Count On Me

Count On Me - my openFrameworks / iPhone test game

In January we decided to check out what openFrameworks was all about. It’s actually pretty good. So I decided to go along and do an iPhone game about matching stuff with it. Unfortunately I don’t have the iPhone build since I didn’t really bother to finish the game properly and submit to the AppStore, but I’ll probably get around to it at some point. Mean while here’s the PC build of the game.

Count On Me - Release 1

Count On Me shot Count On Me shot Count On Me shot

Download

Counton.zip (6.1 Mb) (Release 1)

Instructions
A game about counting, matching and popping bubbles.

Bubbles pop if they have the same color and number. You can combine bubbles by dragging them to each other. The color of the bubble will be determined by which of the bubbles had the bigger number.
Your job is to pop bubbles in order to get the highest score possible in the limited time you’re granted.

Credits
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )

Sound Effects:
Generated from the following sources:
BUBBLES POPPING.wav by Hell’s Sound Guy.
“slimesquish” -pack by anechoix.
“Acoustic Guitar” -pack by NoiseCollector.

The samples are licensed under the Creative Commons Sampling Plus 1.0 License.

The game uses OpenFrameworks under the MIT license.
The game uses Erin Catto’s Box2D physics engine under the MIT license.

Inspiration source: Experimental Gameplay Project, especially Kyle Gabler’s Super Tummy Bubble I love you, Kyle

The game itself is under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 license.

Edit: The problem with the executable should be now fixed.

26 Responses to “Count On Me”

  1. William Says:

    I can’t run the exe. Did I miss something ?

  2. JD Says:

    Not working for me either. I get some error message about the ’side-by-side configuration’.

  3. Martin Says:

    Same error here.

  4. dickie Says:

    Getting the same sort of error on my end. Would love to see a Pre version of the game. =)

  5. Bubble Says:

    Also not working for me. I’m running Windows 7 64-bit. I’m getting an error message which reads:

    C:\Users\Admin\Desktop\count on me\counton.exe

    The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail.

  6. Zazatrum Says:

    Gives an error for me too :(

  7. admin Says:

    I’ve hopefully fixed the issue now. If you redownload it should work now.

    I would appropriate if someone who had problems could verify that it’s working now.

  8. Leadhyena Says:

    Works now… great game concept! And the sounds really add to the visceral feeling of connecting bubbles.

  9. Bubble Says:

    Interesting concept! Here are some ideas for fleshing this out more:

    You could have levels where each level has one more color than the previous.

    There could also be a puzzle mode where you have to try to remove all the bubbles.

    For those who suck at matching games and addition, you could have an infinite time mode that instead decrements an allowed number of bubble combines and awards you more combines for a match.

  10. dickie Says:

    Had to delete the previous directory and recopy, but it loads now!

  11. Zazatrum Says:

    It’s working fine now.
    I love the Game.
    I hate the font of the numbers…

  12. James Says:

    Its a great game. Bigger numbers are good to play with. Well designed and awesome to play.

    games

  13. Tayron Says:

    nice:) good job. hope to see it on appstore:)

  14. olaf Says:

    Nice game! Simple, not too long and a little addictive !

  15. Chance Says:

    This would be perfect for an iPhone app!

  16. v.dog Says:

    Simple, but very addictive. It should do well on the app store.

    Only thing with the PC version, is that it doesn’t handle resizing the window all that well.

  17. zepi Says:

    A lovely tactile game. I found a lazy strategy though.. it seems easiest to keep some large bubbles of the same colour at the bottom, and use them to devour everything that falls down to get points incidental match-ups further up.

  18. tony Says:

    I love it, but the timer kinda ruins it for me.

  19. Zakstudio » Jeu gratuit Puzzle : Count on me Says:

    [...] Count On Me est un puzzle game gratuit assez sympathique et bien fait. [...]

  20. el terminali Says:

    its gives error :S

  21. tony Says:

    after playing this more, I have fallen in love with it. like two months later…

  22. dadwew Says:

    what you provide is very good,i like it so much ,thank you ,the article you write is perfect!

  23. ed hardy Says:

    I like this so much.
    Thanks for posting

  24. lvalewe Says:

    All this is interesting.Looking forward to your next post!

  25. Metalhead Says:

    I like the original flash version of this game better

  26. Tobias Says:

    Hi,
    Cool game.
    May I ask how you resolved the ’side-by-side configuration’ issue. I have the same issue with an openframeworks project im developing.

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