Archive for July, 2010
I made a small game about cutting stuff. It started out as a tech test for a completely different game. I ended up polishing up the test and creating some levels to it and now it’s a “real” game. And by real I mean as real as a quick and dirty prototype that was created in few days can be.
Dennis will probably compile the OS X version for you mac people out there, and we could technically put the game out for the iPhone as well.
Cut It - Release 1
A game about cutting up blocks.
The goal is to get the white box onto the green platform. You can cut any object in the game by dragging your mouse across the screen.
[Spacebar] resets the level.
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )
Additional Code & Design: Dennis Belfrage
Music: Peter Rudenko - If. The song “If” is freely available at http://www.jamendo.com/en/track/556467 under the Creative Commons Attribution 3.0 Unported -license.
The game uses Erin Catto’s Box2D physics engine under the MIT license.
Inspiration source: Experimental Gameplay Project
Edit: Fixed the fps problems. It should now run 60 frames a second.