If you’ve bought Crayon Physics Deluxe from www.crayonphysics.com you can now download the game for Mac and Linux as well. Go to www.crayonphysics.com to get your download link.
Also there’s a new PC version. The new version is numbered 55. And there are bunch of small changes. Nothing radical, but few bug fixes and improvements. Biggest change has been that the game now uses OpenGL instead of DirectX. Which means that you’ll probably won’t see any kind of actual change in the game. Unless the OpenGL implementation breaks the game for you. Which might happen… If that happens I’m sorry. The demo on the site is based on the older DirectX version so it’s not a good way to test if the actual game works on your system. We’re working on getting the demos up to date and on the site. Also we’re working on getting the demo for the other platforms as well.
For the Mac and Linux builds I have to thank Dennis Belfrage, Jani Hast, Ryan C. Gordon and the Humble Indie Bundle team.
Edit August 3th 2011 We updated both the Mac and Linux builds. Mac version should now finally work on the 10.5.8 and Linux version should now have fewer depencies. You can download the new version from our site or from Humble Bundle.
You can now go and pay what ever you want to get Crayon Physics Deluxe, Cogs, VVVVVV, Hammerfight and And Yet It Moves for PC, Mac or Linux. You can also give a portion or all of your money to charities.
This also means that Crayon Physics Deluxe is now (finally) available for Mac and Linux. But more about that later…
A while back I experimented with the idea of rendering pixel art using post it notes. That game was pretty bad, but the idea of rendering pixel art in interesting ways was pretty neat. Inspired by past experiences and this painting by tubbypaws I decided to test out if I could render pixels to look like they were painted. The results were surprisingly good, so I crafted a smallish game around that. A big chunk of the game was made at Karlshamn game jam with Martin and Niklas.
I made a small game about cutting stuff. It started out as a tech test for a completely different game. I ended up polishing up the test and creating some levels to it and now it’s a “real” game. And by real I mean as real as a quick and dirty prototype that was created in few days can be.
Dennis will probably compile the OS X version for you mac people out there, and we could technically put the game out for the iPhone as well.
Hi, my name is Petri and this blog used to be about the 7-day games that I created every month. Long time ago, I released my first real game: Crayon
Physics Deluxe