Archive for the 'General' Category

Kloonigames Season 1 Overview

Tuesday, August 21st, 2007

When I started Kloonigames I promised myself that I’d do monthly games at least for one year. After that I’d decide if I wanted to continue or not. Now that year is almost complete (the birthday party of Kloonigames is 8th of September) and it’s time for me to make the decision. It’s not that difficult decision to make. Of course I to want continue making games. The real question is do I want to continue making them in such a hectic pace. Making a game a month is pretty tough. So I decided that I’ll keep a small break from the game making (two months) and return to the monthly games with a new enthusiasm.

To commemorate the first 12 games I decided to dub them the Season 1 of Kloonigames. That name also cleverly indicates that here will be more games to come.

The Season 2 of Kloonigames will begin in the couple of months, but in between I’ll try to release some updates to season 1 games or do something completely different. Maybe I’ll do a board game or I’ll collaborate with someone or something.

This might a good spot to go over the games, that I’ve created this far. So here they are.

Season 1 overview

Jimmy’s Lost His Marbles
Jimmy's Lost His MarblesOf all of the Kloonigames’ games this one is closest to my heart. Not because it’s the greatest in terms of gameplay, originality or fun, but because it’s the very first one I did. It was so great to notice that I can actually do games in under one week. It totally changed the way I great games and that’s why it has a special place in my heart.

Slimy Pete’s Singles Bar
Slimy Pete's Singles BarDon’t download or play this game. Ever. It’s the worst of the bunch. Sure it has really nice graphics, but the gameplay is so rotten that it’s not fun. It isn’t even especially innovative. This game proved to me that crappy gameplay can’t be replaced with beautiful graphics.

Pluto Strikes Back
Pluto Strikes BackPluto was my first game that I really feel has a great gameplay. Something just clicked with this one. It’s still one my favorite Kloonigames’ games. Definitely worth downloading. Unlike Slimy Pete.


Cacodemon’s Barbecue Party in Hell
Cacodemon's Barbecue Party in HellGame about a Cacodemon and kittens. What else do I have to say. It’s a really fun game for something that was put together in such an extreme time limit. There are some design mistakes and the graphics could surely be much better, but even so it’s still amazingly fun game. And luckily for Cacodemon, it actually found an audience for itself.

Druid Soccer
Druid SoccerI always felt that Druid Soccer never got the attention that it deserved. For me it’s one my games I’ve enjoyed most playing. And some people have told me that all my other games are total crap, but Druid Soccer is really fun. On the other hand there have been people who told me that it’s too simple and there is not much to it. Druid Soccer is definitely one of those games I’d love to do a remake of.

The Truth About Game Development
The Truth About Game DevelopmentTAGD was a hit at the Experimental Gameplay Workshop at GDC 2007. It’s a game that began it’s life as a joke and that got me a little worried about the gameplay. But in the end the gameplay worked out pretty well also.

Moo at the Moon
Moo at the MoonOne the games that was a complete pain to do. Mainly because of an extreme time limitation. Last day of the development I had to change the theme, because I couldn’t do the graphics for the original idea in one day. Also this was one of those games, where the original gameplay mechanism didn’t work at all, which meant I had to come up with something else. For such a hectic development progress the end result is OK.

Forbidden.exe
Forbidden.exeThis one had a really cool idea behind it, but unfortunately I didn’t get the gameplay working as well as I had hoped. And I tried to compensate the sort comings of gameplay by doing a more elaborate story than was necessary. It’s a flawed game and if I had to do it now, I’d do with a completely different approach.

Daydreaming in the Oval Office
This game is as incompetent as it's main characterThis game is as incompetent as it’s main character. Oval Office and Slimy Pete are two worst games I’ve ever created. Even the Divorce is better than this. I don’t know what I was thinking when I was doing this.


Crayon Physics
Crayon PhysicsThe game that caused my monthly traffic to go up ten times. It’s been an amazingly popular game. And I thought it would be one of those games that was just a little fun to play around with.


The Amazing Flying Brothers
The Amazing Flying BrothersI wasn’t so trilled about the initial idea of Flying Brothers. I seriously thought that the game wouldn’t work at all. But I didn’t have any better game ideas, so I went ahead and created an early prototype. And to much of my surprise the game turned out to be pretty fun. Lesson learned: Never discriminate your gameplay ideas (you never know which of them work).

A Tribute to the Rolling Boulder
A Tribute to the Rolling Boulder from Raiders of the Lost ArkMy Assembly 2007 gamedev combo entry. It’s something that I have mixed feeling’s about. Even though lately it’s been getting some nice attention.


So that’s all the games I got done in a year (actually there’s one hidden extra game). At the same time I feel like I’ve accomplished awfully lot and also I feel I haven’t done all that much. Funny.

I’ll do a proper birthday party post after 8th of September, with cake, tears n shit.

Assembly 2007

Wednesday, August 8th, 2007

Summer Assembly 2007 is over and I’m finally returning to my normal sleeping schedule. Assembly has the same effect on your body as a really bad jet-lag.

This year I participated in the gamedev combo with A Tribute to the Rolling Boulder. My first Assembly combo entry ever. And here are the top 5 of asm gamedev combo:

1   2844p   Centripetality by Aroppuu, huamn, juhovh
2   2334p   Zompie by Fingersoft
3   2099p   Cinnamon Beats by tAAt 2007
4   2089p   A Tribute to the Rolling Boulder by Kloonigames
5   1974p   Sylph Wind by Pieslice Productions

As you can see I was fourth. I lost by mere 10 points to Cinnamon Beats by tAAt / Secret Exit / Skinflake. It’s a bit of a shame, but I’m happy that Cinnamon Beats got the prize because it’s much better and more innovative game than Rolling Boulder. You should actually download the game and try it out (You can download it from pouet.net).

Btw. I own a big thanks to Jetro Lauha (who is the other guy behind Cinnamon Beats) for making my Assembly gamedev presentation video (which unfortunately wasn’t shown on the big screen). And I’m not praising his game because he made my presentation video, but because it’s actually a great game. I hope Jetro and Jani continue the development of Cinnamon Beats.

And my congrats to Aroppuu, juhovh and huamn for winning the competition. And congrats to the guys of Fingersoft for the silver medal. I’m sure next year, we’ll have an even more fierce competition.

And now for some completely random links. This has nothing to do with Assembly what so ever, but it has something to do with Rolling Boulder. During the weekend I bumped into this youtube video. It demonstrates how to “cheat” in Rolling Boulder. It’s actually pretty fun to watch, but I recommend testing the game before watching this über technique. I found the video from fun-motion’s forums (thanks to Amynue for sharing his technique with us).

Even More Crayon Physics’ Levels

Thursday, July 5th, 2007

This week was supposed to be No-Crayon-Physics-Posts week, but apparently that’s just impossible.

Just today I received seven new levels to Crayon Physics. And here there are.

Screenshot of Tracy's great level pack
First off all we have a great level pack from Tracy. The level pack includes three new levels and a new end level. The levels are very much in the style of the original game (just check out screenshot). The level pack can be downloaded from here.


Screenshot of logr's newest level
Then we have the Bros level pack from the veteran Crayon Physics level designer: logr. The level pack includes two new levels, very much in the style of Super Mario World. The level pack can be downloaded from here, but it requires a bit more engineering to get working.

Edit 6/6/2007: logr just released another level, called horizontal. It’s pretty cool and original. And turning your monitor 90 degrees helps a lot in completing the level. Horizontal can be downloaded from here.

Screenshot of Ichabod's Donkey Kong level
And also Ichabod has created a new level for the game (his previous level being the blackboard -level). The new one is in the style of Donkey Kong and the object of the level is to get the barrel (ball) to hit Mario (star). Very clever. You can download Ichabod’s newest level from here.


Screenshot of Jak's Crayon Physics total conversion mod
And like that’s not enough I also bumped into a total conversion mod for Crayon Physics by Jak of X-Tray. It’s also a Super Mario themed conversion, and it’s pretty fun. There’s a custom title screen and Super Mario Bros music. It can be downloaded from here. It only has one level, which a bit of a shame, but I hope Jak continues to work on it.


And if I may be so radical, I suggest that logr, Ichabod and Jak should unite their powers and do a total conversion for Crayon Physics. I mean all of their levels are more or less Mario themed and when combined they would already have four or five different levels.

And as a very special treat we also have the first ever Crayon Physics speed run. Well I’m not really sure it’s a speed run, but there’s the solution to the original levels.

Kyle’s New 2D Boy Blog

Wednesday, July 4th, 2007

Anyone who reads this blog (that would be you) knows how bad I am at this rapid blogging thing. Actually I think that nobody really reads this blog, you all just came here for the games, but anyway. So in order to sharpen my blogging skills I present you some cool news I just bumped into.

Just little over a week ago Kyle Gabler (of Experimental Gameplay Project fame) started the 2D Boy -blog, which is a development blog about their game: World of Goo. Ever since I heard about Kyle’s new company I’ve been meaning to write a blog post about it. But since my blogging skills aren’t really known for their speed, it’s taken me a little while to get around to it. Now I finally have the perfect excuse to do it.

Even though it’s a really fresh blog, there’s already a bunch of interesting posts. I recommend you read his game design rant about the difficulties of trying to stay objective when creating something you love (a game or any other piece of art). And there’s also the nifty Human Brain Cloud -project, which is a MMOWAG (Massively Multiplayer Online Word Association Game).

So apparently Kyle’s blogging skills are as fast as his game creation skills. Which disproves my theory that rapid prototyping and rapid blogging skills cannot exist in the same physical body. If you want proof of that theory just look at my blog or Martin’s, or the Experimental Gameplay Project’s.

In case you missed the link, click the image to go to the 2D Boy blog

Just a quick note before the next game

Saturday, June 30th, 2007

(Update September 13th, 2007: There is now a great tutorial on how to use the level editor writen by logr. You can read it here.)

I really don’t have the time to write this, since I’m trying to crank out my next game (which should be out tomorrow). But here’s a quick update report on matter’s concerning Crayon Physics.

First off all here’s the level editor (I promised that it would be out during this month and here it is, just in the nick of time). You can download it from here: crayon_editor.zip. It’s an ugly editor and there is no documentation (I’ll write one after I get the game out). So here’s a brief description of the shortcut keys: Left shift down will create a static object, Z adds the ball, X adds a star, S saves and L loads.

Second off all, we have a new level by Ichabod. Can be downloaded from here.

Third off all, lately I’ve been peer pressured by Linux users to release the source code of Crayon Physics. As I’ve said before, if I release the source code I want to do it properly. Not just dump it all in sourceforge.net, because that never works. And right now I’m too busy to do it properly. Also there’s the fact that right now I don’t have a proper future plan for Crayon Physics. In case that development of Crayon Physics isn’t continued in any other way, I’ll just dump the source code in sourceforge.net and hope for the best.

Fourth of all (is this even a real expression?), I have a pile of unanswered emails and I’ll reply to them and also to the blog comments after I get the new game out.

I just realized yesterday that there are only 30 days in June, which is the reason why I’m extra busy with the game. So I’m off to coding.