Comments on: Cacodemon Test Builds https://www.kloonigames.com/blog/general/cacodemon-test-builds Experimental Games Wed, 06 Dec 2017 14:55:08 +0000 hourly 1 https://wordpress.org/?v=4.9.1 By: Kloonigames » Blog Archive » Cacodemon’s Score Mechanisms https://www.kloonigames.com/blog/general/cacodemon-test-builds#comment-894 Wed, 17 Jan 2007 20:58:07 +0000 https://www.kloonigames.com/blog/?p=28#comment-894 […] There are few things I never seem to get over with. One of them is the Cacodemon’s score mechanism (previous post on the subject) and the other one is Buffy the Vampire Slayer (I started rewatching the season one again). […]

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By: petri.purho https://www.kloonigames.com/blog/general/cacodemon-test-builds#comment-893 Tue, 02 Jan 2007 21:20:10 +0000 https://www.kloonigames.com/blog/?p=28#comment-893 @Scott: Big thanks for your for comments. It was really helpful. I suspected that the new test versions where a bit frustrating for the beginners, so thanks for clearing that out for me. That was the reason why I decided to go with the more loose scoring scheme on the original release.

There’s also the alternative scoring system where every time you would throw a kitten into the oven you would increase your score multiplier, but if you dropped a kitten the score multiplier would drop back to 1. That could be user friendly enough for the new players and challenging enough for the experts.

I originally intended creating the horizontal position indicators, but I quickly realized that you don’t really need them and playing without them was a bit more challenging.

I’m very happy to hear that your girlfriend liked Pluto and Cacodemon. I thinks it’s always the best compliment to hear, that someone who doesn’t normally enjoy video games plays your game and likes it. So thanks for the nice compliment. And big thanks for taking the time to test the games and write the comments.

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By: Scott https://www.kloonigames.com/blog/general/cacodemon-test-builds#comment-892 Sun, 31 Dec 2006 23:43:00 +0000 https://www.kloonigames.com/blog/?p=28#comment-892 Also if the demon is over the score when the game ends, you can’t tell what your final score was. Maybe the score should pop up in the center at the end?

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By: Scott https://www.kloonigames.com/blog/general/cacodemon-test-builds#comment-891 Sun, 31 Dec 2006 23:21:47 +0000 https://www.kloonigames.com/blog/?p=28#comment-891 Just tried the game for the first time. Seems nice but I found the two new test versions a little frustrating (for a beginner at least). A few games of zero score in a row can be pretty demoralizing. I never had multiple kittens drop so I can’t comment on that (I guess that also gives an indication of my skill level). I wonder if the oven could give some large bonus like two or three times whatever you had gotten on that kitten so far. Maybe that would reinforce the oven part while not punishing beginners too much. Also perhaps you would only lose kittens when you dropped them? More of a hell’s McDonald’s theme where the boss gets angry if Cacodemon wastes too many. I guess that could make the game pretty long for experts though.

Could there be some sort of horizontal position indicator when the kitten flies off the top of the screen? Unless it’s your idea to punish people for letting the kitten get out of control which is good too.

Anyway it was a fun game but not quite as catchy as Pluto Strikes Back. The girlfriend (who doesn’t like video games) liked your games because she “didn’t have to click” and I guess the simple game play and catchy scoring pop-ups. Pluto was her favorite too.

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By: bigbossSNK https://www.kloonigames.com/blog/general/cacodemon-test-builds#comment-890 Fri, 22 Dec 2006 08:39:12 +0000 https://www.kloonigames.com/blog/?p=28#comment-890 Woohoo! I posted on the site again! Woohoo!
*runs around all excited like Homer Simpson spotting a blue car*

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