Day 3: Prototyping Crayon Physics

Day 3 of 7 day journey to the release of Crayon Physics Deluxe for the PC.

I was going to post this small segment from the talk that I gave at MIGS few months back. It explained how the prototype of Crayon Physics was created and what the influences of that game were. Unfortunately the audio quality of my MIGS recording was so poor that I couldn’t get anything useful out of it. To fix this problem I re-recorded the audio and slides. Unfortunately when I recorded it by myself it came in twice as long and way more boring than the original.

(I have to apologize for the poor production values).

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