News from the Rapid Game Development Frontier

Here’s a quick look on what’s going on in the world of rapid game development.

A screenshot of Highpiled

First of all my friend Juuso, (the author of the excellent GameProducer.net) has published his first rapidly developed game: Highpiled. It’s a physics game where your object is to build a very high tower from a bunch of boxes. Juuso cranked the game in 21 hours, which is pretty amazing. I’m glad that he has decided to publish the game. And while we are on the topic of GameProducer.net I also recommend you check out Juuso’s post about How To Create Games Incredibly Fast.

As an interesting side note, the game’s setup has the following phrase in it:

Highpiled is “blogware” which means in this context that if you like the game, it would be nice if you could write a few lines about it in your blog and link to www.highpiled.com from there. This is optional, but I’d appreciate your effort.

This was the first time I’ve bumped into the term “blogware” (used in this context), but I have to say that I think it’s a great idea. Up to this point I have just used the term “freeware” for my games, but maybe from now on I should use the term “blogware” :)
A screenshot of Flashpiper

Another friend of mine Martin (of Grapefrukt.com) has released a new (flash) game called Flashpiper. It’s an addictive pipe twisting puzzle game, with an online high score. I hope to see more games from him during the spring.

The mother of rapid game development ExperimentalGameplay.com has a new competition coming up. It’s due to start at 5th of February and is guaranteed to bring a horde of cool new games. Who knows maybe I’ll take a stab at the competition (if I come up with a decent idea for a game that fits the theme).

A screenshots of the games from suomipelit.com

Another cool experiment was conducted by the good folks of the Finnish game forum SuomiPelit.com. They created a game (in a day) for every day of November. The result was 30 small innovative done-in-a-day games. The almost complete result of their work can be viewed here. Unfortunately it’s in Finnish, but luckily the combination of screen shots and download urls is a universal language that every gamer understands.

I’d also keep an eye out for these blogs: Bonsai, Skooma Games and the2bears.com. Because the authors of these blogs have promised us rapid game development and I intend to make sure that they keep their promise. Even if it means that I have to personally track down where they live and start harassing them until they give up and create some more games :)

107 Responses to “News from the Rapid Game Development Frontier”

  1. Decipher Says:

    Hey, thanks for mentioning me too :). Currently, my blog, Bonsai is under the process of < re-inventing the wheel >. It’ll be opened in 3 to 5 days. This is yet another promise too :).

  2. petri.purho Says:

    No problem. I kinda wanted to hurry you guys along and apparently I managed to do so. I just checked your new and improved blog, I really like the design of site. I just hope you get some cool content there too.

  3. Nick Says:

    Wow. I was surprised when I was reading this post and saw a link to my blog. I didn’t even know you knew about it. Thanks, although I’m not sure I’m worthy of the link because I don’t really know anything about gamedev, I’m just a beginner.

    Anyway. I loved Pluto Strikes Back and Cacodemon’s Party in Hell, currently trying out The Truth About Game Development. I’ll let you know how it goes. ;)

  4. petri.purho Says:

    @Nick: I tried the game you released through your blog and I think it’s a great first game. It’s much better than mine first game. It was a text adventure game, which had a bug in it, so you could finish it by only hitting the enter.

    Glad to hear, that you enjoyed Pluto and Cacodemon. Let me know even if The Truth About Game Development turns out to be a crappy game.