Crayon Physics Deluxe is now available for Mac and Linux

July 27th, 2011

Crayon Physics Deluxe is now available for Mac and Linux \o/
If you’ve bought Crayon Physics Deluxe from www.crayonphysics.com you can now download the game for Mac and Linux as well. Go to www.crayonphysics.com to get your download link.

Also there’s a new PC version. The new version is numbered 55. And there are bunch of small changes. Nothing radical, but few bug fixes and improvements. Biggest change has been that the game now uses OpenGL instead of DirectX. Which means that you’ll probably won’t see any kind of actual change in the game. Unless the OpenGL implementation breaks the game for you. Which might happen… If that happens I’m sorry. The demo on the site is based on the older DirectX version so it’s not a good way to test if the actual game works on your system. We’re working on getting the demos up to date and on the site. Also we’re working on getting the demo for the other platforms as well.

For the Mac and Linux builds I have to thank Dennis Belfrage, Jani Hast, Ryan C. Gordon and the Humble Indie Bundle team.

Edit August 3th 2011 We updated both the Mac and Linux builds. Mac version should now finally work on the 10.5.8 and Linux version should now have fewer depencies. You can download the new version from our site or from Humble Bundle.

Humble Indie Bundle 3 (with Crayon Physics Deluxe)

July 26th, 2011

The awesome guys of Wolfire Games have put together another Humble Bundle. And Crayon Physics Deluxe is part of it.

You can now go and pay what ever you want to get Crayon Physics Deluxe, Cogs, VVVVVV, Hammerfight and And Yet It Moves for PC, Mac or Linux. You can also give a portion or all of your money to charities.

This also means that Crayon Physics Deluxe is now (finally) available for Mac and Linux. But more about that later…

Maze of Space

November 9th, 2010

Maze of Space - pixelated adventure

A while back I experimented with the idea of rendering pixel art using post it notes. That game was pretty bad, but the idea of rendering pixel art in interesting ways was pretty neat. Inspired by past experiences and this painting by tubbypaws I decided to test out if I could render pixels to look like they were painted. The results were surprisingly good, so I crafted a smallish game around that. A big chunk of the game was made at Karlshamn game jam with Martin and Niklas.

Maze of Space - Release 1

Maze of Space shot Maze of Space shot Maze of Space shot

Download

Newest version:
Windows: MazeOfSpace_r1.1_win.zip (9.0 Mb) (Release 1.1)

The original blog post version:
Windows: MazeOfSpace_win.zip (9.0 Mb) (Release 1)
Mac: MazeOfSpace_mac.zip (10.6 Mb) (Release 1)

Instructions
A game about killing space monsters.

You’re trapped on a space station.

[Arrow keys] Move the guy around.
[CTRL] or [Z] Fires your gun.
[ALT] or [X] Strafes.
[I] for inventory.

Credits
Game Design & Code: Petri Purho ( petri.purho (at) gmail.com )
Random Space Station Generator: Martin Jonasson
Additional code & design: Dennis Belfrage
Music: Niklas Ström
Sound Effects: Niklas Ström & Petri with SFXR
Pixel Art:
Oddball’s small offerings used under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.
And Oryx - LOFI Fantasy 2D/3D used under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

Testing:
Anders Falk
Simon Gustafsson
Olle Lundahl
Kalle Wiren
Harry Lundström
Lemmi
Jonas Svegland

The game is distributed under Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.

Inspiration source: Experimental Gameplay Project!

Edit: Release 1.1 - Thanks to the feedback I removed the shaking camera and made the movement of the player a bit faster.

Mac version of Cut It

July 2nd, 2010

Mac version of Cut It

The mac version of Cut It is out now. You can download it from here:
CutIt_Mac.zip (6.2 Mb)

(Also I fixed the framerate problem in the PC build)

Cut It

July 1st, 2010

Cut It - a small puzzle game

I made a small game about cutting stuff. It started out as a tech test for a completely different game. I ended up polishing up the test and creating some levels to it and now it’s a “real” game. And by real I mean as real as a quick and dirty prototype that was created in few days can be.

Dennis will probably compile the OS X version for you mac people out there, and we could technically put the game out for the iPhone as well.

Cut It - Release 1

Cut It shot Cut It shot Cut It shot

Download

Windows: CutIt_win.zip (5.2 Mb) (Release 1)
Mac: CutIt_mac.zip (6.7 Mb) (Release 1)

Instructions
A game about cutting up blocks.

The goal is to get the white box onto the green platform. You can cut any object in the game by dragging your mouse across the screen.

[Spacebar] resets the level.

Credits
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )
Additional Code & Design: Dennis Belfrage
Music: Peter Rudenko - If. The song “If” is freely available at http://www.jamendo.com/en/track/556467 under the Creative Commons Attribution 3.0 Unported -license.

The game uses Erin Catto’s Box2D physics engine under the MIT license.

Inspiration source: Experimental Gameplay Project

Edit: Fixed the fps problems. It should now run 60 frames a second.