In October Kyle and Ron did this experimental pay what you want sale for the 1 year birthday of World of Goo (most excellent game btw.). In the results of that sale they pointed out that they would like other developers to try this model as well to get a bunch of different results. I thought the 1 year birthday of Crayon Physics Deluxe was as good time as any to do this so here it is:
Pay what ever you like birthday sale for Crayon Physics Deluxe. You’ll get the full game if you pay anything. We accept all amounts of money. Pay 1 cent and you’ll get the game. Pay 5 dollars and you’ll make a me slightly happier man and you’ll get your game. Pay the usual 19.95$ and you’ll make me as happy as the chimp in that photo. The sale ends January 15th.
Last weekend I traveled to Malmö Sweden to participate a game jam called No More Sweden. This was the second time the jam was organized and it had grown from our humble begins of 10 people to a party of 40 or so. It was a sweet jam and I had a lot of fun, meeting old friends and making new ones. And making games as well.
We had a web-camera that was broadcasting video from the party place to the internets. So now thanks to advanced technology you can experience exactly what No More Sweden was like if you were a web camera running at the speed of 1 frame per every minute.
Big thanks to Martin “grapefrukt” Jonasson and other organizers for the work they did to make this happen. As a sign of my appreciation I’ll post an image of Martin with his mustaches on.
We also made a game together with Martin. I was responsible for the coding and Martin played the part of a graphics designer. And he played it well, going as far as to demand such features as: “You have to use the color burn filter when you render this sprite” and “We have to have dynamic lightning effects in our game”. The game design fell into place pretty nicely, even though when we created a quick a mock up of our original idea we had to scrap it, because it sucked hard.
Here’s a pic of me battling with some bugs in the code of our game:
Ever wondered how to prototype a game really quickly. I decided to record my work progress with a tool called ChronoLapse. So here’s what it looks like when I work on a prototype.
Here’s my first Experimental Gameplay Project (v3.0) contribution. The theme was Unexperimental Shooter. Don’t ask me why. I tried to stick to theme to the best of ability, which turned out to be harder than I originally thought it would be. My first try spinned off to the experimental territory faster than cactus makes games. (I’m still working on that more “experimental” game, but it has already passed the 7 day deadline by mile).
Post I.T. Shooter is a shooter made out of post-it notes. Basically it’s a low resolution (32 x 24) shooter with a stop motion esque rendering. The other cool part about the game is that it generates space invaders randomly. The algorithm for this was way too fun to write and play around with and it was inspired by Jared Tarbell’s Invader Fractal algorithm.
Hey, my name is Petri and this blog is about the 7-day games that I create every month. Also a little while ago, I released my first real game: Crayon
Physics Deluxe