Archive for the 'Development' Category

Day 4: Photo day

Sunday, January 4th, 2009

Day 4 of 7 day journey to the release of Crayon Physics Deluxe for the PC. It’s a photo day.

The IGF crunch
Here’s the room in which the work on Crayon Physics Deluxe was started. Notice the huge amount of junk lying all around. That’s because it’s a storage room (at my parent’s place) used to store all my old computers and other junk that I’ve collected over the years.

The IGF crunch
The post-it notes contain small TODO lists. This is taken right after I submitted the game to the IGF. Two weeks before this there was only one post-it note on the monitor.

The Old Bastard
Picture of Old Bastard. Compiling the game on the old bastard takes a little over hour.


Post-it notes from the last two weeks of development.

Ludum Dare 10 - 4 Hours To Go

Monday, December 17th, 2007

Continuing my Ludum Dare progress report.

4 hours to go: So I ended up implementing the animation system. It turned out to be a really good thing. It helped me out a lot… I even managed to constrain myself from over engineering it.

Overall things are looking pretty good. I have still some small things to do (tutorial screen), but I could probably “ship” the game as it is. Some more polish would be nice and sounds would be really cool (I’m looking at you SFXr) . I’ll probably have to sacrifice a hour to add them. It’s really hard for me to say how well the gameplay works. It’s interesting, but I’m not sure if it’s compelling enough. And now that I think about it, I wouldn’t be surprised if someone else came up with a very similar game mechanic…

Here’s a shot from the current build:

The game will be released couple hours… If you’re in a hurry you’ll probably download it faster from the Ludum Dare blog as it will take me a little while to add it here…