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	<title>Comments on: Postmortem: Slimy Pete&#8217;s Singles Bar; Or What I Learned From Making A Bad Game With Pretty Graphics</title>
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	<link>http://www.kloonigames.com/blog/postmortems/slimy-pete</link>
	<description>Monthly Experimental Games</description>
	<pubDate>Mon,  6 Oct 2008 21:07:16 +0000</pubDate>
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		<title>By: Games To Play Now</title>
		<link>http://www.kloonigames.com/blog/postmortems/slimy-pete#comment-242</link>
		<dc:creator>Games To Play Now</dc:creator>
		<pubDate>Sat, 07 Apr 2007 06:44:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.kloonigames.com/blog/?p=21#comment-242</guid>
		<description>&lt;strong&gt;Markus...&lt;/strong&gt;

It was quite useful reading, found some interesting details about this topic. Thanks....</description>
		<content:encoded><![CDATA[<p><strong>Markus&#8230;</strong></p>
<p>It was quite useful reading, found some interesting details about this topic. Thanks&#8230;.</p>
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		<title>By: We make the cops look dumb&#8230; &#187; Blog Archive &#187; Kloonigames</title>
		<link>http://www.kloonigames.com/blog/postmortems/slimy-pete#comment-237</link>
		<dc:creator>We make the cops look dumb&#8230; &#187; Blog Archive &#187; Kloonigames</dc:creator>
		<pubDate>Tue, 07 Nov 2006 01:56:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.kloonigames.com/blog/?p=21#comment-237</guid>
		<description>[...] The post which captured my attention the most though, and really why I&#8217;m making a note here - is the wonderful postmortem for Slimey Petes Singles Bar, the second of the three games - entitled Slimey Petes Singles Bar; or what I learned from making a bad game with pretty graphics. I think its a lesson we all learn somewhere down the line (with or without the pretty graphics part, skill depending) and Petri Purho makes some great points in the &#8220;what went wrong&#8221; section that should be required reading to an awful lot of people out there, both Indie and Commercial developers alike. [...]</description>
		<content:encoded><![CDATA[<p>[...] The post which captured my attention the most though, and really why I&#8217;m making a note here - is the wonderful postmortem for Slimey Petes Singles Bar, the second of the three games - entitled Slimey Petes Singles Bar; or what I learned from making a bad game with pretty graphics. I think its a lesson we all learn somewhere down the line (with or without the pretty graphics part, skill depending) and Petri Purho makes some great points in the &#8220;what went wrong&#8221; section that should be required reading to an awful lot of people out there, both Indie and Commercial developers alike. [...]</p>
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