Experimental Gameplay Project is Back!

July 8th, 2009

Experimental Gameplay Project is Back

The project that inspired me to start Kloonigames is back in a new modified format… And I’m part of it \o/

Experimental Gameplay Project was originally a semester long crunch to crank out 50 experimental games (one every week). And it had a profound impact on me. I was blown away after seeing the games that these guys had managed to do in such a small time frames. I discarded my old spend-a-few-years-on-your-freeware-game habits and started Kloonigames and decided that I would try to crank out a new game every month. And that turned out to be a way better idea than I could ever have imagined.

I’m honored to be part of this and so horribly shamed that my first assignment is late. I have my reasons but luckily Shalin is slacking off too :) But my unexperimental shooter should be done today or tomorrow. In mean while you can go and test out the already released games by Allan Blomquist, Kyle Gray and Kyle Gabler.

Version 3.0 of Experimental Gameplay Project is bit different from the previous ones. The main idea now is to hold a friendly monthly prototyping competition amongst our selves. Which means that I’ll be (hopefully) creating a prototype every month, which means that monthly games will be back on this site well… But more about that later. Now I should go and start coding my game… But first I’ll play a little Spelunky to get inspiration… NO! I should code first and then reward myself with Spelunky… But on the other hand I did update the blog so I should reward myself now. Snakes beware, here I come.

Blueberry Garden is here

June 10th, 2009

Blueberry Garden is here

Erik Svedäng’s beautiful game Blueberry Garden has just been released on Steam. Go buy it. Now. It’s only $5.00, so it’s a steal.

Blueberry Garden won the Independent Games Festival Grand Prize 2009 at GDC and I had the pleasure of giving away the award to Erik. I was literally jumping up and down of joy when I heard (before the show) that Blueberry Garden had won.

It’s a bit hard to describe Blueberry Garden if you haven’t played it. The experience of soaring through the skies, exploring the beautiful outdoor world all accompanied by the beautiful piano music by Daduk is just (for the lack of an better word) awesome. It’s an exploration platformer game, little in the vein of Knytt, but not really. The best description that I’ve read was by Michael Rose, when he wrote that “Blueberry Garden is like the Moomins as a computer game (minus the dodgey theme tune)”. Btw. Go and read the rest of Michael’s review.

Anyhow big Congrats to Erik for finally releasing Blueberry Garden. And in case you missed here’s the link to the Steam page.

P.S. In case you enjoy Blueberry Garden, spread the word, blog about it, YouTwitFace about it. Let people know, since indie’s don’t really have the luxury of a gigantic marketing budget so the only way to spread the news is word of mouth.

Crayon Physics Deluxe on Steam

May 8th, 2009

crayon physics on steam!
Crayon Physics Deluxe is now available at Steam for 19.99$.

In other news I’ll try to keep this blog updated and start doing monthly games again. I’ve actually done few games but I haven’t released them yet for various reasons. The biggest reason being that I don’t think they are that great games :(

4′33″ Visualizer

February 17th, 2009

4 Minutes and 33 Seconds of Uniqueness Visualized

Jonathan Basseri created a visualizer for 4 Minutes and 33 Seconds of Uniqueness. It’s pretty awesome and interesting to watch. There’s all kinds of drama involved with the game.

http://acmserver.cs.ucr.edu/~jbasseri/4_33.htm

4 Minutes and 33 Seconds of Uniqueness

February 2nd, 2009

I’m not sure if I’m ready to start doing monthly games again so this is not a promise that there will be a new game on March 1.

This is a game that I created at Nordic Game Jam (during the last day in couple of hours). It’s an experimental art game, that is so going to win the 2010’s IGF award for innovation (Edmund! You better watch out).

The theme of the Nordic Game Jam was

As long as we have each other, we’ll never run out of problems

Additional restrictions included:

  • Game session has to last 5 minutes
  • Choose one: Developing, Trapped, Falsified
  • The game has to language independent

The game won the Innovation award at the Nordic Game Jam!

4 Minutes and 33 Seconds of Uniqueness

4 Minutes 33 Seconds of Uniqueness shot 4 Minutes 33 Seconds of Uniqueness shot 4 Minutes 33 Seconds of Uniqueness shot

Download

4mins33secs.zip (0.4 Mb) (release 1)

Instructions

This section contains SPOILERS (explains what the game is about).

You’ll win the game if you’re the only one playing the game at the moment in the world. The game checks over the internet if there are other people playing it at the moment and it’ll kill the game if someone else is playing it. You have to play the game for 4 minutes and 33 seconds.

It’s an exploration to what actually defines a game. You can win or fail in the game, but there is no user input or interactivity of any kind. I was tempted to leave the graphics out completely, but I figured that the white progress bar is abstract enough.

Credits

Game Design, Code & Gfx: Petri Purho
Inspiration and Music: John Cage
Design: Heather Kelley
Design: Jonatan Söderström