# Knock the Monster - Release 1

A Jam game by Erik Svedäng and Petri Purho
Check Knock the Monster's website for new releases and other info.

## Instructions

Your girlfriend is dead and the Gods say that to bring her back you have to knock over dozens of Monsters.
The goal is to knock over the green monster with the 16-ton weight. You can draw chains and if the boulder hits the end of a chain it will get attached to it.
Draw chains with your mouse. Right clicking will remove chains. To start the simulation click on Start button (or press space).
Once the simulation is running you can cut chains by clicking at them.

## Trouble shootting

If you have problems getting the game to run I'd suggest on installing the newest DirectX 9.0c drivers and making sure you have .Net Framework 2.0 installed.

## Credits

Game by:
Erik Svedäng
Petri Purho
Music: Martinibomb and the Coconut Monkeyrocket - Munster Beat!
Sound Effects: anvil_strike_1.ogg - anvil_strike_8.oggare from Sample package "Industrial_Percussion" by l0calh05t.
chained_up.ogg is from cadenas.wav by plagasul.
click_ok.wav is from click 1 d.wav by TicTacShutUp and
click_deny.wav is sampled from click 1 off click.wav by TicTacShutUp.
Sound effects are lisenced under the Creative Commons Sampling Plus 1.0 License.
The game uses Erin Catto's Box2D physics engine.
Inspiration source: Experimental Gameplay Project.
Knock the Monster uses: SDL and SDL_Mixer.