November 9th, 2010
A while back I experimented with the idea of rendering pixel art using post it notes. That game was pretty bad, but the idea of rendering pixel art in interesting ways was pretty neat. Inspired by past experiences and this painting by tubbypaws I decided to test out if I could render pixels to look like they were painted. The results were surprisingly good, so I crafted a smallish game around that. A big chunk of the game was made at Karlshamn game jam with Martin and Niklas.
Maze of Space - Release 1
Windows: MazeOfSpace_r1.1_win.zip (9.0 Mb) (Release 1.1)
The original blog post version:
Windows: MazeOfSpace_win.zip (9.0 Mb) (Release 1)
Mac: MazeOfSpace_mac.zip (10.6 Mb) (Release 1)
A game about killing space monsters.
You’re trapped on a space station.
[Arrow keys] Move the guy around.
[CTRL] or [Z] Fires your gun.
[ALT] or [X] Strafes.
[I] for inventory.
Game Design & Code: Petri Purho ( petri.purho (at) gmail.com )
Random Space Station Generator: Martin Jonasson
Additional code & design: Dennis Belfrage
Music: Niklas Ström
Sound Effects: Niklas Ström & Petri with SFXR
Oddball’s small offerings used under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.
And Oryx - LOFI Fantasy 2D/3D used under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
The game is distributed under Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.
Inspiration source: Experimental Gameplay Project!
Edit: Release 1.1 - Thanks to the feedback I removed the shaking camera and made the movement of the player a bit faster.
July 2nd, 2010
The mac version of Cut It is out now. You can download it from here:
CutIt_Mac.zip (6.2 Mb)
(Also I fixed the framerate problem in the PC build)
July 1st, 2010
I made a small game about cutting stuff. It started out as a tech test for a completely different game. I ended up polishing up the test and creating some levels to it and now it’s a “real” game. And by real I mean as real as a quick and dirty prototype that was created in few days can be.
Dennis will probably compile the OS X version for you mac people out there, and we could technically put the game out for the iPhone as well.
Cut It - Release 1
Windows: CutIt_win.zip (5.2 Mb) (Release 1)
Mac: CutIt_mac.zip (6.7 Mb) (Release 1)
A game about cutting up blocks.
The goal is to get the white box onto the green platform. You can cut any object in the game by dragging your mouse across the screen.
[Spacebar] resets the level.
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )
Additional Code & Design: Dennis Belfrage
Music: Peter Rudenko - If. The song “If” is freely available at http://www.jamendo.com/en/track/556467 under the Creative Commons Attribution 3.0 Unported -license.
The game uses Erin Catto’s Box2D physics engine under the MIT license.
Inspiration source: Experimental Gameplay Project
Edit: Fixed the fps problems. It should now run 60 frames a second.
June 25th, 2010
There’s an awesome Summer Sale going at Steam. You can get Crayon Physics Deluxe along with 4 other awesome indie games (Blueberry Garden, Bob Came in Pieces, Plain Sight and Saira) for only 18,99€!
May 5th, 2010
There’s a mac version of Men On The Flying Trapeze now. You can download it from here:
Flying_trapeze_mac.zip (12.8 Mb)