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	<title>Comments on: Postmortem: Cacodemon&#8217;s Barbecue Party in Hell</title>
	<atom:link href="http://www.kloonigames.com/blog/postmortems/post-cacodemon/feed" rel="self" type="application/rss+xml" />
	<link>http://www.kloonigames.com/blog/postmortems/post-cacodemon</link>
	<description>Monthly Experimental Games</description>
	<pubDate>Mon, 15 Mar 2010 14:44:18 +0000</pubDate>
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		<item>
		<title>By: العاب بنات</title>
		<link>http://www.kloonigames.com/blog/postmortems/post-cacodemon#comment-112246</link>
		<dc:creator>العاب بنات</dc:creator>
		<pubDate>Fri, 26 Feb 2010 23:35:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.kloonigames.com/blog/?p=30#comment-112246</guid>
		<description>Thanks . That is really an excellent post .</description>
		<content:encoded><![CDATA[<p>Thanks . That is really an excellent post .</p>
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		<title>By: Roman Alberto</title>
		<link>http://www.kloonigames.com/blog/postmortems/post-cacodemon#comment-968</link>
		<dc:creator>Roman Alberto</dc:creator>
		<pubDate>Mon, 02 Apr 2007 02:04:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.kloonigames.com/blog/?p=30#comment-968</guid>
		<description>nice site</description>
		<content:encoded><![CDATA[<p>nice site</p>
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		<title>By: petri.purho</title>
		<link>http://www.kloonigames.com/blog/postmortems/post-cacodemon#comment-967</link>
		<dc:creator>petri.purho</dc:creator>
		<pubDate>Fri, 12 Jan 2007 15:12:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.kloonigames.com/blog/?p=30#comment-967</guid>
		<description>It might be SDL_rotozoom, but it should really be that slow. I know that software is pretty slow when compared to hardware accelerated 2d graphics, but I don't that thats the reason why it lags.

I suspect it's because of my poorly done resource handling. I change the image of the kitten when it spins at a certain speed and every time I change it I load it from the hard drive. I know that this extremely stupid way of doing it, but at the time of the development my engine didn't support caching of the resources. At this moment there's a interface for doing the caching, but it doesn't have the implementation yet. I'm working at it :)

I'll try to get that fixed on the next version of Cacodemon, which I'm also working at the moment. And thanks for the bug report :)</description>
		<content:encoded><![CDATA[<p>It might be SDL_rotozoom, but it should really be that slow. I know that software is pretty slow when compared to hardware accelerated 2d graphics, but I don&#8217;t that thats the reason why it lags.</p>
<p>I suspect it&#8217;s because of my poorly done resource handling. I change the image of the kitten when it spins at a certain speed and every time I change it I load it from the hard drive. I know that this extremely stupid way of doing it, but at the time of the development my engine didn&#8217;t support caching of the resources. At this moment there&#8217;s a interface for doing the caching, but it doesn&#8217;t have the implementation yet. I&#8217;m working at it <img src='http://www.kloonigames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
I&#8217;ll try to get that fixed on the next version of Cacodemon, which I&#8217;m also working at the moment. And thanks for the bug report <img src='http://www.kloonigames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Decipher</title>
		<link>http://www.kloonigames.com/blog/postmortems/post-cacodemon#comment-966</link>
		<dc:creator>Decipher</dc:creator>
		<pubDate>Fri, 12 Jan 2007 13:22:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.kloonigames.com/blog/?p=30#comment-966</guid>
		<description>Well as you told it exactly lags from time to time. And I think I also find something. I remarked that when the kitten spins it gets even slower and that has nothing to do with your code but the SDL_rotozoom's code. Well I have used SDL a lot but am not that familiar with SDL_rotozoom, and I pretty much think that &#60; SDL_ Series &#62; suck; I prefer to use my own engine. Well that's it and yeah test build works &#60; almost &#62; perfect :P.

Oh, finally, you'd be one great game developer 'cause you pay attention to feedbacks ;)</description>
		<content:encoded><![CDATA[<p>Well as you told it exactly lags from time to time. And I think I also find something. I remarked that when the kitten spins it gets even slower and that has nothing to do with your code but the SDL_rotozoom&#8217;s code. Well I have used SDL a lot but am not that familiar with SDL_rotozoom, and I pretty much think that &lt; SDL_ Series &gt; suck; I prefer to use my own engine. Well that&#8217;s it and yeah test build works &lt; almost &gt; perfect :P.</p>
<p>Oh, finally, you&#8217;d be one great game developer &#8217;cause you pay attention to feedbacks <img src='http://www.kloonigames.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p>
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		<title>By: petri.purho</title>
		<link>http://www.kloonigames.com/blog/postmortems/post-cacodemon#comment-965</link>
		<dc:creator>petri.purho</dc:creator>
		<pubDate>Thu, 11 Jan 2007 21:17:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.kloonigames.com/blog/?p=30#comment-965</guid>
		<description>Ok here's a test build for you to test if it speeds up the game:
&lt;a href="http://www.kloonigames.com/temp/cacodemon_testb.zip" rel="nofollow"&gt;http://www.kloonigames.com/temp/cacodemon_testb.zip&lt;/a&gt;

I came up with a theory that could explain why cacodemon lags on your computer, but it isn't fixed on this build :) Does the game run smoothly for a while or does it suffer constantly from a bad performance. In other words is it
laggish all the time or just from time to time?

If it lags from time to time, then I might know the reason...</description>
		<content:encoded><![CDATA[<p>Ok here&#8217;s a test build for you to test if it speeds up the game:<br />
<a href="http://www.kloonigames.com/temp/cacodemon_testb.zip" rel="nofollow">http://www.kloonigames.com/temp/cacodemon_testb.zip</a></p>
<p>I came up with a theory that could explain why cacodemon lags on your computer, but it isn&#8217;t fixed on this build <img src='http://www.kloonigames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> Does the game run smoothly for a while or does it suffer constantly from a bad performance. In other words is it<br />
laggish all the time or just from time to time?</p>
<p>If it lags from time to time, then I might know the reason&#8230;</p>
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