A little while back Kokoromi organized yet another Gamma party. The theme for this year’s gamma was “one button games”. So we decided to give it a go and do a two player version of The Amazing Flying Brothers.
Instructions
You play as the infamouse flying brothers as they try to perform the flying trapeze act. The game is a two player coop game. Your job is to get as big of a score as you can.
Controls:
Player 1: Left shift.
Player 2: Right shift.
The game is a one button game, so no more then one button per player is needed. Tap on the button to release your grip. Holding down on the button will cause you to speed up or slow down. If you press down, when going down you’ll accelerate. If you press down when going up, you’ll slow down.
Credits
Game Design, Code & Gfx: Petri Purho and Dennis Belfrage
I made a game for the Experimental Gameplay Project’s March theme: 10 seconds. It’s a silly little Flash game that started out as a joke when we trying to come up with game ideas about 10 seconds with Dylan Fitterer. We actually came up with this pretty decent game idea, but it was just a little too ambitious to do. Also we had some political differences inside team about Sarah Palin 🙂
Instructions
You’re a programmer at NVIDIA. You’ve just released a graphics card driver that is killing computers all over the world. In order to save the world from a death by exploding computers you have to fix bugs in your code as fast as you can. It’s the game that puts the dead in deadline.
Gameplay is pretty simple. Just click on the line of code where there’s a bug.
Credits
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )
In January we decided to check out what openFrameworks was all about. It’s actually pretty good. So I decided to go along and do an iPhone game about matching stuff with it. Unfortunately I don’t have the iPhone build since I didn’t really bother to finish the game properly and submit to the AppStore, but I’ll probably get around to it at some point. Mean while here’s the PC build of the game.
Instructions
A game about counting, matching and popping bubbles.
Bubbles pop if they have the same color and number. You can combine bubbles by dragging them to each other. The color of the bubble will be determined by which of the bubbles had the bigger number.
Your job is to pop bubbles in order to get the highest score possible in the limited time you’re granted.
Credits
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )
While I was at Nordic Game Jam I bumped into some journalists from Gamereactor, who decided to do an interview with me. We talked mostly about Crayon Physics Deluxe and covered some other areas as well (like what I’m working on now) and talked about my socks. Here’s the interview:
Hi, my name is Petri and this blog used to be about the 7-day games that I created every month. Long time ago, I released my first real game: Crayon
Physics Deluxe