Archive for August, 2008

Assembly 2008

Tuesday, August 5th, 2008

Assembly 2008
Summer Assembly 2008 was held during the weekend. Unfortunately I could only be there for the first two days :(

Choke on my Groundhog, YOU BASTARD ROBOTS was my game development competition entry. I came in third! :D Which is cool since there were some really nice games in this year’s competition.

Here are the top 5 of Assembly game dev combo:

1   3692p   Dave the Ordinary Spaceman by Lasi Interactive
2   3056p   Kiuasturvat feat. VastaIsku by SX cracked by tAAt
3   2867p   Choke on my Groundhog, YOU BASTARD ROBOTS by Kloonigames
4   2636p   Pakoon III - First Blood by Mayoneez, Osmic & Kani
5   2107p   FlipOut by Mikkosoft Productions

Link to the full results

As you can see my archnemesis Jetro beat me again this year. His entry Kiuasturvat came in second and beat Groundhog by 231 points. Last year my game was fourth and Jetro beat me with just 10 points

Also this year I held a seminar at the Assembly. It was called Making of Crayon Physics Deluxe or How I Got Lucky and Won the IGF. The talk it self went well and people seemed to enjoy it. Unfortunately the Assembly crew hasn’t posted my talk online yet (and I doubt that they ever will). But you can watch my archnemesis’ Jetro’s and Jani’s talk online in the meanwhile :)

Image stolen from http://www.assembly.org/

Choke on my Groundhog, YOU BASTARD ROBOTS

Friday, August 1st, 2008

Here’s my 2008 Assembly game dev entry. (If you’re an Assembly visitor, please go vote for it! I don’t want to lose by 10 points to Jetro again.)

Choke on my Groundhog, YOU BASTARD ROBOTS

screenshot of Choke on my Groundhog, YOU BASTARD ROBOTS screenshot of Choke on my Groundhog, YOU BASTARD ROBOTS screenshot of Choke on my Groundhog, YOU BASTARD ROBOTS

Download

Groundhog_r05.zip (7.0 Mb) (Release 5)

Instructions

Robots are always bastards. There’s no way around it. We build them and they killed us all. Well almost all, I’m the Earth’s last survivor. But with my time traveling groundhog sidekick I’m going to destroy the robot liberation army and take back Earth.

Control with [WASD or ARROW KEYS]. Aim and Shoot with mouse [LEFT BUTTON]. When you die press [SPACE] to travel back in time.

Trouble shootting
If you have problems getting the game to run I’d suggest on installing the newest DirectX 9.0c drivers and making sure you have .Net Framework 2.0 installed.

The game is lagging
If the game lags you can disable the background grid by using the parameter -no_grid.

I want to run the game in fullscreen
You can do that by adding the parameter -full.

Credits
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )

Music: Retroboy - entering evil base. The song “entering evil base” is freely available at http://8bitcollective.com/music/retroboytimo/Entering+Evil+Base+%5B48HOURCHALLENGE%5D/ under the Creative Commons Attribution-Noncommercial-Share Alike 2.5 Generic -license.

Greetz
Experimental Gameplay Project
tAAt
XZM
TIGers
Special love to cactus, because he’s cool and he allowed me to use the character rotation idea from Brave Karma Warriors.

Choke on my Groundhog, YOU BASTARD ROBOTS uses: SDL and SDL_Mixer.