Day 1: Crayon Physics Deluxe for the iPhone
Day 1 of our 7 day journey to the release of Crayon Physics Deluxe for the PC. Each day I’ll post about behind the scenes kinda stuff about Crayon Physics Deluxe and on day 7 (January 7) the full version and a free demo of the game will be released.
Today is kinda of a special day since Hudson released the iPhone port of Crayon Physics Deluxe.
The whole porting of a game to another platform feels really weird. I didn’t have that much to do with the actual porting, so seeing the game on another platform is both exiting and terrifying. Seeing their marketing material for the game is even weirder. The single biggest selling point seems to be, that it was a “youtube phenomena”. Not something I would say about the game, after seeing bunch of the real youtube phenomenas.
January 2nd, 2009 at 12:24 am
That actually looks like a pretty decent port to me…the main thing that looks awkward to me is drawing with your finger. I suppose a stylus would work just fine though. Now if only I had an iPhone…I don’t suppose there are any plans to have it ported to the DS? Cause I would buy a second copy for that (already purchased the PC version
January 2nd, 2009 at 12:24 am
The game works great on my iPod. And it has rope, which is cool. The only negative aspect is the dumbed-down level editor. Does anyone know if this iPhone version has the same levels as the PC will? And how many levels? Right now I’m stuck on level 39 (they get hard) and I’m wondering if there will be 70+? But yeah anyways its a great port by Hudson. And if you buy it don’t forget to rate it ★★★★★!
January 2nd, 2009 at 12:59 am
Hmm played until level 23 but i can’t freely draw what i want, says i got to erase something first but is entirely unclear where or what is possible and what not. it was fun until now but its really frustrating when you are not allowed to draw something but there is no information why.
January 2nd, 2009 at 1:15 am
If you read the descripion on the app store, it tells you how to fix the “erase objects” bug. And if you had rebooted when you downloaded it, you wouldn’t hve gotten the bug at all!
January 2nd, 2009 at 10:57 am
I wasn’t aware. Didn’t read all the text in the app store on my iphone. I’m pretty new to it as well. I wasn’t dissing you guys - just complaining. I still think thats fair because launching a faulty app is kind of uncool.
I tried the fix, its working now and I love it - no worries! Just take a few days extra next time
buhbuy
January 2nd, 2009 at 12:21 pm
The game has 50 levels. (Yes, I played them all)
January 2nd, 2009 at 7:13 pm
Your iPhone game is fantastic! Deceivingly easy at the start. Level 24 and up are starting to drive me crazy! This is great!
January 2nd, 2009 at 8:08 pm
don’t forget to rate it ★★★★★ deweyduo. my review is the 5th one i’m jondo
January 3rd, 2009 at 12:41 am
too much lag. not okay.
January 3rd, 2009 at 5:51 am
@andreas: It is only laggy on the first generation iPod and iPhone. But all the apps are like that on 1st Gen iPhone’s and iPods. The game is never unplayably laggy
January 3rd, 2009 at 7:48 am
hey for some reason i cant findthe game on the app store in my ipod, i dont know whats happening, if someone can help pls
January 3rd, 2009 at 12:15 pm
You have to upgrade to 2.2 firmware on iphone to download it. At least it did with me.
January 3rd, 2009 at 2:15 pm
Hello,
Can someone please tell me if the song playing in the video is included in the game.
Cuz it’s so freaking relaxing. Very soothing when i’m going to play the game. ^^
January 3rd, 2009 at 5:20 pm
I already have the game and I STILL can’t find it in a search on the iphone or the computer in itunes.
January 3rd, 2009 at 5:52 pm
yeah me too, i had to download it through hudsons page, and i have 2.2 already :s… the game is very nice!
January 3rd, 2009 at 6:10 pm
Guys the app store link is here:
http://dothehudson.net/en/img/btn/buy-now-backgray.png
January 3rd, 2009 at 6:11 pm
Wait no sorry! That’s the pictures link
The real link to the app store is here:
http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=300830915&mt=8
January 4th, 2009 at 12:42 pm
Very cool, anxious to see it on the PC platform on my Tablet PC…
But what the hack, why isn’t it released for DS and Wii, that would be a much more prolific platform for this kind a games !
Come on, now you started porting, and the going get’s tough, the toughened hould get going
(Bow Wow Wow)
C’mon, you can do it! (Worms©)
Succes at porting and my DS pointing stick is waiting,m give me a signs when to run tot the MM
January 4th, 2009 at 10:18 pm
@ErnsTT:Petri didn’t port CPD to the iPhone, Hudson offered to do it. If a company asked if they could make a Wii or DS port, then he would let them. The only ports that petri actually has the knowledge to make right now is mac.
January 5th, 2009 at 2:54 am
Please, try to get your game noticed by DS developer companies. This would sell quite well on the Nintendo DS!
January 5th, 2009 at 2:56 am
In fact, Hudson itself develops games for the DS, so they should to a DS port. The Nintendo DS is owned by a lot more people than iPhones and iPodTouchs.
January 5th, 2009 at 3:26 am
@OMA: I agree that is would would sell quite well on the Nintendo DS and it would work great. But it simply isn’t true that more people own DS than iPhones and iPodTouch. The iPhone alone has sold over 4 million so far.
January 5th, 2009 at 6:21 am
The iPhone may have sold 4 million units worldwide, but the Nintendo DS has sold more than 24 million ONLY IN JAPAN! The worldwide figure should be even higher.
http://chartget.blogspot.com/2008/11/media-create-sales-1110-1116-handhelds.html
So I think it’s safe to say that the DS is owned by way more people than even the iPhone and the iPodTouch combined.
It would be a great opportunity for Hudson to publish a game that takes full advantage of the DS tactile screen.
January 5th, 2009 at 9:04 pm
[...] Physics Deluxe is finally available for pre-order and there is an iPhone version currently out. Wired’s review of the iPhone version sums up my thoughts pretty [...]
January 7th, 2009 at 1:31 pm
[...] Day 1: Crayon Physics Deluxe for the iPhone [...]
January 9th, 2009 at 7:33 pm
Thanks for sharing your work with us! Your theme is just awesome!
January 15th, 2009 at 11:36 am
[...]Thanks for sharing your work with us! Your theme is just awesome![...]
January 29th, 2009 at 11:22 pm
According to this story, the Nintendo DS has actually sold 100 million units worldwide!!
http://multiplayerblog.mtv.com/2009/01/29/playstation-sales-drop-across-the-board-nintendo-continues-to-soar/
That’s a lot more potential audience than with iPhones/iPodTouches. I hope Hudson, being already a game developer that has released DS games in the past, decides to do a DS port.
February 15th, 2009 at 7:52 am
[...] Kloonigames » Blog Archive » Day 1: Crayon Physics Deluxe for the iPhone 関連記事 [...]
May 7th, 2009 at 10:27 am
I say YES to a GOOOOD ds port. I would definitely buy it either way, just to support the Indie Game Makers. I can’t believe it’s on steam.
February 2nd, 2010 at 8:17 pm
wery nice thanx
March 9th, 2010 at 4:28 pm
Great game , I’m grateful to you , thanks so much.