Reviews are coming in

I’ve been browsing through the reviews of Crayon Physics Deluxe. So far it’s all been positive, but I’ve noticed that some of reviewers and players are playing the game strictly as a standard puzzle game and they don’t like the sandboxiness and open ended nature of the puzzles. They don’t like that you can solve the levels any way you like. Which is really a shame, because coming up with creative solutions is what the game is really about. It’s not about finding just any solution or brute forcing it, the game is actually about finding the awesomest solution possible! That’s the reason why there are no limitations or restrictions in the game.

The puzzles in the game don’t have “right solutions” to them, there is no solution that the “designer intended you to take”, anything is possible and hopefully you’ll come up with the best one by yourself. The levels in the game are there to inspire you to be creative (and to teach you how to build up stuff). But it’s all my fault, because I didn’t communicate well enough what the game is really about.

Luckily a lot of the reviewers played the game as it should be played 🙂

Here’s some of the reviews that I read:

Crayon Physics Deluxe Review (PC) |

The concept of risk/reward-based play is absent here; creativity proves to be its own reward. I challenge any one of you not to bellow (or squeal, if that’s more your thing) with glee after constructing a particularly elaborate solve out of crayon lines and curves. That’s really the game’s greatest triumph, allowing players to dictate the course of play using a simple yet powerful set of creation tools.

Score: A-

Tech Olive | Review: Crayon Physics Deluxe

Many would have overlooked this game, marked it as just a simple, casual game for the casual gamers in the world. The truth is that this game is for anyone. It’s as complex and intelligent as you want to make it. Most of the levels can be beaten within a few minutes after you get the grasp of the situation and get the right angle. However, if you want to spend an hour or more building some Rube Goldberg-type contraption to get to the objective, then that is what you can do. I’m sure there are many people that just don’t understand the point of that.

Score: 9 / 10

Review: Crayon Physics brings out inner (physics-loving) child | ars technica

What makes Crayon Physics so entertaining is that there are a number of different ways to solve each level, thanks to the fact that no one is going to draw the same things in exactly the same way. It requires players to be creative and solve each puzzle through whatever means they can conceive, as opposed to only having one convoluted method as the only solution.

Verdict: Buy

Crayon Physics Deluxe; The Review | The Reticule

Crayon Physics works the same way; the obvious route is the least rewarding. It’s just the route to take if you want to complete the level. Instead, if you decide you’re rather create a triple pulley system that allows you to erect an elevated bridge throughout the level, allowing you to glide down it to the star, you’ll be grinning with satisfaction as it all comes to fruition.

Verdict: An excellent game. Buy it.

Crayon Physics Deluxe: Drawing Up Something New | Technologizer

In any case, don’t let my musings on endless possibility give you the wrong impression; Crayon Physics Deluxe is a must-play. It’s the kind of game I get excited about, because the concept is just so much cooler than the stuff we see every day in gaming.

Wot I Think: Crayon Physics Deluxe | Rock, Paper, Shotgun

How about this: Rock, Paper, Shotgun called Crayon Physics Deluxe “Magical”, and said that it was “the first work of independent gaming genius in 2009.” Something like that.

Crayon Physics Deluxe Review | Eurogamer

Having your drawings come to life is just wonderful, and when you choose to do something inventive and imaginative, you’ll have a fantastic time.

Score: 7 / 10

Destructoid Review: Crayon Physics Deluxe

Crayon Physics Deluxe is a game full of charm and imagination (you can doodle on the world map!) the likes of which you’ve never, ever seen before.

Score: 8.5 / 10

SavyGamer: Crayon Physics Deluxe, PC – Review

It looks, feels and sounds like something a 5 year old digipen graduate might come up with, and that is entirely meant as a compliment.

Crayon Physics Deluxe | Binary Joy

All in all Crayon Physics is a lovingly put together example of what indie gaming is all about and I would recommend it to pretty much anyone.

Score: 4 / 5

Game reviewer: Crayon Physics Deluxe

This game has endless replayability due to, 1: Endless ways to beat each level, 2: Create your own levels and upload them online, and 3: Download user levels to play for yourself.

Score: 10 / 10

I have to end with this awesome review, in which the other person totally gets what the game is about and the other one doesn’t.

If you know of other reviews, post them in the comments!

179 Responses to “Reviews are coming in”

  1. Daniel Benmergui Says:

    Super congratulations, Petri!

    You’ve added magic to the world…

  2. Justin K. Reeve Says:

    This is amazing! What I like best about Crayon Physics is how well it works with interactive whiteboards in school classrooms. Teachers can use this to help teach basic physics to their students, and students can watch in amazement as their drawings come to life.

  3. Akulin-Fox Says:

    Score: A-? No way! A+ only

  4. Jose Says:

    Congrats on the reviews 😛 the game really deserves it 🙂

  5. minä Says:

    7/10!??no way! and BTW you should change that day counter,its still saying “There won’t be monthly games until Crayon Physics Deluxe is finished.”

  6. Sophism Says:

    Here’s a review:

    Despite pre-ordering the game one day prior to release, (To make sure I’d be playing it on day one.) having my transaction show as completed and PayPal, being charged on my credit card, leaving several comments in the author’s website and sending him two e-mails with my PayPal Transaction ID, I have yet to receive a key or link… or hell, even a response to why my 20 dollars didn’t yield me a download to the game I paid for.

    I didn’t have this much problem with Penumbra, Eschalon, Noitu Love 2, Aquaria or World of Goo.

  7. Jared Says:

    To be fair, my review wasn’t necessarily criticizing the game’s open endedness (don’t know if you were lumping me in that category to begin with). I was merely reflecting on how the seemingly infinite solutions creates an illusion of total freedom. This is, after all, a video game, so you’re always going to be limited by the system in the end.

    I added the bit you quoted at the end to make up for the fact that the meat of my “review” was mostly a few thoughts on that idea. But I ultimately wanted to endorse the game because it’s pretty darn good. 🙂

    Swing by Technologizer some time. We write good stuff.

  8. Sampo Says:

    Penny Arcade on Crayon Physics:

  9. admin Says:

    Hey Sophism,

    I’m terribly sorry for not getting back to you. Could you email me at and let me know the paypal email address you used to buy the game with and I’ll get back to you with the download link. Order problem emails are my top priority, but they can slip past my radar, especially if they go to That email flooded currently and I’m doing my best to sort it out.

  10. S Says:

    Haha! Good luck getting the web servers back up after getting direct-linked by Penny-Arcade!

    At least it seems to be a GOOD DDOS attack. 😀

  11. Weston Says:

    I am game reviewer but I think there is some mistake because I gave the game a perfect score. Just wanted to let you guys know.

  12. Carl Says:

    Normally I’d see this as shameless self-promotion, but since he did ask us to post any reviews here…!155D6D33C23D78F8!321.entry

    Short summary: I really liked the game. Of course, my opinion is moot now that Penny Arcade is hyping things; you’ll get all the attention you could want and more from that. Hope your game gets you the cash you deserve, at least!

  13. Loki Says:

    While not a review, petri did have an interview that was on npr today:

  14. emreis Says:

    Well, here is a review from a renown Czech PC games site…so it is in Czech:) But the eviewer really didn’t get the idea of the game, and even criticizes the graphical stereotype…which…I really don’t understand! it is:

  15. Max Says:

    Google’s translation CZE -> ENG on that Czech-review…not perfect, but…

    Damn! That reviewer even critizes CPD’s IGF-victory :/

  16. Logan Bowers Says:

    If you wish to encourage folks to be creative, you should add support for people automagically publish their creations online.

  17. Euphemism Says:

    Just wanted to give some feedback.

    Tried the demo. Ultimately, I feel that it’s a fun physics toy, not a game. Somewhat like Phun, only dressed up the way a child might put on her mother’s clothes. Maybe I’m just not a ‘casual gamer’, but while the game was enticing enough to play through all the levels of the demo, there wasn’t any real sense of accomplishment for completing the levels. And right now, I don’t feel the need to see if the additional mechanics at the later stages will reward me more.

    One issue I had as I went through the second island was some uncertainty about the interaction of overlapping crayon blocks, when they passed through each other. I suppose more practice would have let me figure out the rules, but I didn’t have the motivation to do so.

    I’ve bought (and greatly enjoyed) world of Goo, which I would say offers about the same amount of depth in terms of what you can do with the world. And about the same number of levels and variations in mechanics, if the number of islands is a good indicator. But World of Goo simply offered more. Maybe it’s a bit unfair to make this comparison, but let’s do it anyway:

    -Mechanics. Discussed above.

    -Graphics. CPD had nice crayon animation graphics. I recognize that the art style is intentional. It’s meant to be simplistic, and doing more with the graphics would detract from the style of the game. Even so, World of Goo went further with its graphics than it had to, with animations, multiple layers that made the world feel 3D, etc. I didn’t feel that these graphics stretched things the same way.

    -Sound: Back ground music was good. I don’t pay much attention to sound anyways. The thocks of hammers striking balls or the quiet thumps as blocks fall blend in nicely.

    -Challenge: Maybe it’s unfair to demand challenge from CPD, but there are little things that could have been done to make it more of a game, without necessarily detracting from its design. World of Goo encouraged you to be economical with how it collects extra Goo balls, and with its OCD for each level. I’m not saying CPD needs the same system – in fact, doing so would probably detract from the style. I just think that there could be more done to reward the player.

    Here are some ideas (Since I don’t know the feature list of the full game, perhaps you have some of these already):
    -Replays for solutions. Especially if you want to build a complex solution, it’d be nice to revisit or share that solution.
    -Statistics for solutions. For those of us who’d like to compete, we’d like to show off that single block solution where we hammered the ball in an arc so that it flew in a nice parabolic shape over the obstacle to land on the star. Maybe someone can show off how they completed all 70 levels using only a total of 70 blocks. Or someone can go the other way and show how their solution required 498 blocks all moving about at the same time…
    -Larger maps? Limiting everything to a single screen… there’s not much room to build things.

    -Replaying earlier levels, the ball moved far too slowly to get around and I found myself impatient.

    Overall, I liked it. While I’m not about to run out and purchase the full version now, I might do so at a later point.

  18. Steph Gerolimatos Says:

    i heard your interview on NPR and ran to my computer to check out your game. the open-ended-ness of it is what i love the most. i ended up drawing extra things that complicated the tasks so i could try new and convoluted ways of solving the challenges. it’s rare that any computer game can actually hold my interest, but it was hard for me to let go of the mouse long enough to eat dinner. i wrote a short entry linking back here from the blog D’Arte Board.

  19. GamerGirl Says:

    I love this game because even my kids can play it and they love it as well. I just got the demo and decided to buy the full version today after reading this review:

    Finally a game that I can take turns playing WITH the children.

  20. nancyboy Says:

    Just to show you that the magic crayon is omnipresent(&

    Your game is the most awesome thing that has happened to indie game industry for a long time (in the league of Braid as the forerunner, of course, and The Misadventures of P.B. Winterbottom:) Paying due respect from your fans in Poland.
    The world is a much sweeter place knowing there are people like you around(&

  21. Tero Lehto Says:

    I like this game in many ways. The problem is what Petri described himself too. You easily end up playing this as a simple puzzle game, where the goal is just to finish a level.

    To get more out of the game, a short tutorial with some examples of what kind physical tools you can build might help players understand what they can do and maybe enable them to unleash more creativity out of themselves.

    I thought I’d play this more on my iPod touch, but the iPhone OS port was a disappointment. At least I’d need some kind of zoom in/out or other help to be able to control this precisely enough. Secondly, graphics are a bit sluggishn on iPod touch, as on my four year old PC.

  22. Timeless Prototype Says:

    I rate this game 9.9 out of 10 (the 0.1 is left for Petri to dream up what he wants to add next). The fun is priceless. 🙂

  23. twad Says:

    Penny arcade commented on your game on their website..

  24. twad Says:

    the linky.

  25. Matt L. Says:

    Euphemism, I guess I respect where you’re coming from…but a part of me feels like you’re just complaining about fundamental aspects of the game as opposed to actual objective problems with it.

    Comparing World of Goo to Crayon Physics is just silly. Yeah, they’re both physics based puzzle games, but where World of Goo is very goal oriented Crayon Physics is not. This is a monumental difference, because it determines what the player spends their time doing. In World of Goo the player spends most of their time trying to figure out how to reach the goal in as few moves as possible, with few goo balls, and in the shortest time. In Crayon Physics that would be pointless, as the ‘best’ solution in terms of number of shapes drawn and time used tends to be the most boring.

    My point is these are very different games despite being in the same genre and a comparison doesn’t really do either game justice. Your graphics comparison probably annoyed me the most. Crayon Physics has a wonderful art style in every way. The crinkled paper in the background. The crayon pointer. The smooth way crayon lines draw themselves across the screen looking exactly the way a real crayon line does. Not to mention the doodles all over the map screen and the fact that you can add your own drawings to this screen. You haven’t gotten to the rockets yet, but the crayon fire under the rockets is awesomely done.

    Crayon Physics does not need multiple layers or better animations (again, the animation of the rocket fire is just fantastic and the rest of the animation acts exactly the way it should) or any other fancy graphics trick. The game is supposed to bring back the memory of drawing with crayons. None of the stuff you mention would help the game capture that feeling. Indeed if the game had as many graphical effects as World of Goo it wouldn’t feel at all like drawing with crayons.

    And please…if you’ve only played the demo don’t spout off about what game offers more. I’d argue that Crayon Physics offers the exact same amount as World of Goo when all is said and done.

    I realize I’m coming off a bit harsh here, but I just think you’re really underselling the game’s value. That’s not to say I think you’re entirely off base, the idea of having an in-game replay option is fantastic. Although I’d remind you that if a person wants to build something really cool and share it all they have to do is go into the level editor. Stats aren’t a bad idea either, although I personally don’t care one way or the other if they’re in the game.

    My final note would be that Crayon Physics is a game that revolves around internal conflict. That is, the conflict in this game is not you vs. the world of the game–but instead you vs the limitations of your imagination. The sense of accomplishment should come from overcoming those limitations.

  26. Juuso Says:

    The most innovative Finnish game ever made. Gets 11 out of 10 from me.

    Good luck with the sales Petri, and congraz (again) on releasing such an awesome game.

  27. TheOnion Says:

    Here’s another review, this one from South Africa.

  28. leonardo Says:

    just want to say thats a fantastic and creative game
    congratulations and good luck!

  29. Teemu A Says:

    Petri, have you contacted finnish Pelit-lehti for review? I think they would gladly do a review also.

  30. Saphirweapon Says:

    I just found a very nive Review of the Game on some German Gaming Site.

    If u need help to translate it into English just let me know and i will try to help you : )

  31. djmj Says:

    I would buy this game for 5-10 $ but not more, Its a great game and i like it really much but in relation to other videogames like for example the new nba 2k9 which costs 30$ new, its way to expensive.

  32. LogR Says:
    This (short) review comes from the French site Overgame where I first learned about CP (already 1 year and a half!). They didn’t write about the editor, though.

  33. MN Mom Says:

    I have only played the demo, but I already love the game. We will be buying it. My 6-year-old says that it is cooler than the Wii. My 3-year-old doesn’t understand the point, but really enjoys drawing things and watching them fall, or do whatever. She already discovered a few effects that I wouldn’t have thought to try for weeks.

    I think of this as a game in the way hopscotch or jump rope is a game. The point is not to get to the end, the point is to enjoy the process.

  34. Yitus Warhammer Blog - und mein Leben drumherum Says:

    Für den kleinen Spielehunger zwischendurch…

    Geplant hatte ich den Beitrag schon für letzten Sonntag, aber dann kam mir ja die Idee mit Roberts und Malins Diskussion PnP-RPG ungleich MMO-RPG B)

    Daher gehe ich erst heute einer Sache nach… dem Spiel neben dem SPIEL…oder… Was spielt ein M…

  35. Diogo Ribeiro Says:

    For reference, there is also an english review at No Continues, a portuguese videogame website.


  36. Adam J Says:

  37. Nathan Says:‘crayon’ing-achievement/

    Check out this review
    And let me know
    What you think

  38. Michael Aulia Says:

    I’ve also posted my personal review about this game some time ago if you’re interested:

  39. Karen Plumley Says:

    Posted elsewhere on your site too. I reviewed your game and gave two HUGE thumbs up. See here:

    Karen Plumley