Archive for the 'General' Category
Jesper Juul, probably best known for his awesome game research, created a game called 4:32. You should go check it out, because it’s pretty sweet (bit hard to get running though, but totally worth it).
The game is a response to 4 Minutes and 33 Seconds of Uniqueness. 4:32 continues to explore what John Cage’s 4:33 would be as a game. I would call it a prequel to 4 Minutes and 33 Seconds of Uniqueness.
The game reminds me a bit of the Experimental Gameplay Project 2.0 game called Troy (it’s the very last game on this page).
Anyway I think Jesper’s game is really sweet and I was honored to see that he had created a response to one of my games. It’s always interesting to see other people tackle the same problem and see their solutions. With that I highly recommend that you go and play his game.
The good folks on Steam have bundled up a bunch of indie games and are selling them for ridiculously low price of 29.99$ (or 19.99$). Crayon Physics Deluxe is one of them as is World of Goo, Braid, Audiosurf, Blueberry Garden, Everyday Shooter and more.
In other news, I’ll upload the improved No More Sweden game on Monday. In the mean while you can download it from here.
Splash screen by Hideous
Last weekend I traveled to Malmö Sweden to participate a game jam called No More Sweden. This was the second time the jam was organized and it had grown from our humble begins of 10 people to a party of 40 or so. It was a sweet jam and I had a lot of fun, meeting old friends and making new ones. And making games as well.
We had a web-camera that was broadcasting video from the party place to the internets. So now thanks to advanced technology you can experience exactly what No More Sweden was like if you were a web camera running at the speed of 1 frame per every minute.
Big thanks to Martin “grapefrukt” Jonasson and other organizers for the work they did to make this happen. As a sign of my appreciation I’ll post an image of Martin with his mustaches on.
Photo credits to Data
We also made a game together with Martin. I was responsible for the coding and Martin played the part of a graphics designer. And he played it well, going as far as to demand such features as: “You have to use the color burn filter when you render this sprite” and “We have to have dynamic lightning effects in our game”. The game design fell into place pretty nicely, even though when we created a quick a mock up of our original idea we had to scrap it, because it sucked hard.
Here’s a pic of me battling with some bugs in the code of our game:
Photo credits to Data
We’ll release the game after I’ve fixed few things with it. I’d expect it to be out on the 1st of August
Here’s what No More Sweden looked like from the point of view of my laptop’s desktop.
Ever wondered how to prototype a game really quickly. I decided to record my work progress with a tool called ChronoLapse. So here’s what it looks like when I work on a prototype.
The game that I created can be downloaded from here: http://www.kloonigames.com/blog/games/sticky_notes