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	<title>Comments on: Another Bunch of Articles About Rapid Game Prototyping</title>
	<atom:link href="http://www.kloonigames.com/blog/general/another-bunch-of-articles-about-rapid-game-prototyping/feed" rel="self" type="application/rss+xml" />
	<link>http://www.kloonigames.com/blog/general/another-bunch-of-articles-about-rapid-game-prototyping</link>
	<description>Monthly Experimental Games</description>
	<pubDate>Sat, 13 Mar 2010 19:06:03 +0000</pubDate>
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		<item>
		<title>By: العاب بنات</title>
		<link>http://www.kloonigames.com/blog/general/another-bunch-of-articles-about-rapid-game-prototyping#comment-112219</link>
		<dc:creator>العاب بنات</dc:creator>
		<pubDate>Fri, 26 Feb 2010 22:32:43 +0000</pubDate>
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		<description>Nice article. One of the more creative articles I have read recently .</description>
		<content:encoded><![CDATA[<p>Nice article. One of the more creative articles I have read recently .</p>
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		<title>By: pinkieliz</title>
		<link>http://www.kloonigames.com/blog/general/another-bunch-of-articles-about-rapid-game-prototyping#comment-90267</link>
		<dc:creator>pinkieliz</dc:creator>
		<pubDate>Sat, 31 Oct 2009 14:58:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.kloonigames.com/blog/?p=23#comment-90267</guid>
		<description>Nice joke!   Why wouldn't the dishwasher's gloves fit? Because he had Dishpan Hands! 
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          --/ &lt;a href="http://ciagra.viacra.info/site_map.html" rel="nofollow"&gt;ciagra buy generic&lt;/a&gt; /--</description>
		<content:encoded><![CDATA[<p>Nice joke!   Why wouldn&#8217;t the dishwasher&#8217;s gloves fit? Because he had Dishpan Hands!<br />
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          &#8211;/ <a href="http://ciagra.viacra.info/site_map.html" rel="nofollow">ciagra buy generic</a> /&#8211;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: XRumerKKHHH</title>
		<link>http://www.kloonigames.com/blog/general/another-bunch-of-articles-about-rapid-game-prototyping#comment-54935</link>
		<dc:creator>XRumerKKHHH</dc:creator>
		<pubDate>Fri, 27 Mar 2009 02:17:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.kloonigames.com/blog/?p=23#comment-54935</guid>
		<description>Hello!
Its XRumer bot :)
Where is my beer?!</description>
		<content:encoded><![CDATA[<p>Hello!</p>
<p>Its XRumer bot <img src='http://www.kloonigames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Where is my beer?!</p>
]]></content:encoded>
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	<item>
		<title>By: zzzdude</title>
		<link>http://www.kloonigames.com/blog/general/another-bunch-of-articles-about-rapid-game-prototyping#comment-3035</link>
		<dc:creator>zzzdude</dc:creator>
		<pubDate>Tue, 12 Feb 2008 10:52:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.kloonigames.com/blog/?p=23#comment-3035</guid>
		<description>Um, what?</description>
		<content:encoded><![CDATA[<p>Um, what?</p>
]]></content:encoded>
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	<item>
		<title>By: petri.purho</title>
		<link>http://www.kloonigames.com/blog/general/another-bunch-of-articles-about-rapid-game-prototyping#comment-501</link>
		<dc:creator>petri.purho</dc:creator>
		<pubDate>Sat, 17 Mar 2007 19:42:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.kloonigames.com/blog/?p=23#comment-501</guid>
		<description>Thanks Nikita, for the tips. The game night idea was great. I've actually been using that every once in a while. When we get together with bunch of friends to play "some real games", I usually harsh everybody with a new early prototype of game I've been creating.  I really haven't being doing that much of paper prototyping so I don't have that much experience in testing them. But for the electric counter parts of paper prototyping a great way to find an test audience is to release them on the internet. There are couple of game development related forums, where you can find an audience for pretty much any prototype. And of course there's always the &lt;a href="http://experimentalgameplay.com" rel="nofollow"&gt;experimentalgameplay.com&lt;/a&gt;, where you can exhibit even wackier ideas.</description>
		<content:encoded><![CDATA[<p>Thanks Nikita, for the tips. The game night idea was great. I&#8217;ve actually been using that every once in a while. When we get together with bunch of friends to play &#8220;some real games&#8221;, I usually harsh everybody with a new early prototype of game I&#8217;ve been creating.  I really haven&#8217;t being doing that much of paper prototyping so I don&#8217;t have that much experience in testing them. But for the electric counter parts of paper prototyping a great way to find an test audience is to release them on the internet. There are couple of game development related forums, where you can find an audience for pretty much any prototype. And of course there&#8217;s always the <a href="http://experimentalgameplay.com" rel="nofollow">experimentalgameplay.com</a>, where you can exhibit even wackier ideas.</p>
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