Archive for July, 2010

Mac version of Cut It

Friday, July 2nd, 2010

Mac version of Cut It

The mac version of Cut It is out now. You can download it from here:
CutIt_Mac.zip (6.2 Mb)

(Also I fixed the framerate problem in the PC build)

Cut It

Thursday, July 1st, 2010

Cut It - a small puzzle game

I made a small game about cutting stuff. It started out as a tech test for a completely different game. I ended up polishing up the test and creating some levels to it and now it’s a “real” game. And by real I mean as real as a quick and dirty prototype that was created in few days can be.

Dennis will probably compile the OS X version for you mac people out there, and we could technically put the game out for the iPhone as well.

Cut It - Release 1

Cut It shot Cut It shot Cut It shot

Download

Windows: CutIt_win.zip (5.2 Mb) (Release 1)
Mac: CutIt_mac.zip (6.7 Mb) (Release 1)

Instructions
A game about cutting up blocks.

The goal is to get the white box onto the green platform. You can cut any object in the game by dragging your mouse across the screen.

[Spacebar] resets the level.

Credits
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )
Additional Code & Design: Dennis Belfrage
Music: Peter Rudenko - If. The song “If” is freely available at http://www.jamendo.com/en/track/556467 under the Creative Commons Attribution 3.0 Unported -license.

The game uses Erin Catto’s Box2D physics engine under the MIT license.

Inspiration source: Experimental Gameplay Project

Edit: Fixed the fps problems. It should now run 60 frames a second.