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<channel>
	<title>Kloonigames</title>
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	<link>http://www.kloonigames.com/blog</link>
	<description>Monthly Experimental Games</description>
	<pubDate>Thu, 01 Sep 2011 12:34:59 +0000</pubDate>
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			<item>
		<title>Lecture: Why Being Poor and Having No Budget is Good For Making Games</title>
		<link>http://www.kloonigames.com/blog/lectures/lecture-why-being-poor-and-having-no-budget-is-good-for-making-games</link>
		<comments>http://www.kloonigames.com/blog/lectures/lecture-why-being-poor-and-having-no-budget-is-good-for-making-games#comments</comments>
		<pubDate>Thu, 01 Sep 2011 12:34:59 +0000</pubDate>
		<dc:creator>petri.purho</dc:creator>
		
		<category><![CDATA[Lectures]]></category>

		<category><![CDATA[adam saltsman]]></category>

		<category><![CDATA[assembly]]></category>

		<category><![CDATA[assembly 2011]]></category>

		<category><![CDATA[canabalt]]></category>

		<category><![CDATA[copenhagen game collective]]></category>

		<category><![CDATA[daniel remar]]></category>

		<category><![CDATA[farbs]]></category>

		<category><![CDATA[hero core]]></category>

		<category><![CDATA[indie games]]></category>

		<category><![CDATA[jason rohrer]]></category>

		<category><![CDATA[johann sebastian joust]]></category>

		<category><![CDATA[lecture]]></category>

		<category><![CDATA[Loren Schmidt]]></category>

		<category><![CDATA[Mark Johns]]></category>

		<category><![CDATA[markus persson]]></category>

		<category><![CDATA[minecraft]]></category>

		<category><![CDATA[playpen]]></category>

		<category><![CDATA[robot unicorn attack]]></category>

		<category><![CDATA[sleep is death]]></category>

		<category><![CDATA[star guard]]></category>

		<category><![CDATA[std bits]]></category>

		<category><![CDATA[terry cavanagh]]></category>

		<category><![CDATA[vvvvvv]]></category>

		<guid isPermaLink="false">http://www.kloonigames.com/blog/?p=445</guid>
		<description><![CDATA[I lectured at Assembly 2011 about this idea I had had about why limitations are good for creativity. It&#8217;s more of an idea and I mostly have anecdotal evidence to back it up, but apparently people found it inspirational so here&#8217;s video of it.



Here&#8217;s the list of the games mentioned and links to their sites:

 [...]]]></description>
			<content:encoded><![CDATA[<p>I lectured at Assembly 2011 about this idea I had had about why limitations are good for creativity. It&#8217;s more of an idea and I mostly have anecdotal evidence to back it up, but apparently people found it inspirational so here&#8217;s video of it.</p>
<p><center><br />
<iframe width="520" height="320" src="http://www.youtube.com/embed/iwXFOgNVMww" frameborder="0" allowfullscreen></iframe><br />
</center></p>
<p>Here&#8217;s the list of the games mentioned and links to their sites:</p>
<ul>
<li> Loren Schmidt&#8217;s <a href="http://vacuumflowers.com/star_guard/">Star Guard</a></li>
<li> Mark Johns&#8217; <a href="http://doomlaser.com/stdbits/">stdbits</a></li>
<li> Daniel Remar&#8217;s <a href="http://www.remar.se/daniel/herocore.php">Hero Core</a></li>
<li> Terry Cavanagh&#8217;s <a href="http://thelettervsixtim.es/">VVVVVV</a></li>
<li> Farbs&#8217; <a href="http://playpen.farbs.org/index.php?title=Main_Page">PlayPen</a></li>
<li> Jason Rohrer&#8217;s <a href="http://sleepisdeath.net/">Sleep is Death</a></li>
<li> Markus Persson&#8217;s <a href="http://www.minecraft.net/">Minecraft</a></li>
<li> Copenhagen Game Collective&#8217;s <a href="http://www.copenhagengamecollective.org/johann-sebastian-joust/">Johann Sebastian Joust</a></li>
<li> Adam Saltsman&#8217;s <a href="http://adamatomic.com/canabalt/">Canabalt</a></li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Crayon Physics Deluxe is now available for Mac and Linux</title>
		<link>http://www.kloonigames.com/blog/crayonphysics/crayon-physics-deluxe-is-now-available-for-mac-and-linux</link>
		<comments>http://www.kloonigames.com/blog/crayonphysics/crayon-physics-deluxe-is-now-available-for-mac-and-linux#comments</comments>
		<pubDate>Wed, 27 Jul 2011 14:37:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Crayon
Physics]]></category>

		<category><![CDATA[crayon physics]]></category>

		<category><![CDATA[crayon physics deluxe]]></category>

		<category><![CDATA[crayon update]]></category>

		<category><![CDATA[linux]]></category>

		<category><![CDATA[mac]]></category>

		<category><![CDATA[multiplatform]]></category>

		<guid isPermaLink="false">http://www.kloonigames.com/blog/?p=437</guid>
		<description><![CDATA[
If you&#8217;ve bought Crayon Physics Deluxe from www.crayonphysics.com you can now download the game for Mac and Linux as well. Go to www.crayonphysics.com to get your download link.
Also there&#8217;s a new PC version. The new version is numbered 55. And there are bunch of small changes. Nothing radical, but few bug fixes and improvements. Biggest [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.kloonigames.com/blog/wp-content/uploads/2011/07/crayon_multiplatform.jpg" alt="Crayon Physics Deluxe is now available for Mac and Linux \o/" /><br />
If you&#8217;ve bought Crayon Physics Deluxe from <a href="http://www.crayonphysics.com/">www.crayonphysics.com</a> you can now download the game for Mac and Linux as well. Go to <a href="http://www.crayonphysics.com/">www.crayonphysics.com</a> to get your download link.</p>
<p>Also there&#8217;s a new PC version. The new version is numbered 55. And there are bunch of small changes. Nothing radical, but few bug fixes and improvements. Biggest change has been that the game now uses OpenGL instead of DirectX. Which means that you&#8217;ll probably won&#8217;t see any kind of actual change in the game. Unless the OpenGL implementation breaks the game for you. Which might happen&#8230; If that happens I&#8217;m sorry. The demo on the site is based on the older DirectX version so it&#8217;s not a good way to test if the actual game works on your system. We&#8217;re working on getting the demos up to date and on the site. Also we&#8217;re working on getting the demo for the other platforms as well.</p>
<p>For the Mac and Linux builds I have to thank Dennis Belfrage, Jani Hast, Ryan C. Gordon and the Humble Indie Bundle team. </p>
<p><b>Edit August 3th 2011</b> We updated both the Mac and Linux builds. Mac version should now finally work on the 10.5.8 and Linux version should now have fewer depencies. You can download the new version from our site or from Humble Bundle.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Humble Indie Bundle 3 (with Crayon Physics Deluxe)</title>
		<link>http://www.kloonigames.com/blog/general/humble-indie-bundle-3-with-crayon-physics-deluxe</link>
		<comments>http://www.kloonigames.com/blog/general/humble-indie-bundle-3-with-crayon-physics-deluxe#comments</comments>
		<pubDate>Tue, 26 Jul 2011 17:47:06 +0000</pubDate>
		<dc:creator>petri.purho</dc:creator>
		
		<category><![CDATA[Crayon
Physics]]></category>

		<category><![CDATA[General]]></category>

		<category><![CDATA[indie friends]]></category>

		<category><![CDATA[and yet it moves]]></category>

		<category><![CDATA[cogs]]></category>

		<category><![CDATA[crayon physics]]></category>

		<category><![CDATA[crayon physics deluxe]]></category>

		<category><![CDATA[hammerflight]]></category>

		<category><![CDATA[humble bundle]]></category>

		<category><![CDATA[humble indie bundle]]></category>

		<category><![CDATA[pay what you want]]></category>

		<category><![CDATA[vvvvvv]]></category>

		<guid isPermaLink="false">http://www.kloonigames.com/blog/?p=434</guid>
		<description><![CDATA[
The awesome guys of Wolfire Games have put together another Humble Bundle. And Crayon Physics Deluxe is part of it. 
You can now go and pay what ever you want to get Crayon Physics Deluxe, Cogs, VVVVVV, Hammerfight and And Yet It Moves for PC, Mac or Linux. You can also give a portion or [...]]]></description>
			<content:encoded><![CDATA[<p><center><iframe width="512" height="319" src="http://www.youtube.com/embed/E4c6PWtE9mI" frameborder="0" allowfullscreen></iframe></center></p>
<p>The awesome guys of <a href="http://www.wolfire.com/">Wolfire Games</a> have put together another <a href="http://www.humblebundle.com/">Humble Bundle</a>. And <a href="http://www.crayonphysics.com/">Crayon Physics Deluxe</a> is part of it. </p>
<p>You can now go and <strong>pay what ever you want</strong> to get Crayon Physics Deluxe, <a href="http://www.cogsgame.com/">Cogs</a>, <a href="http://thelettervsixtim.es/">VVVVVV</a>, <a href="http://www.koshutin.com/">Hammerfight</a> and <a href="http://www.andyetitmoves.net/">And Yet It Moves</a> for PC, Mac or Linux. You can also give a portion or all of your money to charities. </p>
<p>This also means that Crayon Physics Deluxe is now (finally) available for Mac and Linux. But more about that later&#8230;</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Maze of Space</title>
		<link>http://www.kloonigames.com/blog/games/mazeofspace</link>
		<comments>http://www.kloonigames.com/blog/games/mazeofspace#comments</comments>
		<pubDate>Tue, 09 Nov 2010 13:50:13 +0000</pubDate>
		<dc:creator>petri.purho</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Jam Games]]></category>

		<category><![CDATA[game jam]]></category>

		<category><![CDATA[grapefrukt]]></category>

		<category><![CDATA[Karlshamn]]></category>

		<category><![CDATA[Karlshamn game jam]]></category>

		<category><![CDATA[Martin Jonasson]]></category>

		<category><![CDATA[Niklas Ström]]></category>

		<category><![CDATA[oddball]]></category>

		<category><![CDATA[oryx]]></category>

		<category><![CDATA[pixel art]]></category>

		<category><![CDATA[post I.T. shooter]]></category>

		<category><![CDATA[prototype]]></category>

		<category><![CDATA[rogue like]]></category>

		<category><![CDATA[rpg]]></category>

		<category><![CDATA[space station]]></category>

		<category><![CDATA[sticky notes shooter]]></category>

		<category><![CDATA[tigsource Assemblee Competition]]></category>

		<guid isPermaLink="false">http://www.kloonigames.com/blog/?p=423</guid>
		<description><![CDATA[
A while back I experimented with the idea of rendering pixel art using post it notes. That game was pretty bad, but the idea of rendering pixel art in interesting ways was pretty neat. Inspired by past experiences and this painting by tubbypaws I decided to test out if I could render pixels to look [...]]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://www.kloonigames.com/download.php?file=mazeofspace_win.zip"><img src="http://www.kloonigames.com/blog/wp-content/uploads/2010/11/maze_of_space_title.jpg" alt="Maze of Space - pixelated adventure"></a></center></p>
<p>A while back I experimented with the idea of rendering pixel art using <a href="http://www.kloonigames.com/blog/games/sticky_notes">post it notes</a>. That game was pretty bad, but the idea of rendering pixel art in interesting ways was pretty neat. Inspired by past experiences and this <a href="http://tubbypaws.blogspot.com/2010/09/warp-pipes-and-waste-disposal-units-are.html">painting by tubbypaws</a> I decided to test out if I could render pixels to look like they were painted. The results were surprisingly good, so I crafted a smallish game around that. A big chunk of the game was made at <a href="http://digitalamedier.bth.se/1/1.0.1.0/49/1/?item=art_art-s1/148&#038;group=/">Karlshamn game jam</a> with Martin and Niklas.</p>
<h3>Maze of Space - Release 1</h3>
<p><a href="http://www.kloonigames.com/blog/wp-content/uploads/2010/11/maze_of_space_shot_01.jpg"><img src="http://www.kloonigames.com/blog/wp-content/uploads/2010/11/maze_of_space_small_01.jpg" alt="Maze of Space shot" border="0" width="145"></a> <a href="http://www.kloonigames.com/blog/wp-content/uploads/2010/11/maze_of_space_shot_02.jpg"><img src="http://www.kloonigames.com/blog/wp-content/uploads/2010/11/maze_of_space_small_02.jpg" alt="Maze of Space shot" border="0" width="145"></a> <a href="http://www.kloonigames.com/blog/wp-content/uploads/2010/11/maze_of_space_shot_03.jpg"><img src="http://www.kloonigames.com/blog/wp-content/uploads/2010/11/maze_of_space_small_03.jpg" alt="Maze of Space shot" border="0" width="145"></a> </p>
<h3>Download</h3>
<p>Newest version:<br />
Windows: <a href="http://www.kloonigames.com/download.php?file=mazeofspace_r1.1_win.zip">MazeOfSpace_r1.1_win.zip (9.0 Mb)</a> (Release 1.1)</p>
<p>The original blog post version:<br />
Windows: <a href="http://www.kloonigames.com/download.php?file=mazeofspace_win.zip">MazeOfSpace_win.zip (9.0 Mb)</a> (Release 1)<br />
Mac: <a href="http://www.kloonigames.com/download.php?file=mazeofspace_mac.zip">MazeOfSpace_mac.zip (10.6 Mb)</a> (Release 1)</p>
<p><b>Instructions</b><br />
A game about killing space monsters.</p>
<p>You&#8217;re trapped on a space station.</p>
<p>[Arrow keys] Move the guy around.<br />
[CTRL] or [Z] Fires your gun.<br />
[ALT] or [X] Strafes.<br />
[I] for inventory.</p>
<p><b>Credits</b><br />
Game Design &amp; Code: Petri Purho ( petri.purho (at) gmail.com )<br />
Random Space Station Generator: <a href="http://www.grapefrukt.com/">Martin Jonasson</a><br />
Additional code &amp; design: Dennis Belfrage<br />
Music: <a href="http://www.finurligaljud.se/">Niklas Ström</a><br />
Sound Effects: Niklas Ström &amp; Petri with SFXR<br />
Pixel Art:<br />
<a href="http://forums.tigsource.com/index.php?topic=8834.0">Oddball&#8217;s small offerings</a> used under the <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License</a>.<br />
And <a href="http://forums.tigsource.com/index.php?topic=8970.0">Oryx - LOFI Fantasy 2D/3D</a> used under the <a href="http://creativecommons.org/licenses/by-nc-nd/3.0/">Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License</a>.</p>
<p>Testing:<br />
Anders Falk<br />
Simon Gustafsson<br />
Olle Lundahl<br />
Kalle Wiren<br />
Harry Lundström<br />
Lemmi<br />
Jonas Svegland</p>
<p>The game is distributed under <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License</a>.</p>
<p>Inspiration source: <a href="http://www.experimentalgameplay.com/">Experimental Gameplay Project</a>!</p>
<p><strong>Edit:</strong> Release 1.1 - Thanks to the feedback I removed the shaking camera and made the movement of the player a bit faster.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Mac version of Cut It</title>
		<link>http://www.kloonigames.com/blog/general/mac-version-of-cut-it</link>
		<comments>http://www.kloonigames.com/blog/general/mac-version-of-cut-it#comments</comments>
		<pubDate>Fri, 02 Jul 2010 13:22:05 +0000</pubDate>
		<dc:creator>petri.purho</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[grapefrukt]]></category>

		<category><![CDATA[mac build]]></category>

		<category><![CDATA[mac release]]></category>

		<category><![CDATA[Martin Jonasson]]></category>

		<category><![CDATA[revenge]]></category>

		<guid isPermaLink="false">http://www.kloonigames.com/blog/?p=419</guid>
		<description><![CDATA[
The mac version of Cut It is out now. You can download it from here:
CutIt_Mac.zip (6.2 Mb)
(Also I fixed the framerate problem in the PC build)
]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://www.kloonigames.com/blog/games/cutit"><img src="http://www.kloonigames.com/blog/wp-content/uploads/2010/07/cutit_mac.jpg" alt="Mac version of Cut It"></a></center></p>
<p>The mac version of <a href="http://www.kloonigames.com/blog/games/cutit">Cut It</a> is out now. You can download it from here:<br />
<a href="http://www.kloonigames.com/download.php?file=cutit_mac.zip">CutIt_Mac.zip (6.2 Mb)</a></p>
<p>(Also I fixed the framerate problem in the PC build)</p>
]]></content:encoded>
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