July 1st, 2010
I made a small game about cutting stuff. It started out as a tech test for a completely different game. I ended up polishing up the test and creating some levels to it and now it’s a “real” game. And by real I mean as real as a quick and dirty prototype that was created in few days can be.
Dennis will probably compile the OS X version for you mac people out there, and we could technically put the game out for the iPhone as well.
Cut It - Release 1

Download
Windows: CutIt_win.zip (5.2 Mb) (Release 1)
Mac: CutIt_mac.zip (6.7 Mb) (Release 1)
Instructions
A game about cutting up blocks.
The goal is to get the white box onto the green platform. You can cut any object in the game by dragging your mouse across the screen.
[Spacebar] resets the level.
Credits
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )
Additional Code & Design: Dennis Belfrage
Music: Peter Rudenko - If. The song “If” is freely available at http://www.jamendo.com/en/track/556467 under the Creative Commons Attribution 3.0 Unported -license.
The game uses Erin Catto’s Box2D physics engine under the MIT license.
Inspiration source: Experimental Gameplay Project
Edit: Fixed the fps problems. It should now run 60 frames a second.
Posted in Games | 364 Comments »
June 25th, 2010

There’s an awesome Summer Sale going at Steam. You can get Crayon Physics Deluxe along with 4 other awesome indie games (Blueberry Garden, Bob Came in Pieces, Plain Sight and Saira) for only 18,99€!
Posted in Crayon
Physics, General, Sales | 255 Comments »
May 5th, 2010
There’s a mac version of Men On The Flying Trapeze now. You can download it from here:
Flying_trapeze_mac.zip (12.8 Mb)
Posted in General | 396 Comments »
May 3rd, 2010
A little while back Kokoromi organized yet another Gamma party. The theme for this year’s gamma was “one button games”. So we decided to give it a go and do a two player version of The Amazing Flying Brothers.
Men On The Flying Trapeze
Download
Windows: Flying_trapeze_win.zip (10.9 Mb) (Release 1)
Mac: Flying_trapeze_mac.zip (12.8 Mb) (Release 1)
Instructions
You play as the infamouse flying brothers as they try to perform the flying trapeze act. The game is a two player coop game. Your job is to get as big of a score as you can.
Controls:
Player 1: Left shift.
Player 2: Right shift.
The game is a one button game, so no more then one button per player is needed. Tap on the button to release your grip. Holding down on the button will cause you to speed up or slow down. If you press down, when going down you’ll accelerate. If you press down when going up, you’ll slow down.
Credits
Game Design, Code & Gfx: Petri Purho and Dennis Belfrage
The game uses Erin Catto’s Box2D physics engine.
Sound Effects:
circus_short.mp3 by Harri,
drumroll.aif by Heigh-hoo,
cheer.wav by acclivity,
applause 1.mp3 by Charel Sytze,
applause2.mp3 by Charel Sytze,
applause3.mp3 by Charel Sytze,
bookslapthud2.aif by buzzbox,
whip,slap,belt,punch.wav by scarbelly25,
neck_crack.wav by Halleck,
neck_crack_pure.aif by Halleck,
Bone Cracking.wav by DalomarGrimm,
Applaudissement.wav by thesandro,
meadow ambience.WAV by eric5335,
Ba-Dum-Tish#1.wav by Timbre ,
swosh.aif by man,
punches_and_slaps.wav by Syna-Max,
cartoon poppyup appearances -0001.aiff by martian,
please_no_scream.wav by Syna-Max.
All soundeffects are used under Creative Commons Sampling Plus 1.0 License.
Inspiration source: Experimental Gameplay Project
Posted in Games, Interview | 515 Comments »
April 1st, 2010
I made a game for the Experimental Gameplay Project’s March theme: 10 seconds. It’s a silly little Flash game that started out as a joke when we trying to come up with game ideas about 10 seconds with Dylan Fitterer. We actually came up with this pretty decent game idea, but it was just a little too ambitious to do. Also we had some political differences inside team about Sarah Palin
Hero Programmer Quest

Play it online
Play it online now!
Instructions
You’re a programmer at NVIDIA. You’ve just released a graphics card driver that is killing computers all over the world. In order to save the world from a death by exploding computers you have to fix bugs in your code as fast as you can. It’s the game that puts the dead in deadline.
Gameplay is pretty simple. Just click on the line of code where there’s a bug.
Credits
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )
Special Thanks to: Dylan Fitterer for the idea and Martin Jonasson for the sweet Flash tutorials.
Inspiration source: Experimental Gameplay Project
Posted in Games | 335 Comments »