Kloonigames ForumCrayon Physics DeluxeTech SupportPlease help!
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DCT
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« on: July 31, 2011, 03:08:56 AM »

I recently gotten Crayon Physics Deluxe on Steam and had zero problems till I got tired of manually entering my website log in for the game so I clicked the save my information and when I exited the game I found that I could not get it to start again, I tried uninstalling the game and reinstalling it five times already, I tried having Steam verify the local cache and it keeps saying 1 file failed to be validated and redownloads it, yet it still doesn't work and if you have it reverify sure enough it will say that 1 files failed, yada, yada, yada, while it would be nice to know what file it is but sadly it doesn't tell you.

So anyone have a clue what is wrong and what I can do to have this resolved?
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Copro
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« Reply #1 on: August 03, 2011, 08:07:59 PM »

I have not installed the game through Steam but removing the working folder in your user's Application Data folder you can start with a fresh install. Just try and remove this folder that contains your profile data:
%APPDATA%\Crayon Physics Deluxe\
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DCT
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« Reply #2 on: August 10, 2011, 11:34:29 PM »

I have not installed the game through Steam but removing the working folder in your user's Application Data folder you can start with a fresh install. Just try and remove this folder that contains your profile data:
%APPDATA%\Crayon Physics Deluxe\

Well that didn't work, but thanks for the attempt it was appreciated.

Also if it helps I took a look at the log file today(didn't even know there was one) and this is what it said:

( ) --------------------------------------------------------------
( ) New log created on Thu,Apr 09,11:27 AM
( ) Using Ceng version 0.3.0
( ) Build in Unknown compiler at Jan 15 2009 14:35:02
( ) --------------------------------------------------------------
( ) Registered test: CSingletonTest
( ) Registered test: CStaticSingletonTest
( ) Registered test: StringTest
( ) Registered test: CArray2DTest
( ) Registered test: CMapHelperTest
( ) Registered test: CMapHelperSortedTest
( ) Registered test: CAnyContainerTest
( ) Registered test: CWeightedVectorTest
( ) Registered test: CStaticArrayTester
( ) Registered test: CTimerTest
( ) Registered test: CColorTest
( ) Registered test: CProfilerTest
( ) Registered test: CXmlTest
( ) Registered test: CSmartPtrTest
( ) Registered test: CCalculatorTest
( ) Registered test: CInfixToPostfixTest
( ) Registered test: CPostfixTest
( ) Registered test: CPostfixAndInfixToPostfix
( ) Registered test: CPostfixSinCosinTest
( ) Registered test: CSSObjectTest
( ) Registered test: CSSObjectSerializeTest
( ) Registered test: SignalSlotTest
( ) Registered test: RandomTest
( ) Registered test: CAveragerTest
( ) Registered test: CStatisticsHelperTest
( ) Registered test: CVector2Test
( ) Registered test: CMathUtilsTest
( ) Registered test: CMathFunctionsTest
( ) Registered test: IsPointInsidePolygonTest
( ) Registered test: CFakeThreadTest
( ) Registered test: CTextSpriteTest
( ) Registered test: CTextureManagerTest
(!) Gfx::LoadImage() - no GFXFactory given, cannot create graphics surface.
(!) Gfx::LoadImage() - no GFXFactory given, cannot create graphics surface.
(!) Gfx::LoadImage() - no GFXFactory given, cannot create graphics surface.
(!) Gfx::LoadImage() - no GFXFactory given, cannot create graphics surface.
( ) Registered test: CWidgetTest
( ) Initializing video [OK]
( )
( ) Creating new window
( )   Compiled with SDL version: 1.2.11
( )   Running with SDL version: 1.2.11
( )   Using driver: windib
( )   Using anyformat ( SDL_ANYFORMAT )
( )   Valid resolutions for current flags
( )   All resolutions available
( ) New window created succesfully
( )
<!> Error the screen mode is not available
<!> Resolution: 800, 600 @ 0
<!> Flags: 268435456
( ) Initializing audio [OK]
( ) Initializing mixer API
( )   Compiled with SDL_mixer version: 1.2.6
( )   Running with SDL_mixer version: 1.2.6
( )   Opening audio device with frequency: 22050Hz, format: S16LSB, channels: 2, chunksize: 2048   [OK]
( )   Audio device opened 1 times  with parameters frequency: 22050Hz, format: S16LSB, channels: 2
( )   Using audiodriver: dsound
( )   Number of audio channels allocated 8
( ) Mixer API initialized succesfully
( )
( ) Creating Direct3D device
( ) Creating Direct3D device [OK]
( ) Can't load solution: D:/DOCUME~1/GUMMIK~1/MYDOCU~1/Crayon Physics Deluxe/My Solutions/Apple Tree - 090109-0959.xml, because it's of too old verion
<!> Couldn't load image (data/gfx/crayon_brush_01.png), because D3DXGetImageInfoFromFile failed.
<!> Couldn't load image (data/gfx/crayon_brush_02.png), because D3DXGetImageInfoFromFile failed.
<!> Couldn't load image (data/gfx/ui/ainmenu_text_background.png), because D3DXGetImageInfoFromFile failed.
<!> Couldn't load image (data/gfx/ui/ainmenu_text_background.png), because D3DXGetImageInfoFromFile failed.
<!> Couldn't load image (data/gfx/ui/ainmenu_text_background.png), because D3DXGetImageInfoFromFile failed.
<!> Couldn't load image (data/gfx/ui/ainmenu_text_background.png), because D3DXGetImageInfoFromFile failed.
<!> Couldn't load image (data/gfx/ui/ainmenu_text_background.png), because D3DXGetImageInfoFromFile failed.
<!> Error the screen mode is not available
<!> Resolution: 1024, 768 @ 0
<!> Flags: 268435456
( ) Recreating Direct3D device
( ) Direct3D device reset [OK]
<!> Could not load effect-file  data/sfx/hit_001.wav
<!> SDL_Mixer says: Mix_LoadWAV_RW with NULL src
<!> CTextureManager unreleased garbage!
<!>   data/gfx/crayon_brush_03.png   1, 1
<!>   data/gfx/crayon_brush_04.png   1, 1
<!>   data/gfx/crayon_brush_05.png   1, 1
<!>   data/gfx/crayon_brush_06.png   1, 1
<!>   data/gfx/title_fader_00.png   1, 1
<!>   data/gfx/title_fader_01.png   1, 1
<!>   data/gfx/title_fader_02.png   1, 1
<!>   data/gfx/title_fader_03.png   1, 1
<!>   data/gfx/title_fader_04.png   1, 1
<!>   data/gfx/title_fader_05.png   1, 1
<!>   data/gfx/title_fader_06.png   1, 1
<!>   data/gfx/title_fader_07.png   1, 1
( ) GfxShutDown complete

 

Edit: Nevermind I reinstalled Direct X 9.0c and that seemed to worked but I ended up having to apply the D3D fix since I ended up with missing graphics for some odd reason.
« Last Edit: August 27, 2011, 06:38:42 AM by DCT » Logged

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