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By: Games and Art, Pt. 3: The Early 2000′s | The Daily Geekette https://www.kloonigames.com/blog/general/the-marriage-released#comment-621851 Wed, 18 Jun 2014 21:02:52 +0000 https://www.kloonigames.com/blog/?p=38#comment-621851 […] Chen based the idea for the mechanics of flOw on the psychological concept of the same name, which Chen defined as “a mental state where a human being is totally engaged in an activity he is doing, where he is so involved that he loses track of time and space.” Thus, Chen sought to eliminate all distractions that would detract from the player’s immersive experience – there isn’t even a way to die. flOw’s simplistic mechanics are mirrored in its clean visuals and sound. The few chords that play are rich and haunting, and the small sea creature that you control moves smoothly through a pulsing ocean environment inhabited only by other small creatures. It was a game that once again successfully and logically combined mechanics and visuals to create a compelling experience. Rod Humble’s experimental game, “The Marriage” […]

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