Edit 19th Dec 2007: I did a small update on the game. New version is available now.
And now for the final exciting episode of my Ludum Dare blog post trilogy.
The game is done and it’s called M3 - Molesting the Match-3 Market. It’s inspiration was this blog post, which somewhat explains the name.
The idea in the game is that you’re a casual games’ level designer and it’s your job to create levels for the game, in which the players can get the maximum score without really doing anything. Because the truth is that’s what most commercially successful casual games are like. Big rewards with minimum input from the player.
This is my first “48 hour game” and I entered it for the 10th Ludum Dare 48 hour solo game development competition. The idea of the competition is to see how good of a game can you create alone, from grounds up in 48 hours. Also I overslept the first 10 hours, so for me it was a 38 hour game development competition
M3 - Molesting the Match-3 Market
M3_release2.zip (2.3 Mb) (Release 2)
You’re a level designer for a casual game. Your job is to design levels so that (casual) players don’t have to do anything to get a huge score. This is the way commercially succesful casual games are being made.
Drag the pieces around and click start. The colors will be destroyed as they touch each other. Try to go for the big multiple chains.
[space] - swaps between the editor and game.
[m] - toggles sounds.