Archive for the 'Games' Category

A Tribute to the Rolling Boulder

Wednesday, August 1st, 2007

This is my 12th done-in-under-a-week game. It’s also my Assembly gamedev competition entry. Which means it was published on the Assembly website a bit earlier than it is published here. And thus it “leaked” to the internet and was blogged already by the2bears, indygamer and soldat movies.

The game is open to harsh critique and wish me good luck at the Assembly gamedev combo.

A Tribute to the Rolling Boulder (from Raiders of the Lost Ark)

Screenshot of A Tribute to the Rolling Boulder Screenshot of A Tribute to the Rolling Boulder Screenshot of A Tribute to the Rolling Boulder

Download
Boulder_r2.zip (5,1 Mb) (Release 2)

Instructions
You play as the infamous rolling boulder. Roll over the archeologists and protect the honor of the golden idols of fertility.

If your honor drops to zero (honor is indicated by the bar in the bottom of the screen) the game is over. The honor will decrease if there are archeologists touching the golden idols.

Arrow keys will move the boulder.

Esc - will quit the game.
Alt + F4 - Will quit the game.
Alt + enter - Will toggle fullscreen.

Credits
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )

Music: Der Plan - Jungle Village. The song is used under the Creative Commons Attribution-NonCommercial 1.0 -license.

The graphics are under Creative Commons Attribution-NonCommercial-ShareAlike 2.0 license.

The intro background image was created by modifying the following images: Big Rock by buhny used under the Creative Commons Attribution-NonCommercial-ShareAlike 2.0 license.
Jungle by daveypea used under the Creative Commons Attribution-NonCommercial-ShareAlike 2.0 license.
Jungle by jamesfarnham used under the Creative Commons Attribution-NonCommercial-ShareAlike 2.0 license.
First letter from Madeleine by bryan campen used under the Creative Commons Attribution-NonCommercial 2.0 license.

The background image was created by modifying the following images: Batu Caves, 16 of 17 by kian esquire used under the Creative commons Attribution-NonCommercial-ShareAlike 2.0.
guarding angkor by shapeshift used under the Creative Commons Attribution-NonCommercial-ShareAlike 2.0.
Jungle Temple by Ianz used under the Creative Commons Attribution-ShareAlike 2.0

Some modified textures from Image After were used.

Sound effects: Tire rolling.wav by Pfujimoto,
rockmisc.wav by mystiscool,
rustle.paper_3.aif by batchku,
Funky Screams -pack by Lithe-Fider,
neck_crack.wav by Halleck,
neck_crack_pure.aif by Halleck,
Bone Cracking.wav by DalomarGrimm,
bookslapthud2.aif by buzzbox,
whip,slap,belt,punch.wav by scarbelly25

All sound effects are used under Creative Commons Sampling Plus 1.0 License.

The game uses Erin Catto’s Box2D physics engine.

Inspiration source: Experimental Gameplay Project.

A Tribute to the Rolling Boulder (from Raiders of the Lost Ark) uses: SDL, SDL_Image, SDL_Mixer and SDL_RotoZoom

A Tribute to the Rolling Boulder (from Raiders of the Lost Ark) was created by a fan of the Indiana Jones films, and is in no way affiliated with Lucasfilm or Paramount Pictures.

Edit 01/08/2007: Sorry about the missing download link. Right now I’m in France and I had the blog post on automatic publish so I totally missed the missing download link.

The Amazing Flying Brothers

Sunday, July 1st, 2007

It’s hard for me to believe that this is already my eleventh experimental done-in-under-a-week game. This is a new take on the one button design challenge (previous one from me being Moo at the Moon).

And as usual the game is open to harsh critique.

The Amazing Flying Brothers

Screenshot of The Amazing Flying Brothers Screenshot of The Amazing Flying Brothers Screenshot of The Amazing Flying Brothers

Download
Tafb.zip (7,1 Mb) (Release 1)

Instructions
You play as the infamous flying brothers as they try to perform the flying trapeze act.

Only left mouse button is needed.
Click it to release your grip. Try to aim for the other swing.

Hold left mouse button down to accelerate or to slow down. If you press down, when going down you’ll accelerate. If you press down when going up, you’ll slow down.

Esc - will quit the game.
Alt + F4 - Will quit the game.
Alt + enter - Will toggle fullscreen.

Credits
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )

Music: Pride of the 48 Band - Thunderers March.

The game uses Erin Catto’s Box2D physics engine.

Graphics: The background image is composed of the following images: Ringmaster-clown by RebeccaMacK used under the Creative Commons Attribution-NonCommercial 2.0 license and of In the ring by Elsie esq used under the Creative Commons Attribution 2.0 license.

Sound Effects: circus_short.mp3 by Harri,
drumroll.aif by Heigh-hoo,
cheer.wav by acclivity,
applause 1.mp3 by Charel Sytze,
applause2.mp3 by Charel Sytze,
applause3.mp3 by Charel Sytze,
bookslapthud2.aif by buzzbox,
whip,slap,belt,punch.wav by scarbelly25,
neck_crack.wav by Halleck,
neck_crack_pure.aif by Halleck,
Bone Cracking.wav by DalomarGrimm,
Applaudissement.wav by thesandro.

All sound effects are used under Creative Commons Sampling Plus 1.0 License.

Inspiration source: Experimental Gameplay Project.

The Amazing Flying Brothers uses: SDL, SDL_Image, SDL_Mixer and SDL_RotoZoom

Crayon Physics

Friday, June 1st, 2007
This isn’t the game in that YouTube video!

The YouTube game is called Crayon Physics Deluxe and this is just a quick and ugly prototype of that game. You can’t draw anything else than squares in this game. 

Sorry for the hostility, but subtle tactics didn’t seem to work.

Here’s my tenth done-in-under-a-week game. I would have liked to spend few more days with the game, but unfortunately I didn’t have the time. As usual the game is open to critique.

Crayon Physics

Screenshot of Crayon Physics Screenshot of Crayon Physics Screenshot of Crayon Physics

Download
Crayon.zip (5,6 Mb) (Release 1)

Instructions
You play with crayons and physics. The goal of the game is to move the red ball so that it collects the stars. You can cause the red ball to move by drawing physical objects.

With left mouse button you can draw and with right you can remove objects.

Space - Will reset the level.
Esc - Will open the menu.

Alt + enter - Will toggle fullscreen.
Alt + F4 - Will quit the game.

Credits
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )

Music: _ghost - Lullaby. The song is used under the Creative Commons Attribution-NonCommercial 2.5 -license.

The game uses Erin Catto’s Box2D physics engine.

The graphics of the game are under the Creative Commons Attribution-NonCommercial-ShareAlike 2.0 -license.
The background texture is based on Felipe Skroski’s photo One for SXC. It is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 2.0 -license.
Some modified textures from Image After were also used.

Thanks
Inspiration source: Experimental Gameplay Project.

Crayon Physics uses: SDL, SDL_Image, SDL_Mixer and SDL_RotoZoom

Daydreaming in the Oval Office

Tuesday, May 1st, 2007

It’s hard for me to believe that this is already my ninth (or tenth if you count the Divorce) done-in-under-week game. Well without further ado here’s the game.

Daydreaming in the Oval Office

Screenshot of Daydreaming in the Oval Office Screenshot of Daydreaming in the Oval Office Screenshot of Daydreaming in the Oval Office

Download
Ovaloffice.zip (3,6 Mb) (Release 1)

Instructions
You’re mr. Bush and you’re daydreaming in the oval office. Trying to collect imaginary pieces of evidence about the Iraq’s weapons of mass destruction.

Use arrow keys to move George around. Try to keep the beach ball off the floor and try to collect the pieces of evidence.

Esc - Will quit the game.
Alt + enter - Will toggle fullscreen.

Credits
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )
Music: Grand Old Rag, performed by Billy Murray (recorded 06 February 1906). The song is in public domain.

Also the score screen background was based on this photo by Thomas Hawk. The photograp was under the Creative Commons Attribution-NonCommercial 2.0 -license.
Also the following public domain photographs where used: 20061011-5 p101106pm-133jpg-772v.jpg by Paul Morse, OvalFloor.jpg and United_States_Bill_of_Rights.jpg.

Thanks
Physics model is based on Markus Ilmola’s tutorials.
Inspiration source: This youtube -video and Experimental Gameplay Project.
Dadreaming in the Oval Office uses: SDL, SDL_Image, SDL_Mixer and SDL_RotoZoom

Forbidden.exe

Monday, April 2nd, 2007

My April Fools’ joke worked like a charm. The Divorce managed to fool some of my regular readers, most notably Bill of the2bears.com, who actually blogged about it :) And I also got an much needed extra day of development for the Forbidden.exe.

So here’s my real 8th done-in-under-7-days experimental game, which is a bit different from my usual style. It’s an experimental horror game. So be warned, there’s harsh language, violence and other fun forms of violation. One could say that it’s an experimental violation game.

The idea for the gameplay came from my talks with Daniel Benmergui at the GDC. After the Nuances of Design session, we talked about the idea creating a game (for the Eerie Horror Film Fest), where the gameplay would communicate that feeling that you get from watching a good suspense / horror movie. So here’s a elaborate prototype of that idea.

Forbidden.exe

Screenshot of Forbidden.exe Screenshot of Forbidden.exe Screenshot of Forbidden.exe

Download
Forbidden.zip (8,7 Mb) (Release 1)

Instructions
I recommend you read the readme.html.

Credits
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )

Music is from Brainsaw’s Music for the Paranoid Schizophrenic -album. The following tracks were used: 02. Gulag (Welcome to Hell - Part 1), 04. Gulag (Welcome to Hell - Part 2) and 06. Program Intermission. Big thanks to the guys for creating such a great and atmospheric music.

The songs are licensed under the: Creative Commons Attribution-NonCommercial-ShareAlike.

The track level_01.ogg which is played in the background of the games first level is based on cymbal_lo05.wav by schluppipuppie. It was used under the Creative Commons Sampling Plus 1.0 License.

The shriek sound effects are from river otter or weasel 2006-09-17.mp3 by stackpool and are also used under the Creative Commons Sampling Plus 1.0 License.

Thanks
Thanks to Daniel Benmergui for helping me with the design and encouraging me to do the game in the first place.

Inspiration source: Experimental Gameplay Project.

Forbidden.exe uses: SDL, SDL_Image, SDL_Mixer and SDL_RotoZoom

The Divorce

Sunday, April 1st, 2007

Update: Don’t take this too seriously. This was an April Fools’ joke :)
Here’s my 8th experimental done-in-under-a-week game. I was inspired by Rod Humble’s The Marriage and decided to create my own abstract art game, where I crafted the rules of the game to communicate how I felt about my parents divorce.

The Divorce

Screenshot of The Divorce Screenshot of The Divorce Screenshot of The Divorce

Download
Divorce.zip (49 Kb) (Release 1)

The Games meaning
I recommend that you make your own interpretation of the games rules and their meaning, but here’s what I had in mind.

The bats are of course my parents. My parents are very long and thin, so this is represented by the shape of the boxes. The ball is an unwanted child of their marriage. I was quite young when my parent’s divorced so, that is represented by the size of the ball. Goal of the game is to score 10 points in court to ensure that the child doesn’t end up living with you.

Credits
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )

Thanks
Physics model is based on Markus Ilmola’s tutorials.
Inspiration source: Rod Humble’s The Marriage.

Moo at the Moon

Thursday, March 1st, 2007

Here’s my 7th experimental done-in-under-a-week game. It’s my take on the one button design challenge, that seems to pop up every now and then on every game development forum that I read.

Moo at the Moon

Screenshot of Moo at the Moon Screenshot of Moo at the Moon Screenshot of Moo at the Moon

Download
Moo.zip (3.6 Mb) (Release 1)

Instructions

As the full moon rises, nature’s most savage beast (cows) reveal their true nature: their ability to fly.

You play as one of the cows, who tries to jump over the moon. The game is played by only using your left mouse button. When you press down on the mouse button the cow clings to the nearest star. Try to jump from star to star and reach the moon.

Esc - Will quit the game.
Alt + enter - Will toggle fullscreen.

Credits

Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )

Music: Dance Orchestra - Blue Danube Waltz.

Sound Effects: From acclivity’s TwoCows.wav, licensed under a Creative Commons Sampling Plus 1.0 License.

Thanks

Physics model is based on Markus Ilmola’s tutorials.

Inspiration source: Experimental Gameplay Project.

Moo at the Moon uses: SDL, SDL_Image, SDL_Mixer and SDL_RotoZoom

The Truth About Game Development

Thursday, February 1st, 2007

Here’s my 6th done-in-a-week game. This time I was inspired by Darius Kazemi’s game design challenge and by the quality of life issues of game industry.

The Truth About Game Development

Screenshot of The Truth About Game Development Screenshot of The Truth About Game Development Screenshot of The Truth About Game Development

Download
Tagd.zip (8.1 Mb) (Release 1)

Instructions

You play the part of a game producer and your job is to produce the best game you can as cheaply as possible.

Mostly you just try to motivate the lazy ass game developers by killing them.

Esc - Will quit the game.
Alt + enter - Will toggle fullscreen.

Credits

Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )

Music: Nigel Simmons - Devil’s Candy Shop. Big thanks to Nigel for letting me use his song. The song is licensed under Creative Commons Attribution-NoDerivs 2.5 -license.

The graphics of the game are under the Creative Commons Attribution-NonCommercial-ShareAlike 2.5 -license. Some of the graphics are based on some Creative Commons Photographs by the following flick users: cippadistalippa, MicMacPics1, docman. For the full list of photographs used in the game read the READ-CC.txt in the game’s working directory.

Thanks

The game was inspired by Darius Kazemi’s blog post: Design Experiment. Great many thanks to Darius.

Great many thanks to the band of Dweebish.

Inspiration source: Experimental Gameplay Project.

The Truth About Game Development uses: SDL, SDL_Image, SDL_Mixer and SDL_RotoZoom

Druid Soccer

Monday, January 1st, 2007

The new year is here and so is my fifth (I can’t believe it’s already fifth) done-in-a-week game. And it’s my first two player game, although there’s also a single player mode available. But the game is definitely meant to be played with your friend on the same keyboard.

Druid Soccer

Screenshot of Druid Soccer Screenshot of Druid Soccer Screenshot of Druid Soccer

Download
Druid.zip (3.3Mb) (Release 1)

Instructions
You take part in the ancient traditional game of Druid Soccer.

Rules: Try to push the big rock to your opponents goal and to defend your own goal. Who ever first gets 10 goals wins the match.

Controls:
Player 1: WASD
Player 2: Arrow keys.

Esc - Will quit the game.
Alt + enter - Will toggle fullscreen.

Credits
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )
Music: The Dongas Tribe (and friends) - Farewell to Erin. The song is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 2.5 -license.

Thanks
Inspiration source: Experimental Gameplay Project.
Physics model is based on Markus Ilmola’s tutorials.
Druid Soccer uses: SDL, SDL_Image, SDL_Mixer and SDL_RotoZoom

Cacodemon’s Barbecue Party in Hell

Friday, December 1st, 2006

I proudly present my fourth done-under-7-days game: Cacodemon’s Barbecue Party in Hell. Actually it’s my first Game-In-A-Day (GID for short) game. Not surprisingly, the idea of GID is to create a game in day. To be honest I did cheat a little, I created the game in the course of four evenings and the total time spent on the development is 23 hours 30 minutes. So in theory its done in a day. Well anyway it’s done in under 7 days and that’s what matters to me.

Cacodemon’s Barbecue Party in Hell

Screenshot of Cacodemon's Barbecue Party in Hell Screenshot of Cacodemon's Barbecue Party in Hell Screenshot of Cacodemon's Barbecue Party in Hell

Download
Cacodemon.zip (5.2 Mb) (Release 1)

Instructions
Mr. and Mrs. Cacodemon are organizing a barbecue party in hell. Unfortunately that means there’s some work to do. You play as Mr. Cacodemon and you have to pluck and grill the kittens.

To pluck the kittens you have to spin them in the air rapidly. After all the hair is gone, throw the kitten in the hell grill (the opening in the left side of the wall) for even better score.

Esc - Will quit the game.
Alt + enter - Will toggle fullscreen.

Credits
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )
Music: Evil Horde - Hangarmageddon (e1m1). Big thanks to Evil Horde (Janne Roivainen) for letting me use his song for the game.
Sound Effects: kitten_burn.wav: The Recordist and the rest from Noise Collector’s aNiMaLs -collection, licensed under a Creative Commons Sampling Plus 1.0 License.

Thanks
Physics model is based on Markus Ilmola’s tutorials.
Inspiration source: Experimental Gameplay Project.
Cacodemon’s Barbecue Party in Hell uses: SDL, SDL_Image, SDL_Mixer and SDL_RotoZoom