Comments on: Cacodemon’s Score Mechanisms https://www.kloonigames.com/blog/general/cacos_score_mechanisms Experimental Games Wed, 06 Dec 2017 14:55:08 +0000 hourly 1 https://wordpress.org/?v=4.9.1 By: Chris Moore https://www.kloonigames.com/blog/general/cacos_score_mechanisms#comment-11680 Fri, 18 Apr 2008 00:21:30 +0000 https://www.kloonigames.com/blog/?p=31#comment-11680 By the way – wouldn’t it make more sense to have 9 lives? That’s what cats are said to have.

]]>
By: Chris Moore https://www.kloonigames.com/blog/general/cacos_score_mechanisms#comment-11679 Fri, 18 Apr 2008 00:20:54 +0000 https://www.kloonigames.com/blog/?p=31#comment-11679 Playing test3 (with the multiplier) I’ve found it quite fun to try to minimise my score, while still cooking all 10 kittens. It makes for a different style of play entirely, trying not to damage the delicate kitten meat by spinning it too fast, or hitting it against the walls too hard. I guess the lowest possible score is slightly over (1 + 2 + … + 10) * 500 = 55*500 = 27,500, but the lowest I’ve managed so far is 107,450 due to some huge bonus on cooking the last kitten.

]]>
By: Chris Moore https://www.kloonigames.com/blog/general/cacos_score_mechanisms#comment-11413 Tue, 15 Apr 2008 21:22:42 +0000 https://www.kloonigames.com/blog/?p=31#comment-11413 I’m not sure about the multiplier system (test3). Withholding points until I put the kitten into the oven may seem harsh, but it only punishes me by taking away the points I would have made on that one kitten. The multiplier system, on the other hand, takes away the whole multiplier. So when I’m on the 7th kitten, with a multiplier of 7, I’m not going to be taking any risks. I’m going to stick that kitten in the oven as soon as I can, rather than enjoying taking him for a spin first, because otherwise I lose my multiplier!

Interestingly, while I was struggling to reach 100k in test1, my first play of test3 I scored 1.9 million. I think this was a result of the punishment being so much stronger in test3 – strong enough that I didn’t want to incur it, and so minimised my spinning, whereas in test1 I generally kept spinning until I lost the kitten (scoring 0 on most kittens).

]]>
By: petri.purho https://www.kloonigames.com/blog/general/cacos_score_mechanisms#comment-990 Sun, 04 Feb 2007 21:44:33 +0000 https://www.kloonigames.com/blog/?p=31#comment-990 @Wunderbear: That’s not a bad idea, that could work. Damn. Too many new scoring mechanism ideas. I really can’t ever get over the cacodemons scoring mechanism.

Only problem I see (this is pure speculation) is that there is no real punishment for dropping a kitten. So what you’d do is spin a kitten until your happy with the score and then throw it into the oven. If you fucked up, then you just start again. But this is pure theory talk. I should try it out and see how it works.

]]>
By: Wunderbear https://www.kloonigames.com/blog/general/cacos_score_mechanisms#comment-989 Sun, 04 Feb 2007 12:49:31 +0000 https://www.kloonigames.com/blog/?p=31#comment-989 Hi there! I like this game (and Pluto Strikes back) very much, they’re very nifty!

However, I do think that the scoring system could be rejigged. Reading Jason’s post, about the not losing kitties if you put them in the oven, gave me an idea for a better scoring system. What about:

If you manage to spin the kitty and then put it in the oven, you get all the points, but dropping it means you don’t get any points from the spinning. So the Punisher scoring system. BUT:
If you do drop a kitty into the fires of hell and not the oven, you don’t get the points BUT you also don’t lose that kitty. So you decrease the number of kitties by putting them in the oven.

Would that work?

]]>