Choke on my Groundhog, YOU BASTARD ROBOTS

Here’s my 2008 Assembly game dev entry. (If you’re an Assembly visitor, please go vote for it! I don’t want to lose by 10 points to Jetro again.)

Choke on my Groundhog, YOU BASTARD ROBOTS

screenshot of Choke on my Groundhog, YOU BASTARD ROBOTS screenshot of Choke on my Groundhog, YOU BASTARD ROBOTS screenshot of Choke on my Groundhog, YOU BASTARD ROBOTS

Download (7.0 Mb) (Release 5)


Robots are always bastards. There’s no way around it. We build them and they killed us all. Well almost all, I’m the Earth’s last survivor. But with my time traveling groundhog sidekick I’m going to destroy the robot liberation army and take back Earth.

Control with [WASD or ARROW KEYS]. Aim and Shoot with mouse [LEFT BUTTON]. When you die press [SPACE] to travel back in time.

Trouble shootting
If you have problems getting the game to run I’d suggest on installing the newest DirectX 9.0c drivers and making sure you have .Net Framework 2.0 installed.

The game is lagging
If the game lags you can disable the background grid by using the parameter -no_grid.

I want to run the game in fullscreen
You can do that by adding the parameter -full.

Game Design, Code & Gfx: Petri Purho ( petri.purho (at) )

Music: Retroboy – entering evil base. The song “entering evil base” is freely available at under the Creative Commons Attribution-Noncommercial-Share Alike 2.5 Generic -license.

Experimental Gameplay Project
Special love to cactus, because he’s cool and he allowed me to use the character rotation idea from Brave Karma Warriors.

Choke on my Groundhog, YOU BASTARD ROBOTS uses: SDL and SDL_Mixer.

125 Responses to “Choke on my Groundhog, YOU BASTARD ROBOTS”

  1. Julian Says:

    Absolutely brilliant. I didn’t read the description or anything, since i was just shocked to see it up xD (I’ve been checking since yesterday) so i was so surprised at how quirky my death was 😀 Only thing that dissapointed me is how your past self just twitches uncontrollably if you help him avoid his almost unescapable death.

    Even still, absolutely brilliant.

  2. Tayron Says:

    great game! love it! really funny. great idea too. Great Job!;)

  3. Swoo Says:

    This game is a great idea once again and it gave me very good fun!!! (till I discovered there were only 4 levels… too bad.)

    Love the wavy effect when the player gives a shot and that’s kind of you to have created the game in 3 different screen resolutions 😉

    Still loving this paper-and-pencil style, Petri.

  4. zzzdude Says:


  5. Bubble Says:

    That was very cool! For some reason, it reminds of the old Munchers games. I would be interested in seeing a mashup of this game and Munchers. Maybe you could explode the correct answers around the board?

  6. » Choke on my Groundhog, YOU BASTARD ROBOTS Says:

    […] Choke on my Groundhog, YOU BASTARD ROBOTS is Petri Purho’s latest experimental game. This one is pure fun, one of the best so far. And that’s saying a lot. […]

  7. Mix Says:

    I for one, welcome our new robotic overlords.

    Nice game. Very Grid Wars-like.

  8. Chance Says:

    Great game, as usual. You have such original ideas and artistic styles in all your games. Keep it up!

  9. Tayrtahn Says:

    Brilliant! Possibly your best work.

    Consider adding an effect when you save the life of a previous self – make them “warp” out or something. TIME PARADOX.

    Excellent work though. Keep it up!

  10. Jill Says:

    Well, the game was a load of fun…

    Hate to nag but it would be nice to see where things are on CPD… it’s been like what, 5 or 6 months since the last update?

  11. Freeware Game Pick: Choke on My Groundhog, You Robots | Gamedev Planet Says:

    […] Choke on My Groundhog, You Robots is a new monthly experimental game by Petri Purho, where players will engage waves after waves of enemy robots in a fight for their survival. This Assembly 2008 Gamedev entry employs a certain time travel gimmick to make subsequent attempts at each level a little easier. […]

  12. Spkl Says:

    great game.
    any chance that you will make more levels?
    it is so amazing, it needs more.
    There are a lot of going back in time games, but this is the only shmup.
    Great twist, amazing game!
    But yet again, more levels?

    (If you made a deluxe version of this I would totally pay real money for it)

  13. Says:

    That was cool. A nice twist on the old Robotron game. Sure there’s only four levels, but it’s easy enough to add your own.

    All you need to do is create a text file in \data\levels and add some numbers to it.
    the first line is the level time in milliseconds.
    the remaining lines indicate the time at which a robot and what type of robot that will be.


    This would the game that this level lasts for 1 minute (60 000ms)
    After 1 second a Big Bad will appear (the one with the gun)
    After 2.5 from the start seconds a Homing will appear (red robot)
    After 7 seconds a Moving will appear (blue robot)
    After 30 seconds a cluster of 5 Movings will appear.

    The list needs to be in chronological order for all the robots to appear at the appointed times.

    Once you’ve created a level, edit the levels.xml file and replace one of the level_0X.xml file names with the name of the file you created.

    To play your level straight away, set jumpto to one less than than the position of your level.
    E.g. (angle brackets removed to to show example on a webpage):
    if you had a line that looked like this in levels.xml:
    Level completed=”0″ filename=”data/levels/level_05.xml” position=”5″

    and you changed it to play your level, ‘mylevel’:
    Level completed=”0″ filename=”data/levels/mylevel.txt” position=”5″

    changing the number between the jumpto tags 4 will load your level straight away when you start the game.

  14. Spkl Says:

    okay, you lost me there.
    want to just make a level pack?

  15. BloodySloth Says:

    Brilliant. I hadn’t read anything prior to playing the game, so when I started playing, though it was still fun, I was a little disappointed at the unoriginality… until I died. What a fantastic play mechanic. The only complaint I have is how unpolished the game feels when you save one of your previous lives. There needs to be something there that adds to the game, instead of having a bunch of little men twitching all over the screen. Making the character that kills them unkillable until it does its job would work (you could have it glow green or something to indicate that the player can’t kill them until they off one of your previous lives), or you could try giving the ‘saved’ characters a rudimentary AI if you save them, so at least they could run around and pop off a few shots here and there. An even simpler way of solving the problem would be to just remove the character and have “Saved!” pop up on the screen or something like that.

    Anyway, I ranted on much longer than I intended. Suffice to say this game is great, and I would be all over a more completed “deluxe” version if you were so inclined.

  16. Ian Says:

    well i think u shouldn’t have an animation of player dying, if he’s one frame away from being shot and there’s no way of the player avoiding it or runs into the enemy then the game should show him vanish in a time warp and ask if you want to go back in time. then when u play the second time when you get to the point before your first guy dies he disappears by time warp no matter if he actually gets shot or not, otherwise you wouldn’t of been able to go back in time and play the second time if it shows you dying.

    Or do what BloodySloth said and do the AI thing, but don’t make the AI too good or people will just kill them selves right away a feww times and then they’ll have a bunch of AI on there side the whole game if they keep them alive, never mind scrap that idea, (changes the gameplay too much, but my other idea doesn’t change it at all)

  17. Ian Says:

    also a scoring system would make killing all the blue moving ones worth while and doing it in less lives better.

    Awesome game Petri!!! very cool, played it through it three times and it was still fun.

    Somebody make me some more level packs, come on, let’s go, chop-chop. 🙂

  18. THE ARCADES» Blogarchiv » YOU BASTARD ROBOTS Says:

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  19. minä Says:

    really one of your best games now.a deluxe version would really be nice(or atleast a map pack)

  20. StPython Says:

    Console start:
    The system cannot execute the specified program.


  21. Says:

    I’ve made six levels, along with a basic level loader. (Be sure to read the readme.txt):

    Enjoy. 🙂

  22. Kian Says:

    I enjoyed this one a lot! 🙂 It’s kind of eerie cooperating with yourself, even though you know it’s you it’s strange watching “them” move and shoot and often taking the same decisions as you do. Too bad about the third place :/

  23. brainsolid Says:

    Just one word. AWESOME.

  24. Chance Says:

    thx for the levels

  25. ramdom DUDE Says:

    very good

  26. alseT Says:

    I have the same problem as StPython : “The system cannot execute the specified program.”
    Any help would sure be appreciated

  27. Spunkycomics Says:

    Best game yet!
    It even beats CP!

  28. Mathew Says:

    I really want to try some of these games, they look amazing! But I can’t seem to get any to work. I’ve got directX 9.0c and .net framework 2.0 installed but there are always errors saying it couldn’t read a certain sound file or load some image. Am I being stupid? Is there something really obvious I’ve missed? I just have to unzip the folder and run the .exe don’t I? Please tell me what I am doing wrong. I want to play!

  29. Scott Says:

    @ Mathew
    If you are running on vista i think you have to open the containing folder then start it, you cant go through the start menu or w/e cause vista’s slightly strange at times.
    Well thats what is up with mine.
    Hope it helps.

    Amazing game!
    I love it so much,
    and love the music too,
    its incredible (:

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  31. Swoo Says:

    Hey! I was looking into the “gfx” folder when I found the file “doom_teleport.png”, which is not used in the game.

    It pictures a schematic teleport device, apparently intended to have something to do with the soldiers (all the pictures of the folder that have something to do with them begin with ‘doom_’).

    Could you tell us a bit more about that, Petri?

  32. Miles Says:

    Nice game petri!!
    I loove these time machine games^^
    Here is another one that I really like, did you ever played it?

    “Chronotron” – search for it, if you want to^^

    I think it would have been the best inspiration!

  33. agrash Says:

    Awesome game, but the last lvl’s should’ve been more difficult imo
    I can’t seem to download your lvl’s anymore from mediafire
    Could you reupload them?? Maybe to megaupload or rapidshare or something?

  34. admin Says: can be download from this url: Thanks for the new levels, they were fun to play through. Especially the later ones. It was fun to see the huge chain-reactions in the last level.

  35. Kloonigames » Blog Archive » Assembly 2008 Says:

    […] Kloonigames Monthly Experimental Games « Choke on my Groundhog, YOU BASTARD ROBOTS […]

  36. McWonderBeast Says:

    @petri: Petri Buddy my man, it comes off allot like geometry wars. but never the less this game rocked my socks my friend. the music was so badass i was dieing cause i was sitting in my chair tuned into the song. the imagery is fantastic the legs of the player moving is a nice touch most people would over look it. ive played similar time warp games but non shall ever come close to this.

    You made some bastardly robots.


  37. Ian Says:
    great levels, yeah the huge chain reactions slowed my computer down a bit but they were awesome. keep it up. help please, is it possible to make the enemy come in at a certain spot and go a certain angle, or is that random.

  38. Ian Says:

    >…when you’re level editing

  39. Scientist Says:

    Thanks for this new game!

  40. Says:

    @Admin/Petri: glad you like them. Feel free to add them to the game under the CC. 🙂

    TIGSource is down, so I don’t know if you’ve seen it- I have an idea on what could happen to the previous selves that get saved.
    They are basically a paradox, and shouldn’t be there. What would be cool is to have a temporal rip whereby they disappear after a few seconds, taking nearby bots with them. This would encourage players to try to protect their former selves more (risk/reward), remove idle assets from the game (hopefully speeding it up), and increase the eye-candy factor (I’m thinking that it could look like the spawn effect in reverse, with the grid looking like a whirlpool- if possible).

    @Ian: I’ll make more, if I can think of some more ideas as how they could play.

    Unfortunately, you can’t set the vector (position/direction) of an enemy, only the time that they will appear.
    It’s both good and bad: on one hand, you can’t design a specific attack; on the other, you get greater replay value as you never know quite what to expect.

  41. Choke on my Groundhog, YOU BASTARD ROBOTS » Games News and Reviews » Binary Joy Says:

    […] Choke on my Groundhog, YOU BASTARD ROBOTS is a Robotron style arena shooter… with some time based gameplay. It’s also this months game from Petri Puhro at Kloonigames. Robots are always bastards. There’s no way around it. We build them and they killed us all. Well almost all, I’m the Earth’s last survivor. But with my time traveling groundhog sidekick I’m going to destroy the robot liberation army and take back Earth. […]

  42. Embooglement Says:

    Petri, I’m a hug fan of your games. unfortunately I can’t get this game to work, which sucks because it looks awesome!!!

    when i try and run it, it says the program cannot be executed, because it isn’t configured correctly, and then it says reinstalling the program might fix the problem, but I tried that, and it didn’t work! Any advice? I really want to play it!!!

  43. Says:

    @Embooglement (& others):

    Make sure your graphics card drivers are up to date.

    If you don’t know what card you have, go into the Start Menu, click ‘Run…’ and type in DXDIAG (it’s not case sensitive). click the ‘Display’ tab and it will tell you your card make, model and current driver version.

    Once you know what you have, Google can find the latest drivers.

    Also, make sure you have the Visual C++ 2008 Redistributable installed if you get a configuration or side-by-side error. You can get it from

  44. Embooglement Says: thanks for the help. I checked, and I have both of those things, but it still doesn’t work. Any other ideas?

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    i love you

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  48. Says:

    I’ve replaced the launcher batch files with a simple (and more efficient) exe that can be configured for different Klooni games:

    There are versions pre-configured for TP and Groundhog
    You can get them from:

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  50. agrash Says:

    I still can’t download them from mediafire:
    “The quickkey you provided for file download was invalid. This is usually caused because the file is no longer stored on Mediafire. This occurs when the file is removed by the originating user or Mediafire.”

  51. Nat Says:

    thanks Petri, I had a blast playing this. Would love to see a level pack if someone out there had time to put one together. I may try to make some myself.

  52. Says:

    @agrash and Nat: My levels are bundled with the Groundhog K Launcher, which you can get from here:

    Extract everything, and you can run the game as per normal, or you can use the K Launcher to select a specific level. 🙂

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  54. Says:

    try the older VC++ 2005 SP1, that *may* help.

  55. zzzdude Says:

    Hey look its

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  57. Says:

    Hey Zeds. 🙂

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  59. Frostilicus Says:

    Wow, this one…. Update this one like you say, and I’d be willing to pay for it…. I’m willing to say I like this one more than Crayon Physics….
    Seriously, if you added in some of the Evolution SHMUP dynamics (evolves as you play, between levels or something) or maybe an infinite amount of levels with more and more enemies per level….

  60. Mellar Says:

    Great game Petri, I absolutely love it 😀 and thanks for the levels 🙂

    Can you use an Xbox 360 controller with this game?? It would be great if you could

  61. tap Says:

    Best game I played in the last months!
    I didn’t know i can use arrows to move, i just stood still on one place and shoooooot. In the harder moments, there were like 20 or 30 soldiers shooting. With arrow keys it’s boring. You have to try it my way 🙂

  62. ori Says:

    this rocked. i like it as much as crayon physics. definitely worth pursuing a full blown version.

  63. davidope Says:

    very nice, inspirative and addictive game. thank you:)

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  66. Musickid43 Says:

    Wow. so this is what happens if geometry wars time travels. I love it. Keep up the good work.

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  68. Vanjezi Says:

    Why only 4 levels!!!!! 😐

  69. Dr.Sleep Says:

    Very very very nice game!!!! Im playing it over and over again:D … is author making any new levels????

  70. Says:

    @Dr.Sleep (& Musickid43) Probably not. If you look back at my first post, you’ll see it’s not hard to make your own, tho’.

    Or if you prefer, you can simply download my level pack & launcher from – it’s got another six levels. 🙂

  71. aladin Says:

    Will there be a new release any time?

  72. Tayron Says:

    if you keep shooting when the level changes, the “shooting” sound keeps looping….that can be fixed by putting a “stop” function when loading a level. Otherwise, really nice 😉

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    Jogabilidade incrivel.

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  77. Jarkendia Says:

    Excelent game! Congrats, Petri 🙂

  78. SCOTTxRT Says:

    Esta super buena la idea =)

  79. Bob Says:

    Good stuff =)

  80. Vania Says:

    Great game. This shows what can be accomplished when you mix gameplay mechanics.
    -Geometry wars like shooter
    -Self cooperation
    -Chain reaction

    Makes me wonder how the idea was born…
    Did the idea just occur to you?
    Or were you consciously trying to combine these 3 mechanics?

  81. Najati Says:

    That was seriously awesome. Watching my buddy play through; playing through myself; watching a relative video game newb play through; playing through me shooting, buddy moving and vice versa – all great gaming experiences. The concept is fantastic and the levels really capitalize on it.

    Well done!

  82. kristján Says:

    What the,,,,,,, this is the most coolest game ever, I LOVE it,

  83. countach Says:

    A truly masterpiece. Congratulations !

    I like the name CHRONOTRON

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  88. wobbly Says:

    link is broken

  89. Oyun 1 Says:

    This game like a robot project. Artificial intelligence is so interesting.

  90. free games Says:

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  91. anon Says:

    this is win

  92. EvolMate Says:

    Broken link… Could you re-upload it..?

  93. a1s Says:

    several games (on that hosting?) seem to suffer from this…

  94. a1s Says:

    it B fix’d. yay!

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