Count On Me

In January we decided to check out what openFrameworks was all about. It’s actually pretty good. So I decided to go along and do an iPhone game about matching stuff with it. Unfortunately I don’t have the iPhone build since I didn’t really bother to finish the game properly and submit to the AppStore, but I’ll probably get around to it at some point. Mean while here’s the PC build of the game.
Count On Me - Release 1
Download
Counton.zip (6.1 Mb) (Release 1)
Instructions
A game about counting, matching and popping bubbles.
Bubbles pop if they have the same color and number. You can combine bubbles by dragging them to each other. The color of the bubble will be determined by which of the bubbles had the bigger number.
Your job is to pop bubbles in order to get the highest score possible in the limited time you’re granted.
Credits
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )
Sound Effects:
Generated from the following sources:
BUBBLES POPPING.wav by Hell’s Sound Guy.
“slimesquish” -pack by anechoix.
“Acoustic Guitar” -pack by NoiseCollector.
The samples are licensed under the Creative Commons Sampling Plus 1.0 License.
The game uses OpenFrameworks under the MIT license.
The game uses Erin Catto’s Box2D physics engine under the MIT license.
Inspiration source: Experimental Gameplay Project, especially Kyle Gabler’s Super Tummy Bubble I love you, Kyle
The game itself is under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 license.
Edit: The problem with the executable should be now fixed.



March 2nd, 2010 at 12:20 am
I can’t run the exe. Did I miss something ?
March 2nd, 2010 at 1:23 am
Not working for me either. I get some error message about the ’side-by-side configuration’.
March 2nd, 2010 at 1:35 am
Same error here.
March 2nd, 2010 at 3:50 am
Getting the same sort of error on my end. Would love to see a Pre version of the game. =)
March 2nd, 2010 at 6:53 am
Also not working for me. I’m running Windows 7 64-bit. I’m getting an error message which reads:
C:\Users\Admin\Desktop\count on me\counton.exe
The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail.
March 2nd, 2010 at 9:16 am
Gives an error for me too
March 2nd, 2010 at 2:54 pm
I’ve hopefully fixed the issue now. If you redownload it should work now.
I would appropriate if someone who had problems could verify that it’s working now.
March 2nd, 2010 at 3:29 pm
Works now… great game concept! And the sounds really add to the visceral feeling of connecting bubbles.
March 2nd, 2010 at 5:14 pm
Interesting concept! Here are some ideas for fleshing this out more:
You could have levels where each level has one more color than the previous.
There could also be a puzzle mode where you have to try to remove all the bubbles.
For those who suck at matching games and addition, you could have an infinite time mode that instead decrements an allowed number of bubble combines and awards you more combines for a match.
March 2nd, 2010 at 7:09 pm
Had to delete the previous directory and recopy, but it loads now!
March 3rd, 2010 at 12:21 am
It’s working fine now.
I love the Game.
I hate the font of the numbers…
March 3rd, 2010 at 5:49 pm
Its a great game. Bigger numbers are good to play with. Well designed and awesome to play.
games
March 3rd, 2010 at 6:18 pm
nice:) good job. hope to see it on appstore:)
March 5th, 2010 at 12:11 am
Nice game! Simple, not too long and a little addictive !
March 5th, 2010 at 12:46 am
This would be perfect for an iPhone app!
March 5th, 2010 at 5:40 am
Simple, but very addictive. It should do well on the app store.
Only thing with the PC version, is that it doesn’t handle resizing the window all that well.
March 6th, 2010 at 12:27 am
A lovely tactile game. I found a lazy strategy though.. it seems easiest to keep some large bubbles of the same colour at the bottom, and use them to devour everything that falls down to get points incidental match-ups further up.
March 8th, 2010 at 10:53 pm
I love it, but the timer kinda ruins it for me.
March 12th, 2010 at 8:34 pm
[...] Count On Me est un puzzle game gratuit assez sympathique et bien fait. [...]
April 8th, 2010 at 3:10 pm
its gives error :S
April 20th, 2010 at 9:13 am
after playing this more, I have fallen in love with it. like two months later…
June 3rd, 2010 at 5:32 am
what you provide is very good,i like it so much ,thank you ,the article you write is perfect!
June 3rd, 2010 at 5:34 am
I like this so much.
Thanks for posting
June 3rd, 2010 at 5:40 am
All this is interesting.Looking forward to your next post!
June 19th, 2010 at 12:22 pm
I like the original flash version of this game better
July 1st, 2010 at 3:54 pm
Hi,
Cool game.
May I ask how you resolved the ’side-by-side configuration’ issue. I have the same issue with an openframeworks project im developing.