Articles About Rapid Game Prototyping

Interested in creating a game in a week? I mean who wouldn’t be. Everybody’s got great ideas for a game. Unfortunately you can’t design fun on paper. So the best way to see if a game is fun to play, is to create the damn game (or at least a playable prototype). That’s enough of an excuse for any game developer to be interested in learning the art of rapid prototyping. That and the fact that it takes more than 7 days to write the out dated 250 page design document that nobody reads.

I thought I would gather here a little list of articles about rapid game prototyping. These are from very different contexts and there might be some segments in these articles not directly related to rapid development. Even though the information might seem irrelevant its usually pretty interesting and useful in some way. If you know other articles about rapid game prototyping please let me know about them and I’ll update this list. Easiest way of contacting me would be to write a comment or to send me a email at petri dot purho [รคt]

How Not To GID by Paul Malyschko

The first article on the list is about how to create a game in day. Or actually how to not create a game in a day. Game In A Day (or GID for short) is semi competition hosted by Garage Games, where you have 24 hours to create a game. It’s not really a competition as much as its encouragement to create games in extremely short time span. Article was written by Paul Malyschko and its about lessons he learned from trying to GID. It’s written more from a hobby game developer perspective, but the lessons told there are valuable to anyone trying to create a quick prototype.

How to Prototype a Game in Under 7 Days

The second article is the now classic paper by Carnegie Mellon students who started the Experimental Gameplay Project. If you haven’t read the article GO READ IT NOW. If you have read the article and your thinking about prototyping a game, go read the article again. It’s the article that inspired me to start developing experimental-done-in-a-week games.

Sol’s “rules” for surviving Ludum Dare 48h

Third article is Jari Komppa’s (A.K.A. Sol) guide to surviving Ludum Dares 48 hour game development competitions. Because its a real competition, where you have only 48 hours to make a game, the article has a lot of information about managing the stress of the competition. That might not be relevant, when you have a week to create game and it’s not for a combo, but there’s also lots of info about the rapid game development. For example the 3.2 Design considerations -segment is all golden rule stuff.

How To Build a Game In A Week From Scratch With No Budget

Jay Barnson (A.K.A. Rampant Coyote) created a RPG in a week from scratch without a budget and without the help of any existing game engines. It’s impressive when you consider how content heavy genre RPG is. I’m just waiting for someone to do this with a MMORPG. The article is more of a development log, which is interesting in its way, but the real meat for us is at the end of the article: The postmortem, or the top ten lessons learned from developing a RPG in a week. Like the “Lesson 3: Don’t underestimate the art requirements”. Sounds like common sense, but I fell for that one.

Torque Game Engine Documentation – Step 4) Build a quick and dirty prototype

This is snippet from the Torque Game Engine Documentation. There’s some general information about creating a prototype, experiences learned from Marble Blast’s development. At the end, there’s some more specific info about how they created Marble Blast’s prototypes using the Torgue Game Engine.

ALGDS – General Advice

Ad Lib Game Development Society runs these semi annual sessions where they create few game prototypes. It’s a little like Indie Game Jam. The link isn’t really an article as its more of list of random pointers they picked up during the development. It’s more concentrated on how to create a prototype with a team and how to host the event.

I know this isn’t directly related but for the sake of completeness here’s a link to Raph Koster’s blog, where he gives an interesting alternative approach to gameplay prototyping. There was also an interesting article about Paper Prototyping on

There was a lot of talk about prototyping in this years Game Developer Conference. Unfortunately I wasn’t there, but there is a nice trail of articles about GDC on the web from which I learned a lot. The Experimental Gameplay project guys gave a talk about “How to Prototype a Game in Under 7 Days“. What I understood from the blog coverages and the Power Point slides the information was mostly the same as in the gamasutra article.

But there were also developers from Maxis talking about their Spore prototyping experiences. Their talks where more from the perspective of why you should prototype opposed to how you can prototype, but its makes an interesting reading none the less.

Advanced Prototyping

Chris Hecker and Chaim Gingold talked about what makes a good prototype. Here’s the Game Spy’s coverage about the presentation and Power Point slides. There are some very good points even though its more from a professional game development teams point of view.

Pre-Production Through Prototyping

Also Eric Todd talked about what problems does prototyping solve for the preproduction. There is a good coverage by Gamasutra and here are the Power Point slides. Even though its more about how game designers see prototyping there are some good hints for creating a good gameplay prototype. Like:

“Though you don’t want to obsess, Todd said, “a little aesthetics goes a long way” toward making your prototype something that people will actually use. He called this minimal kind of design a kind of “coating on the aspirin””

That’s about all the googling and bookmarks I had on this subject. I don’t know if there are some other articles about rapid game prototyping, but I know that the BEST source of information about this subject is experience. So go and create a small game. It doesn’t (or at least shouldn’t) even take that much time. Less reading more prototyping.

19 Responses to “Articles About Rapid Game Prototyping”

  1. grapefrukt Says:

    Hey. I saw you linked my page, so I’m returning the favour. I couldn’t find any IM adress anywhere, so add me on icq 14592311 or msn so we maybe can talk a bit.

  2. petri.purho Says:

    Its propably a good time for me to update the about page ๐Ÿ™‚
    my msn address is, I added you to my contacts.

  3. Raph’s Website » Kloonigames and game prototypes Says:

    […] I noticed it because of this great summary article with a bunch of pointers to articles on rapid prototyping, something which I consider indispensable to the game design process. It’s worth following all the links, a very handy resource! […]

  4. RampantCoyote Says:

    Wow. There’s some awesome resources here that I didn’t know about! Thanks! Now if only I could gain some skills to take the game from prototype stage to final with decent speed as well…

  5. petri.purho Says:

    My friends from the industry told me that there is this development model called “crunch mode” which magicly turns your prototype into a final game with decent speed ๐Ÿ™‚

  6. RampantCoyote Says:

    LOL – So I hear, but I’ve always found that it turns your code into crap and your wife into a very angry person with decent speed. But fortunately you are too tired to notice. Maybe we’re doing it wrong? ๐Ÿ™‚

  7. petri.purho Says:

    I fear that there is no right way of doing it.

  8. StGabe Says:

    Hi. Lots of great links and discussion. Good luck with your project. I started a similar project earlier this year although I fear that my day job discovered this “crunch mode” that you speak of and along with lots of real life stuff (getting married :)) I’ve failed to really get the thing off the ground.

    Best of luck though. I look forward to following your further developments.

  9. petri.purho Says:

    Thanks and I know its a bit late, but Congratulations on your marriage! I think getting married is a good enough reason to stop a silly gameplay experiment ๐Ÿ™‚

    Even though I felt little bit sad that you had to kill your blog. I read it through and it was very interesting. Unfortunately the links to your games didn’t work anymore. If you get them online again, let me know. I would really like to check them out.

  10. The Game Developer » Blog Archive » Articles on Rapid Game Prototyping Says:

    […] Kollonigames has an article about Rapid Game Prototyping: […]

  11. Kloonigames » Blog Archive » Another Bunch of Articles About Rapid Game Prototyping Says:

    […] Some time ago I published the Articles About Rapid Game Prototyping post. When I wrote it, I didn’t intend to write a sequel. So I didn’t hold back any links. After I published it I stumbled upon few new resources. The list quickly grew into a bigger one (thanks to Lost Garden) and now I think I have enough to justify a new post. […]

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  13. » Rapid Prototyping and Shooters Says:

    […] like to recommend two posts at Kloonigames, here and here. Both are a great resource to other articles and ideas on rapid prototyping. All of this […]

  14. diN0bot Says:

    good links. word.
    will there be a followup post about open source game engines and other tools to help n00b/spare-time game prototypers?

  15. admin Says:


    not a bad idea. Actually I’ve been working on a follow up on another set of prototyping articles. It’s been in the works for a while.

  16. [ One Day Game Prototype, Flash Actionscript ] Says:

    […] Kloonigames’ list of articles about rapid prototyping. Or the whole kloonigames weblog, where he attempts to create a game in seven days every month. Not all succeed, but eventually something good comes out of it: Crayon Physics Deluxe should be available for purchase today. […]

  17. Link Dump Sunday [part 1] - Alt + Tab Says:

    […] promising. 2) Microtransactions – 10 ways to help push the effectiveness of microtransactions. 3) Rapid Game Prototyping – How to build a game in a week? How NOT to build a game in a day. 4) Building Online Flash Games – […]

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