Archive for the 'Games' Category

The Divorce

Sunday, April 1st, 2007

Update: Don’t take this too seriously. This was an April Fools’ joke 🙂

Here’s my 8th experimental done-in-under-a-week game. I was inspired by Rod Humble’s The Marriage and decided to create my own abstract art game, where I crafted the rules of the game to communicate how I felt about my parents divorce.

The Divorce

Screenshot of The Divorce Screenshot of The Divorce Screenshot of The Divorce

Download
Divorce.zip (49 Kb) (Release 1)

The Games meaning
I recommend that you make your own interpretation of the games rules and their meaning, but here’s what I had in mind.

The bats are of course my parents. My parents are very long and thin, so this is represented by the shape of the boxes. The ball is an unwanted child of their marriage. I was quite young when my parent’s divorced so, that is represented by the size of the ball. Goal of the game is to score 10 points in court to ensure that the child doesn’t end up living with you.

Credits
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )

Thanks
Physics model is based on Markus Ilmola’s tutorials.
Inspiration source: Rod Humble’s The Marriage.

Moo at the Moon

Thursday, March 1st, 2007

Here’s my 7th experimental done-in-under-a-week game. It’s my take on the one button design challenge, that seems to pop up every now and then on every game development forum that I read.

Moo at the Moon

Screenshot of Moo at the Moon Screenshot of Moo at the Moon Screenshot of Moo at the Moon

Download
Moo.zip (3.6 Mb) (Release 1)

Instructions

As the full moon rises, nature’s most savage beast (cows) reveal their true nature: their ability to fly.

You play as one of the cows, who tries to jump over the moon. The game is played by only using your left mouse button. When you press down on the mouse button the cow clings to the nearest star. Try to jump from star to star and reach the moon.

Esc – Will quit the game.
Alt + enter – Will toggle fullscreen.

Credits

Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )

Music: Dance Orchestra – Blue Danube Waltz.

Sound Effects: From acclivity’s TwoCows.wav, licensed under a Creative Commons Sampling Plus 1.0 License.

Thanks

Physics model is based on Markus Ilmola’s tutorials.

Inspiration source: Experimental Gameplay Project.

Moo at the Moon uses: SDL, SDL_Image, SDL_Mixer and SDL_RotoZoom

The Truth About Game Development

Thursday, February 1st, 2007

Here’s my 6th done-in-a-week game. This time I was inspired by Darius Kazemi’s game design challenge and by the quality of life issues of game industry.

The Truth About Game Development

Screenshot of The Truth About Game Development Screenshot of The Truth About Game Development Screenshot of The Truth About Game Development

Download
Tagd.zip (8.1 Mb) (Release 1)

Instructions

You play the part of a game producer and your job is to produce the best game you can as cheaply as possible.

Mostly you just try to motivate the lazy ass game developers by killing them.

Esc – Will quit the game.
Alt + enter – Will toggle fullscreen.

Credits

Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )

Music: Nigel Simmons – Devil’s Candy Shop. Big thanks to Nigel for letting me use his song. The song is licensed under Creative Commons Attribution-NoDerivs 2.5 -license.

The graphics of the game are under the Creative Commons Attribution-NonCommercial-ShareAlike 2.5 -license. Some of the graphics are based on some Creative Commons Photographs by the following flick users: cippadistalippa, MicMacPics1, docman. For the full list of photographs used in the game read the READ-CC.txt in the game’s working directory.

Thanks

The game was inspired by Darius Kazemi’s blog post: Design Experiment. Great many thanks to Darius.

Great many thanks to the band of Dweebish.

Inspiration source: Experimental Gameplay Project.

The Truth About Game Development uses: SDL, SDL_Image, SDL_Mixer and SDL_RotoZoom

Druid Soccer

Monday, January 1st, 2007

The new year is here and so is my fifth (I can’t believe it’s already fifth) done-in-a-week game. And it’s my first two player game, although there’s also a single player mode available. But the game is definitely meant to be played with your friend on the same keyboard.

Druid Soccer

Screenshot of Druid Soccer Screenshot of Druid Soccer Screenshot of Druid Soccer

Download
Druid.zip (3.3Mb) (Release 1)

Instructions
You take part in the ancient traditional game of Druid Soccer.

Rules: Try to push the big rock to your opponents goal and to defend your own goal. Who ever first gets 10 goals wins the match.

Controls:
Player 1: WASD
Player 2: Arrow keys.

Esc – Will quit the game.
Alt + enter – Will toggle fullscreen.

Credits
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )
Music: The Dongas Tribe (and friends) – Farewell to Erin. The song is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 2.5 -license.

Thanks
Inspiration source: Experimental Gameplay Project.
Physics model is based on Markus Ilmola’s tutorials.
Druid Soccer uses: SDL, SDL_Image, SDL_Mixer and SDL_RotoZoom

Cacodemon’s Barbecue Party in Hell

Friday, December 1st, 2006

I proudly present my fourth done-under-7-days game: Cacodemon’s Barbecue Party in Hell. Actually it’s my first Game-In-A-Day (GID for short) game. Not surprisingly, the idea of GID is to create a game in day. To be honest I did cheat a little, I created the game in the course of four evenings and the total time spent on the development is 23 hours 30 minutes. So in theory its done in a day. Well anyway it’s done in under 7 days and that’s what matters to me.

Cacodemon’s Barbecue Party in Hell

Screenshot of Cacodemon's Barbecue Party in Hell Screenshot of Cacodemon's Barbecue Party in Hell Screenshot of Cacodemon's Barbecue Party in Hell

Download
Cacodemon.zip (5.2 Mb) (Release 1)

Instructions
Mr. and Mrs. Cacodemon are organizing a barbecue party in hell. Unfortunately that means there’s some work to do. You play as Mr. Cacodemon and you have to pluck and grill the kittens.

To pluck the kittens you have to spin them in the air rapidly. After all the hair is gone, throw the kitten in the hell grill (the opening in the left side of the wall) for even better score.

Esc – Will quit the game.
Alt + enter – Will toggle fullscreen.

Credits
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )
Music: Evil Horde – Hangarmageddon (e1m1). Big thanks to Evil Horde (Janne Roivainen) for letting me use his song for the game.
Sound Effects: kitten_burn.wav: The Recordist and the rest from Noise Collector’s aNiMaLs -collection, licensed under a Creative Commons Sampling Plus 1.0 License.

Thanks
Physics model is based on Markus Ilmola’s tutorials.
Inspiration source: Experimental Gameplay Project.
Cacodemon’s Barbecue Party in Hell uses: SDL, SDL_Image, SDL_Mixer and SDL_RotoZoom