaged from somewhere else, maybe a printer error tossed in the trash, although I’d miss the current background of cheap paper like I got in grade school
    * solid shading (even better if you can shade outside the lines a bit)

    Concerning a better engine for custom shapes: I particularly missed triangles. Ramps would be handy, and I often wanted to drop a wedge point-down to roll the ball away from a large block. Custom shapes offer more tactical variety, but predictability is more important. If custom shapes won’t work properly, I’d be comfortable with something that drew a precise rectangle every time, with edges at the bounding x,y values for all points drawn.

  36. Stephen Howe Says:

    Something you may not of intended (that made it a LOT easier in the two star level): if your ball falls off the screen a few seconds later it re-appears. So for the two-star level I launched at the start on the left, fell off the screen, re-appeared & fell off the starting platform to the right to get the last star.

  37. Stephen Howe Says:

    Just wanted to point out that in the teeter totter level, I’m having A BLAST launching my ball in to orbit. :)

  38. petri.purho Says:

    @mdlake: Thanks again for the feedback and suggestions. I liked the ink idea, that the fixed elements would be drawn in ink and the paper would look like a true scrap paper. That’s a nice idea.

    I’ll try to get the custom shapes working. They would help even with the triangles and rectangles. Because a lot of the times the drawn rectangles aren’t exactly straight, they are a bit tilted, and the engine has to straight them out in order for them to work. Custom shapes could fix that also.

    @Stephen Howe: Yeah, I intended the star collecting to work that way. The reasoning was that it’s up to the player how he wants to play the game. The stars can be collected without dropping the ball, but if you can’t make it you can go for the easier solution.

    It’s the same reasoning why I didn’t include any kind of restrictions on the drawing. I thought of adding stuff like “you can only draw this many shapes in this level” -kinda stuff, but I decided that it would only be irritating and take away a lot of the fun.

  39. Pta Says:

    Hey, if you write this using libsdl, libpng and zlib, why don’t you port it to linux? I would really like to play this game but I don’t have MSVCP60.dll in my wine.

  40. Venca Says:

    Honestly, this is simply one of the best and most original games I’ve played in years! I love absolutely everything about it: the mechanics, the graphics, the music (I thought the theme song from Pluto strikes back was insuperable, but you’ve surely proven me wrong :D)
    There is only one thing this game needs: more levels! Or at least a level editor. I surely hope you’ll make a new release soon, because I’m absolutely hooked! :) Thanks a lot for making a brilliant game like this!

  41. Kael Says:

    This is an amazing game but I got to the end in 30 minutes. I wish you would make some extra levels, because this might be your best game :) I hope that since you have done all that physical stuff and game engine, it won’t be too hard to add levels.

  42. BenS Says:

    Neat idea.It has a great look to it. Looking at some pictures of others using the game I can’t believe I did not try a seesaw!

  43. petri.purho Says:

    @Pta: I’ve had couple of guys trying to port my games to linux, but they haven’t had any luck. Basically there are some issues with C++ templates that should be resolved. Currently I’m not using linux as an operating system myself, so I can’t fix the issues. Maybe if I fix the game so that it compiles under MinGW… I’ll probably fix the problems sometime in the future, when I have the time do it, but I wouldn’t count on it happening any time soon.

    @Venca: Wow, thanks a lot for the kind words. I found the background music by pure luck, so I’m glad it works as well as it does. I’ll try to do the new version with level editor as soon as possible.

    @Kael: The adding of new levels isn’t a big issue. It’s the making of them that takes some time :) I’ll try to crank out the level editor so other people can also create levels for the game. And possible when I release the level editor I’ll release a new version of the game with new levels.

    @BenS: Thanks. Yeah, some people came up with pretty creative solutions to the levels.

  44. Kael Says:

    Yeah, I meant the making:) Anyway, great game, it’s worth extending.

  45. JBridge Says:

    Maybe you should release the level editor you used to make the game. Also, instead of making another one, just improve the current one.

    ~Joel

  46. Kloonigames » Blog Archive » Future of Crayon Physics Says:

    […] Kloonigames Monthly experimental games Next game will be released in 21 days. « Crayon Physics […]

  47. petri.purho Says:

    @Kael: Yeah I understod that, but I just wanted to mess with you :)
    @JBridge: That’s an idea I’ve been playing around with, but I think the current level editor is really unusable. And I’d like to try to make a proper level editor.

  48. Game Tycoon»Blog Archive » Articles of Interest Says:

    […] Fun “crayon” game, done in under a week by the talented Petri Purho. […]

  49. Anon Says:

    @Pta:-

    1. Google for MSVCP60.DLL
    2. Download a copy
    3. Copy into the same dir as crayon.exe
    4. Runs fine under wine

  50. Juanmi Says:

    Great work, the game its very interesting and the graphics are simple but beautiful, some levels are a bit difficult, but I like it a lot, I want more levels ;)

  51. Jean T. Says:

    If you can try this game on a tablet PC it is way more interesting than inkball. The response to the pen strokes is perfect!

  52. petri.purho Says:

    @Anon: Thanks for the tip. Now I know how to help people to get my games running on wine.

    @Juanmi: Thanks. Apparently everybody wants more levels :) I’ll try to get the level editor running so other people can also create some levels.

    @Jean: I’d love to test the game on a tablet PC. Unfortunately I’m a poor student and I can’t afford a tablet PC and also all my friends are also poor students or at least poor and nobody owns a tablet PC. Which is shame, I can imagine that the game is pretty amazing with a tablet.

  53. Mattias Adolfsson Says:

    Wonderful game, loved it, please make some more levels!

  54. Crayon Physics » Games News and Reviews » Binary Joy Says:

    […] Physics Crayon is a physics based 2d puzzle game. In it you have to draw square boxes with your crayons, and use […]

  55. Joysticker Says:

    As usual, really enjoyable game!
    It’s a fascinating idea, almost perfectly executed and done in a wonderful, friendly way.

  56. stry Says:

    Hey man! Such a fantastic game! Can’t wait to try out your next creation :)

  57. Paul Says:

    I am interested in volunteering to port some of your games to other operating systems (Linux and Mac OS X mainly).

    Your blog requires that I enter my email address, please contact me if you are interested.

  58. petri.purho Says:

    @Mattias: Thanks. It always great to hear compliments from people working in the game industry.

    @Joysticker: Thanks for the compliments. Again :) You’ve probably tested and commented all my games. Big thanks for doing that.

    @stry: I predict that my next game will be crappier than Crayon Physics :)
    @Paul: Thanks for volunteering. I’ll send you an email about the subject. I want to release my games and my game engine as open source, but it still needs a lot of tidying up to do before that and also it requires a huge amouth of documentation. My time is pretty restricted when it comes to that.

  59. Etienne Says:

    Hi,

    This game is really, really, really, excellent.
    Thanks a lot for making it !
    Is there an way to create new maps ?
    I’m sure a lot of people (including me) would be glad to do new some new maps…
    Have you thought of wiimote support ?

  60. Otávio Says:

    Amazing. Can I create new levels only editing the XML files?:

  61. eobet Says:

    The game’s screen shots looks absolutely fantastic in their simplicity.

    However, I’m afraid I can’t give any constructive criticism without an OS X version! ;)

  62. Dank Panties Says:

    CRAYON IS AWESOME. MORE PLEASE.

  63. petri.purho Says:

    @Etienne: No problem, I really enjoyed working on the game. I’ll try to release the level editor so other people can also release some new levels for the game. I don’t own a Wiimote so I can’t really test the game with it, but I’m not really sure if the game would be any better with a Wiimote. A tablet PC would make amazing, but I can’t afford one :(
    @Otávio: Yeah, you can make new levels just by editing the XML files. Or you can almost make new levels, you also need to do the graphics.

    @eobet: Sorry for the lack OS X version. But in the mean while you can check this gameplay video on video.google.com.

  64. mcbpete Says:

    My word, this is a simply stunning project, thank you so much for working on this ! The combination of the beautiful childish aesthetic quality and the ever so charming audio loop just kept me entirely enthralled throughout the ‘demo’. I hope to see this project grow and grow as it really has made my evening playing through the levels. If you ever need any more music then feel free to use some of mine (see website: tracks 11,13 & 15 remind me of the atmosphere I felt whilst playing the game ) but yeah, thank you once again for this great little game. This will stay on my hard disk for a long long time (until you release the next version that is :) )

    Pete.

  65. Otávio Says:

    @petri.purho: I did a new level :-) It’s the level_09.zip file in my public Box http://public.box.net/otavio

  66. petri.purho Says:

    @Pete: Thanks a lot for the kind words and encouragement. I’ll try to make sure that the project continues to grow.

    I listened the tracks you recommended and played through Otávio’s new level and they fit perfectly. The tracks were wonderfully ethereal and soothing. Very atmospheric. A bit more darker than the current soundtrack of the game, but just beautiful. I just downloaded the whole album and I’ll listen through it tonight.

    I’m always looking for music that I can use in my games so big thanks for offering your songs to my use. I never know for sure what kind of game I end up creating, so I can’t promise that I’ll find use for your music, but I’ll let you know if I end up creating a game were your music fits.

    @Otávio: WOW, thanks a lot for creating the level. It was great, I really enjoyed it. I have to admire the fact that you managed to create the level with only using XML. It must have been pretty difficult task to accomplish. How did you actually do it? I’ll probably post this to the blog during the weekend.

  67. Otávio Says:

    Hi petri.purho, actually I studied the XML file, looking for physics references and the coordinate system. The rest was easy.

    Today I’ll create an simple editor in SDL because I loved the game!!

    Your game is amazing!! And the “modularity” in XML files was a brilliant idea.

  68. noerrorsfound Says:

    Another vote for a Linux version here. :) I read your response to the other person but I’m just letting you know there are quite a few of us penguin fanatics wanting to try out the game.

    Someone might be able to get this working under Linux (or Mac or another OS) if you released the source. Since you aren’t making a profit from this or anything it’s just something you might consider some time in the future.

  69. Kieran Duncan Says:

    This was absolutely fantastic, as many before me have said.

    I do hope that you pursue this project further, I must admit… I was quite disappointed when it ended. Although, for 5 days work it’s excellent.

    This is just such a nice game… It’s difficult to explain. It’s just so, childlike which is what makes it so fun! Simple, fun, well made and a nice challenge… what more do you want?

    Kudos to you. I really really really hope to see more puzzles =)

  70. Schwallo Says:

    i love it!!!! more levels!!! please!!

  71. Blast Says:

    That was magic man. My favourite indiegame of the year so far.

  72. Jhon Says:

    Wow. I just discovered your site from another that provides little games (www.zanorg.com), but I think I’ll squat the place a little time, seen of fun are yours games. :)

  73. mica Says:

    Very nice game! The style and simplicity is refreshing. I agree that it definitely warrants more content, seeing as the handful of levels are so fun to play.

    Also, kudos for your give and take on this pages. I wish everyone was as friendly toward criticism, haha.

  74. (Un bon blogue est un blogue mort)² » Blog Archive » Un excellent jeu Says:

    […] Crayon Physics où il faut dessiner des boîtes pour que la balle touche les étoiles. Très bien fait. […]

  75. petri.purho Says:

    @Otávio: Wow, I’d love to see that editor. Let me know how’s it going.

    @noerrorsfound: Yeah, I’ve been meaning to release the source codes for a while. Only problem is I’d like to do it with properly: Tidy up the code, write a little bit of documentation, perhaps some tutorials… And all that takes a lot of time, and unfortunately I’m way too busy at this moment. I’ll probably to do it some time in the future.

    @Kieran Duncan: Thanks for the kind words. I’ll try to make sure that Crayon Physics continues to evolve.

    @Schwallo: You can try the Otávio’s level.

    @Jhon: Thanks. Apparently there are quite a lot of people who discovered my site through http://www.zanorg.com. I just looked at my stats and there’s a spike in traffic coming from http://www.zanorg.com.

    @mica: Thanks for the feedback. I’ll try to release some new levels to the game or at least get the level editor out.

  76. SpotZup Says:

    I wish there will be a Linux version too ! Sorry for my bad english, but please heard the pinguin’s wishes !

  77. TyRaX Says:

    Great IDEA and GAME !

    GG

  78. mody Says:

    Great game! I would love to see more levels! Anyway try with a pen tablet and you get double fun. I use the new Wacom Bamboo. If you want, check at http://www.wacom-europe.com/bamboo/?lang=en.

  79. petri.purho Says:

    Thanks everybody for the feedback.

    @mody: I really should steal a wacom from a friend, just to test the game. Jean T mentioned that he played the game with tablet PC.

  80. logr Says:

    I discovered this game just a week ago. Thank you so much, it was really addicting! I showed it to some friends yesterday and they enjoyed it too! We altogether agreed that a level editor would make it perfect, so that I tried to create my own levels, following Otàvio’s instructions.
    Well, It’s not really the same graphic atmosphere but I tried to set up a videogame theme (Super Mario Bros3). Maybe it was not what you would have expected(regarding the graphism). You can test my second attempt here :

    http://public.box.net/tahina795269

    (yeah, I really followed Otàvio’s instructions). I also tried to change some settings, such as the ball and the music(in which I succeded), or the star (I failed to make it turn around). Maybe I was too ambitious, but it would be great if you told us how to change this kind of settings (and also the level selection menu).
    Once again, thank you so much!

    (Please forgive my mistakes in English)

  81. petri.purho Says:

    @logr: Wow! Thanks a lot that was a really kinky little puzzle. Took me a while to figure out how to solve it. I think I spend almost 20 minutes with that one :) Great theme, I really liked it.

    If there’s more interest in this kind of modding, I’ll write a post that describes the XML file format and other stuff.

    Thanks again for the trouble you took.

  82. logr Says:

    Thank you! I feel so relieved. I thought it would not be that good a level. I’m really glad you enjoyed it!
    Yeah it took me some time just to change the ball(I tried with Paint but there was no transparency, so I had to download Gimp and understand how it works). I even thought of replacing the star by some stuff from Mario (like a 3D star or even Princess Peach), but it seemed a bit like an extra.
    So I focused on the xml code then choose what kind of level I would create(I have thought of a flipper, an horizontal level, even an “advanced tutorial” to show people some tricks which can be useful, but I thought it would be some kind of a spoiler).
    Another difficulty I ran into was to assess the difficulty and the solution in the meanwhile : if I put this here, how can I overcome it, etc.
    The next thing to do was to input the coordinates (it took me most of my time). Then I tried to solve it. I succeeded by using some tricks, but then I found another way while my brother was trying it. I may consider it another trick, but basically, it uses some parts of your levels.

    I thought I would create other levels this week. So bad I still have my entrance exams for a fortnight! By then I hope I’ll have new ideas (the Mario parts made me think of a platform game instead of a puzzle. Maybe it’s just me…)

  83. Jamiri Says:

    This one of the must have games for Tablet PC owners!!!

  84. Game in a Day Event (June ‘07) « BlackHC’s Adventures in the Dev World Says:

    […] shapes with the mouse - I’ve played a few very neat games of this kind lately: Chalk and Crayon Physics - and I felt that this was an idea that I’d really love to explore but on the other hand I […]

  85. handcircus » Blog Archive » Crayon Physics Says:

    […] Physics Tags:Indie Games, PhysicsA charming little game, Crayon Physics is part of Petri Purho’s series of experimental rapid prototypes, inspired by the […]

  86. Kloonigames » Blog Archive » Few News Levels to Crayon Physics Says:

    […] was supposed to write something not Crayon Physics related, but I think I can’t pass this opportunity. I know there’s a lot of players […]

  87. petri.purho Says:

    @logr: Thanks again. I just packed your and Otàvio’s levels in to a level pack. Good luck for your exams. Hope you make it.

    @Jamiri: You have tell that to the Tablet PC manufacturers. And also convince them to donate me a Tablet PC :)

  88. logr Says:

    Thank you. I’m still having trouble with my schedule. I’ve yet managed to create a new Nintendo level which you can test( http://public.box.net/tahina795269 ). Actually I couldn’t stop until I have completed it.
    I think this is really a tricky one. I tried to solve it without any tricks but I couldn’t. Maybe I should try something simpler next time.
    I wanted to change the star into what’s above it but I thought it would be too time-consuming. I already have something in my mind regarding my next level. I’ll try to make it simpler but I’ll keep on setting a Nintendo theme. Just wait and see!

    (I have also found it difficult to close the right border using the xml, but I succeeded in making my level a “one shot”. I had to press the spacebar countless times:) Now it’s your turn!

  89. Dom Says:

    Hey, this is brilliant! A refreshing look on games - you must seriously look at doing a version for the Wii

  90. petri.purho Says:

    @logr: Wow, thanks you’re cranking out the levels with awesome speed :) I just edited the level pack so that it also includes your newest level.

    It was a difficult one, but I managed to solve it. Editing the friction was a nice trick. It made some of techniques impossible to use.

    @dom: Thanks for the kind words. I’d love to do a Wii version of the game, but unfortunately it isn’t really my decision.

  91. someguy Says:

    petri.purho: Hi, you can release the source even not completely tidied or documented under an open license (read this : http://en.wikipedia.org/wiki/Cathedral_and_the_Bazaar ).

  92. Luke Says:

    I dunno if anyone has mentioned this in the past. But Crayon Physics works perfectly on Linux under Wine. You just need to download a missing dll from: http://www.dll-files.com/dllindex/dll-files.shtml?msvcp60 then extract and copy it into the crayon directory.

    Mine works fine, but without sound though that’s probably my fault. Great game!

  93. biri Says:

    :) Great !!

    재미있네요^^

  94. petri.purho Says:

    @someguy: Thanks for the book suggestion :)
    @Luke: Thanks. Somebody also mentioned that they didn’t get the sounds running under wine. But if you want you can just listen to the background track on a separate music player. It’s located in data/sfx -folder.

    @biri: Thanks.

  95. robotplague Says:

    A beautiful game, I had a lot of fun with it. I hope you make a sequel =)

    It really flexed my brain, the second stage actually stumped me quite a bit. It took a couple of minutes for me to “free” myself and think in terms of the game, not by other stuff I’ve played. Kudos (great choice for music too).

    - Mario

  96. someguy Says:

    petri.purho : the “book” is readable online (http://www.catb.org/~esr/writings/cathedral-bazaar/cathedral-bazaar/ ) (and is very short), I posted the wikipedia url since it might provide a sort of summary. It was to suggest you to really let others help you with tidying and everything :) (I’m sorry, I haven’t tested the game yet but I cannot really, I’ll soon test it ;) )

  97. Ian Says:

    Hey, I just want to let you know that after hearing about this breifly on GFW Radio, I liked the concept and checked it out. I am now addicted and trying to think of new ways to play the levels. For example, on the Spinners Level, my original concept was to just make one long box bridging all of the spinners and going across. I now am trying to use the spinners to shoot the ball from one end to the other. I was suprised how much you can do with See-Saws and this thing:
    []
    /o

  98. petri.purho Says:

    @robotplague: I also hope I’d get to make a sequel to the game, but unfortunately I have a habit of moving on to new things.

    @someguy: I’ll try to read the book online and I’ll let you know if it changed my mind about releasing the untidy source code.

  99. Tcheum Says:

    another vote for linux ! Pleaaase

  100. logr Says:

    Hi there! Just a few words to say that I’ll try to release my new level within a month (more likely in 2 weeks). I’m busy with my exams right now so I won’t show myself until then. But I hope that other (addicted?) players will give level creation a try too.

  101. the2bears.com » Crayon Physics: New Levels Says:

    […] new levels have been created (thanks Tim) for Crayon Physics, including the first few fan made levels by Otávio and logr. Some more details can be found at […]

  102. Val Says:

    Well done guys. This is AMAZING. But not enough level and maybe one or two new functions ?

    Congrats for this game.

    Val

  103. petri.purho Says:

    @Tcheum: I really should start counting those linux votes :)
    @logr: Good luck with the exams. I hope you do well. I think the level editor should be out in two weeks, so you’re job will be much easier in the future. You don’t have to hack through the XML anymore :)
    @Val: Thanks a lot for the kind words. If you’re really interested you can try the new levels created by logr and Otàvio.

  104. PuttPutt.ca » Blog Archive » Crayon Physics Says:

    […] read more | digg story […]

  105. µ² Says:

    This is the best game I’ve been playing for a very long time ! Awesome work done in only a few days !
    How about a Linux version and a level editor (or GPL licencing :p) ?

  106. Simple game design… Funny game! at From will to real… Says:

    […] Click here! […]

  107. 3 juegos donde el dibujo es protagonista: Suburban Brawl, Chalk y Crayon Physics | El Chigüire Literario Says:

    […] Crayon Physics es un prototipo bien interesante. En Crayon Physics se tiene un nivel con una pelota, la cual debe recoger todas las estrellas que se encuentren en el nivel. Para lograr que la pelota se mueva y se transporte sin caer al fondo de la hoja, se deben “dibujar” rectángulos, los cuales inmediatamente adquieren cuerpo y caen atendiendo a leyes dinámicas similares a las de la realidad. Como cajas que caen del cielo, estos rectángulos al caer sobre un punto pueden rotar y hacer palancas que puedan mover a la pelota. […]

  108. wam Says:

    great game, I can’t wait for this to be ported to Linux. Would be cool to see it by default in gnome!

  109. krocket Says:

    Linux + 1 please !!!!

  110. Powermanga Says:

    Amazing game, good work, and another vote for Linux :-) Please consider to use a Sourceforge project.

  111. ludivine Says:

    il est trop bien ce game !

  112. Damocles Says:

    Hi,

    I’ve made an article about this fabulous game on my own blog :
    http://blog.thedamocles.org/index.php/post/2007/06/24/Putain-y-en-a-qui-sont-doue
    (in french)

    Are you still considering releasing the source code under an open source licence ? It would be a evry good news as this game has a real potential !!

  113. MagFlare Says:

    Jesus, this game is brilliant. It’s so… meditative. The game provides you with a goal and nearly omnipotent powers with which you can achieve it. No level has a “right” answer; experimentation is always rewarded. You’re free to devise different solutions depending on how you’re feeling at the time. Many puzzles can be solved with nothing more than a nice straight line, but if you’re in a whimsical mood, you can come up with all sorts of inefficient but oh-so-freaking-satisfying Rube-Goldbergian solutions employing see-saws and counterweights.

    I would pay for this game. If there’s a commercial version available, with a full-featured level editor, I will pay for this game.

  114. agitpop - an extra in the movie adaptation of the sequel to your life » Blog Archive » Hey Kids! Free Games! Says:

    […] Crayon Physics […]

  115. egocentric » Crayon physics game Says:

    […] http://www.kloonigames.com/blog/games/crayon/ […]

  116. dduffy100 Says:

    This game amazed me. Such a simple premise, yet so very complex and open-ended in the solutions. I absolutely would buy this game if it was a full game, with a lot more levels and maybe the ability to draw some other shapes, like circles or triangles. Overall, this is a very, very great game.

  117. Zuzul Says:

    Excellent game. Nothing else to say, despite the fact you cannot edit your own level (and when you see what has been done for N or X-Moto it’s really a shame). Bravo !
    But i got a question : it’s seem to be all about xml position and .jpg ; if i modify this, i can do my own level, can’t i? Or must i use visual basic C++ in order to fix the jpg and the (x,y) positions?
    Best regards.

    PS : you should sell this one to Nintedo ; it would be a blockbuster on DS !

  118. alex Says:

    a really really nice game!
    congrats!

  119. raf sarfati Says:

    want mooooooore !!! it reminds me the incredible machine !!! nice nice nice !!
    maybe could be marvelous with triangles, and so on… ;)

  120. Hula Says:

    So fun! I’m horrible at it, but a great thing to practice when I don’t have any work to do! Thanks!!

  121. Matt Doar Says:

    This is a *really* idea. It would be nice to be able to change the music, triangles would be great too. I made it behave a bit oddly by adding hundreds of tiny objects. Please do more on this one!

  122. Matt Doar Says:

    Really *great* idea, that is. After reading all the comments, I’d say: at least document the XML elements so people can create their own levels more easily for now. And yes, an editor inside the game is a great idea.

  123. Kloonigames « Ireneo’s Memory Says:

    […] Kloonigames June 30, 2007 at 2:18 am | In Gratis, Software, Games | Making games in a week or less is not easy.  Kloonigames dares to try.  When the writing on the wall says Success, however, it says it in crayon. […]

  124. Kloonigames » Blog Archive » Just a quick note before the next game Says:

    […] I really don’t have the time to write this, since I’m trying to crank out my next game (which should be out tomorrow). But here’s a quick update report on matter’s concerning Crayon Physics. […]

  125. Erick C. Says:

    great work! awesome game !! brings back old memories.
    So are u planning on using Hardware acceleration? like the Ageia physics card? ( http://www.ageia.com/ )

  126. red angel Says:

    i love the game,but i han t more levels

  127. Crimson King Says:

    I continue to play this game, looking for new solutions to the various levels! A 50 level version of this would make me quite happy! (Quite insane, but quite happy!) Good work! Your talent is of grand scale!

  128. End of Silence - Freedom hating on the internets since 2002 » links for 2007-07-02 Says:

    […] Kloonigames » Blog Archive » Crayon Physics (tags: games physics flash kids crayon) This entry is filed under Links. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site. Leave a Reply […]

  129. logr Says:

    Hello there!
    I’m nearly done with my exams, so I think I can spend my time on this wonderful game again.
    Thank you for the editor, but I really don’t know how to use it properly. I have already created another level but it was using the xml way. I’d like to make 2 other before I publish them. The problems I meet when using the editor are :
    - it doesn’t recognize the levels. When I quit it and want to re-use it, it seems the file has never existed(to the editor), even if I can see it in Windows.
    - Is there a way to have another background? I created some backgrounds but it seems impossible to use them in the editor.
    - Can I change the looks of the static parts (still I haven’t try yet to run these levels with Crayon)?

    I have just downloaded your new game but I didn’t try it yet. I’ll wait until I’m completely done with my exams.

  130. Jonathan Says:

    Your game is awesome!
    We played it until we finished it.

    Jonathan
    Age 8 and a half

    Yeah, it’s awesome, thank you very much!

    Mark
    Age 28

  131. Tracy Says:

    Thanks for the game.

    Wow, mightily impressive in its feel and beguiling in its fluidity. I don’t play games much, but I like puzzles.

    I finished the puzzles pretty quickly. First I tried to carefully place things and gave up and started testing the parameters of the drawing logic. When I discovered how to insert blocks I started to really have fun. Then the long thin blocks helped me figure out the puzzles.

    With both methods, careful placement and a “let’s try to break it” testing, I had a very relaxing and enjoyable time. Thanks again.

    A note for all of you wanting more levels, try this:
    On the last level, push off The End ball.
    Make a stack of blocks on one side.
    Create a catapult on the other side.
    Try to land a tiny block on top of the stack.
    Or set up a tiny thin block and try to knock it off.

    I had a lot of fun getting things just right and a tiny block launched into the air. Usually the block just went flying off the top of screen or behind the catapult. But I finally could land a few on the top of the stack.

  132. petri.purho Says:

    Wow, thanks everybody for drowning me in comments :)
    First off all, about the linux port. I’d love to do it, but at this moment I can’t really release the source code. I’ll look into it and try to find a solution or someone to help me do the porting.

    About the new level requests. There are few new levels here and here. And the level editor is now out so that can be used to create even further levels.

    @Zuzul: Yes, you can edit the XML files and .jpg / .png files to create your levels. There’s a level editor out now which helps in that.

    @Matt Doar: I’ll try to document the XML structure, when I write the documentation to the level editor. And also try to explain a little bit who the game works and how it can be modded.

    @logr: Great to hear from you again. I hope your exams went well. I’ll write a documentation on the level editor, since it’s not really intuitive to use :)
    @Jonathan: I’m glad to hear you guys enjoyed Crayon Physics.

    @Tracy: Thanks for the feedback and the extra play suggestions. I hope you don’t mind, but I uploaded the images that you emailed me. I put the here to accompany your comment.
    Crayon_Physics_extra-play-1.jpg
    Crayon_Physics_extra-play-2.jpg
    Crayon_Physics_extra-play-3.jpg

  133. CoreEcon » Blog Archive » The way to learn physics Says:

    […] don’t think this is an over-statement but this little ‘physics crayon’ game (Windows only) is one of the best little programs I have seen in a long […]

  134. SEGA Tech » Minds At Play: Crayon Physics Says:

    […] the last time you or your students played around with ideas related to Physics? Why not check out Crayon Physics and see how the clever application of Newton’s Laws of Motion and other concepts related to […]

  135. OnyxRaven Blog » QuickyFeed Says:

    […] Crayon Physics (download) […]

  136. Matt Doar Says:

    Winning point: this game made my wife laugh out loud.

    My children (10,8,3) enjoyed the End screen the most, they liked bouncing stuff around without a goal. They also made the “right noises at the right time”, so I guess you could add more sounds for squares completing or lines being drawn out, or when blocks bounce into each other.

    We’re glad to hear there is a level editor out!

    ~Matt

  137. petri.purho Says:

    Thanks Matt for the feedback. I’m glad to hear that everyone in your family enjoyed Crayon Physics. Your right about that, that the sound effects would add quite a bit to the game. I thought of adding them, but I ran out of development time so I didn’t get them there.

  138. » Crayon physics game at SanBaldo Says:

    […] play with crayons and physics. The goal of the game is to move the red ball so that it collects the stars. You can cause the red […]

  139. logr Says:

    Hi!
    I’ve just completed my second level. You can download the pack here :
    http://public.box.net/tahina795269
    You can feel relieved : it’s not as crazy as the IceClimbers level! Actually I wanted to create a third level, but I think I will take my time. Besides, I won’t be able to use a computer for a month during the hollydays (in a fortnight).
    For those who wondered, I actually solved my puzzles before I released them. I woudn’t dare to release them only to drive you mad(well, actually it sounds quite funny…).

    I’ve introduced this game to some students in engineering schools (including Centrale from Paris) ad they enjoyed it too! I think you could reach as many people as the DS do ; I’ve heard on Overgame (by which I came on this site) that Nintendo was opening to Indie games. Maybe you should take a look.

  140. Harry Says:

    Please, please, do something more with this game. It has the potential to be really, really good.

  141. Kloonigames » Blog Archive » Even More Crayon Physics’ Levels Says:

    […] today I received seven new levels to Crayon Physics. And here there […]

  142. logr Says:

    Hi, I’ve just created another level. Look there :
    http://public.box.net/tahina795269

  143. petri.purho Says:

    That’s one sick level you got there :) I just edited the post and included it in there as well.

  144. Mike Says:

    I love this game. Very addictive!

  145. robdun Says:

    fun…short but sweet

  146. logr Says:

    Hi Petri, I had just some questions about modding (and a few new ideas for my future levels). I’m afraid it may take you some time if you wanted to answer them all :

    -in a post, there was something about sounds. But it seems to me that the only sound is the music played by the game. So if my game is bugged, is there some way to fix it?
    Then, is it possible to add some sounds, for instance when the ball get the star ;
    Is it also possible to change the music during a game (I mean to change the music according to the level)?

    -When the ball is dropped out of screen, it returns, but it depends on which side it dropped. I wonder if it’s possible to do it with the boxes : I’ve just figured out that the da_ball command allows the ball to get to its origin. I used it with the pillar in the Log level, but it seems that the pillar will return to the origin of the ball, and is also given some rotation. Can you add a command to ensure the pillar would return to its origin, as if I used the spacebar?

    -I think many have noticed that there is a way to skip a level and reach the next one. Then,
    can you add a command to get to the previous level (when I want to try another way to solve a puzzle, or when I skip too many levels)? I’ve already tried to implement the command myself but it didn’t work.

    -I don’t think I will use this but maybe some hackers would be interested : is it possible to use a video instead of the background? Or maybe an animated gif file? The point would be to create a level similar to the GameandWatch in SSBM (an ever-changing level), though I don’t think it is possible to change the properties of the level according to a timer. Well, if you can, I think it would make the levels more lively (although the colors already made it). For instance, it would make Tracy’s waves really moving. I thought I would create a sea-related level too.

    -Is there a way to change the shapes created using the mouse :
    *instead of empty boxes, could we have filled boxes too?
    *then, could we change the texture of the boxes? (it would make the mods more realistic)

    -Is it possible to animate the ball(like the star, added to the rotation)?

    -Finally, can you do something about the black background whithin the editor : I’d like to edit a background (using Paint or Gimp), then using the editor, I would edit the level properties. I noticed there was a reference to theworld.xml and chair.png in the gfx_ressource.xml file, so I wondered if they were related to any graphics in the game, including the shape of the boxes.

    That’s all I was thinking about until now. Maybe I’ll have other questions later. Thank you for reading all of this.
    Since I’m done with my exams but am still very busy, I don’t know if I’ll be able to create many levels before I leave for the hollydays. I still have some free time until then…

  147. logr Says:

    I just recalled one thing : s it possible to have a save&load feature like the emulator zsnesw? I think it would enable people to solve my puzzles more easily:), but I thought more specifically about the catapult game from Tracy : people could try more efficiently to control the direction of the throw. Well, I think it is possible by editing the xml files again, but maybe some people would rather avoid this method…

  148. Mango and Peaches » Blog Archive » Crayon Physics Says:

    […] Here’s a simple, but entertaining game. The game uses some programed physics similar to what modern day video games use. You use a crayon with the mouse to draw lines and blocks that collide with the ball on the screen to control it. You can even build a ramp and slingshot the ball across the screen. The goal is to reach the start with the ball. It’s only for Windows QQ. […]

  149. links for 2007-07-11 « Treat with Jermolene Says:

    […] Kloonigames » Blog Archive » Crayon Physics At least seven different kinds of marvellousness. Sadly seems to be Windows-only at the moment (tags: art programming games gamedev physics windows crayon) […]

  150. oyun Says:

    fun…short but sweet

  151. kathdin Says:

    We were just coming down from our adrenaline-fueled reverie over Contra 4 when this came along and OBJECTED its way into our lives. TAKE THAT!, normal heart rate! It’s a trailer for Phoenix Wright Ace Attorney: Trials and Tribulations!

    What’s more, Capcom USA bloggers promise frequent updates on the official blog and in the forums! It’s so nice when a company thinks about all of us non-E3-goers who just want to see some cartoon arguing. for more at http://www.vicsale.com

  152. RALBLOG » Crayon Physics Says:

    […] Gameplay simplissime. Réussite total. on aurait juste voulu quelques niveaux de plus… Télécharger, dezipper lancer “crayon.exe”. Dégotage Prunelle […]

  153. logr Says:

    Hi, there are 2 new levels available!
    http://public.box.net/tahina795269

  154. 9diov Says:

    Simplicity = beauty . Very nice game.

  155. Christian Says:

    I would love to play this game but when I start the .exe I only get a black window and nothing else happens!

    Any idea what the problem could be?

  156. mike1023 Says:

    hi! i loved this game! its the best!! i already downloaded other 4 levels… and 1 more of the blackbord… but Logr has lots of games in that public box.. the problem is that it doesnt have the .bat file! just the .xml and i dont know how to start those levels! help me please!! ok??? thaks!! LOVED THE GAME!! CRAYON RULZ!!!

  157. copycut Says:

    http://www.imagup.info/images/03/1184754523_Untitled-2.jpg

  158. Tracy Says:

    @ copycut :

    oh wow, that’s a beautiful stack!

    /t

  159. mdlake Says:

    Big gratz on appearing in Games for Windows!

    More ideas:

    * a long pendulum blocking a direct path between start and end platforms. The player has to time his movement to get the ball onto the pendulum and off again. The pendulum may swing on its own, or it may need a push.

    * a level with extreme friction settings

    * a level with a shower of blocks falling from the top of the screen, generally messing up the player’s slower, more deliberate options. Blocks could be many and small, few and large, equally timed, fall from the same place, or be random. Shaping the falling blocks like tetris pieces would be a short-lived joke.

    * a time limit–a rival ball is slowly rolling toward the star, and the player has to get there first

    * closing gates that force the player to pick up multiple stars in a particular order

  160. Will Says:

    I think you should make a game where mouse moves around water, and you have to use the water to defend someone (clicking to freeze) and then going around something to grab it and flinging it back at whatever’s attacking you. That’d be awesome.. xD

  161. lunetta Says:

    That sets the bar for me - best game of the year. I had more fun than with line rider. Thanks.

  162. Karl Northfell Says:

    Awesome game, I loved the atmosphere, and I was hungry for more levels at the end…I hope you make more games like this, or maybe even make a sequel, I finally figured out the shape making process, the fact that if you totally complete any shape (which creates that shape exactly) you can use custom shapes to get across challenges, not just the standard perfect boxes that spawn, very fun indeed!

    Great job.

  163. Karl Northfell Says:

    * also, the music was a very nice touch as well, it completes the whole theme, I think, and never gets irritating.

  164. welldl Says:

    very nice idea & great game. :)

  165. marcin Says:

    THE BEST THING EVER!!!!!

  166. Albert Peschar Says:

    Very nice game! Works perfectly under Ubuntu Linux using wine.

  167. Crayon Physics « Geeknews Says:

    […] Crayon Physics is a game by Petri Purho, a student attending Helsinki Polytechnic. He’s a very prolific game developer, cranking out his tenth game, each game developed in under 7 days to force him to be productive and to learn something new. […]

  168. virtual_spirit Says:

    Please, On linux :p

  169. Guillaum Says:

    I hope someday I will play Crayon Physics 2 !
    Sincerely, it’s one of the best games I’ve played on the internet.

  170. Jack Says:

    Hah, saw this in Games for Windows mag, it’s a very fun game! Thanks for making it. =)

  171. Cultura Gamer | Arte, Cultura, games e um pouco sobre as mentes da indústria » Giz de cera e física Says:

    […] bom exemplo é o game experimental Crayons and Physics. Idealizado pelo finlandês Petri Purho, o jogo possui um conceito simples: levar a bolinha até a […]

  172. hi Says:

    Hi there,

    nice stuff, but useless to users of other OSes then windows (unless they build it on their own) hwo about some linux binary builds?

    greetings maggie

  173. vTa Says:

    Simple and well done is usually good receipe for any creation, so i just want to say u did a great job The simplist environement and gameplay, the music , the physic … The small “bug” about drawing under the ball is not so big deal for me but the lack of level is clearly a problem.
    I just said the same like most of the comments before me… but a suggestion : a level editor should bring this game to a greater success and a longer life. I am trying all the game u proposed on this blog and this one is my favorite … 200 level of it and i ll keep it in my computer for a long time ! Good job.

    Really make a 1 week projet to create a level editor for it ;)

  174. L Says:

    What’s the real solution to “Sky Captain” I just drew a massive box over all the see-saws and the ball somehow made its way to the star.

  175. Crayon physics, game menghibur dan mengasah otak dengan unsur fisika « Welcome to prabowo’s webblog Says:

    […] kalo pingin downloda game nya monggo kunjungi http://www.kloonigames.com/blog/games/crayon/ […]

  176. Saad Says:

    thanks

  177. hunty93 Says:

    wow , ive had a lot of fun with this game
    i have been trying to make something like this on flash

    im tring to make it look like little big plannet
    for those who dont what that is ‘ http://www.youtube.com/watch?v=00ov-tt8QUQ

    but have had no luck , i have a phisics engine on the go , but am having trouble with in game game devoper

    but what i see here , u may be able to create a pc version of LBP!!!
    realy all it is , is in game , map editor , u just need to programme it!!! lol

    but if u could acomplish that …..well that would be awsome

    and if u did acomplish it , u shud look at making it a online game

    email address : jenovamagic@hunty93.co.uk

    o and well done on this game, very well done :)

  178. HOW? Says:

    i love the game plz make a level creater

  179. Leonard Banks Says:

    I see you say you can draw a line.

    How?

  180. slasher Says:

    i see if u use a tablet it runs really smoothly and u can draw circles more accurately

  181. logr Says:

    I’ve uploaded the level18 on http://public.box.net/tahina795269 . For those who cannot edit the level_list.xml file, I’ve also uploaded my data folder (it only features the levels and gfx folders). You just have to swap mine and yours if you don’t want to go through editing the xml files.
    I’ll also post an editor tutorial for those who want to create their own levels.

  182. Kloonigames » Blog Archive » Kloonigames Season 1 Overview Says:

    […] Even the Divorce is better than this. I don’t know what I was thinking when I doing this. Crayon Physics The game that caused my monthly traffic to go up ten times. It’s been an amazingly popular […]

  183. Ben Says:

    This game is awesome, but what’s to stop me from drawing tons of lines under it and doing that all the way to the star? I suggest you limit the amount of polygons at once. Also, I have a hard time making triangles. (If it’s even possible)

  184. morgan settembre Says:

    really addictive - congratulations! music is hypnotic- great game! greetings from italy

  185. Mike Cline Says:

    This is great! I loved the audio and the art style. My only critique is that I felt that it would be better if you were forced to propel the ball by hitting it — too often I would just be propelling the ball by creating boxes that covered slightly less than half the ball, then the box and the ball would move apart. Of course this doesn’t really mimic reality. Maybe if there was a rule that you could not create a box that overlaps the ball, it would be more interesting. But if that was the case, you’d probably need to start will the ball up high most of the time and use gravity to make things happen.

  186. Harry Says:

    Mine won’t start, its says, cannot find SDL.DL, but it’s there…
    help anyone?

  187. mélanie Says:

    coucou a tous

  188. Grafikk » Crayon Game Says:

    […] game has incredible game play, shame its only for pc .. enjoy http://www.kloonigames.com/blog/games/crayon/ Share and Enjoy: These icons link to social bookmarking sites where readers can share and […]

  189. Palmik Says:

    Hi,
    This game is super, but with some map ditor it would be better! :)

  190. Artsy Games Incubator » Blog Archive » Session One Says:

    […] project by a Finnish computer student. People were impressed by BBQ and the Cow one, but Crayon Physics had everyone oohing and ahhing. Marc played it for a good ten minutes while we watched on. Then Jim […]

  191. Peter Boughton Says:

    I came out of full screen and the game has screwed up my second monitor - it’s rotated ninety degrees clockwise and the resolution has gone to 768×1280 at 60Hz!

  192. Mau Says:

    I got totally addicted to this beautiful little game! It’s awesome!
    Is there a chancethat there are more levels to come? Please!?

  193. Marcio Lima Says:

    nice game, good

  194. Talmo Says:

    Very, very interesting and creative. This would be perfect for involving kids with computers and developing other skills.

  195. logr Says:

    I’m sorry, I said I would release a tutorial for the level editor, but I’m moving soon, so I don’t have much time free. I hope I’ll release it within a month.

  196. Blog de Magic Vince » 2007 » septembre Says:

    […] » Voir le blog de l’auteur »   sept […]

  197. sawo Says:

    Yay this game is great, why dont make more levels? :D The game is perfect, the only thing that i didnt like is that its short :)

  198. logr Says:

    Here it is, the editor tutorial I was working on! I’ll just remind you that there IS an editor, and that there is already a dozen of levels available.

    First of all, download the level editor pack (it’s in the june archive, top of the page),

    then unzip the files :

    - !!!If you want to try your level by yourself!!!, I suggest you unzip the file “Crayon

    editor.exe” in the Crayon folder, among the dll files and the data folder, so as to share

    the data folder between the game and the editor.

    - Otherwise, just unzip the files in a separate folder; also, it will allow you to better

    observe how the editor works. I recommand you to unzip your files this way.

    Then you should think about your level : just draw the main parts (the ball, the star(s)

    and the walls) on a paper sheet. Don’t pay attention to any background now, for the editor

    really doesn’t care!

    Now you can use the “Crayon editor.exe” file. You’ll first have to name your level(test.xml

    is perfect, since you’ll be able to change everything when done with the editor).

    When you are faced with the black screen, push S to register your level(here’s a brief

    description of the shortcut keys: Left shift down (while left-clicking, of course)will

    create a “static” object (which I call a wall), whereas just left-clicking will create a

    “free” object (it’s the same as the game),Z adds the ball, X adds a star, S saves and L

    loads).

    (!!!There is one bug I came across : when closing the editor and re-opening it, it seems

    the editor doesn’t remember the file (when you are to name your level). When it says to

    create a new one, just answer yes. You’ll get to the black screen with the white lines,

    provided you haven’t forgotten to push S before closing the editor)

    You should now have two new files in the data\gfx folder : the bmp and the xml files. There

    will also be a xml file in the data\level folder.

    Now that you know the shorcut keys, just draw your level (don’t mind the black/white colors

    until you’