Archive for September, 2008

Monthly Game Late, again

Tuesday, September 30th, 2008

GET OUT OF MONTHLY RESPONSIBILITES, FREE
I’m using the “GET OUT OF MONTHLY RESPONSIBILITIES, FREE” -card.

The reason is I’ve been working hard on getting Crayon Physics Deluxe done (that’s also the excuse for my the lack of posts, not doing the dishes and for pretty much anything that needs explaining). But I’ll promise to post more about Crayon Physics Deluxe soon. Unless I’m working so hard on it that I’ll forget to post about it.

I’ll also try to come up with a game for the Gamma 3D (the deadline is 15th of October), but things are pretty hectic now here at the Kloonigames offices (read my apartment), so I don’t know. We’ll see.

Knock the Monster

Monday, September 1st, 2008

A little over month ago I was in Sweden, participating this awesome event called No More Sweden. (I’ve been meaning to post a small blog post about that ever since). No More Sweden can be best described as an indie game jam; bunch of friends getting together during a weekend and making games.

Me and Erik Svedäng (of Blueberry Garden -fame) made a game together during that weekend. That game turned out to be this NSFW art game, with a feminist message and we weren’t sure should we post it online or not. So what we did was I continued to work on the game a little and we agreed that I could release the SFW version of the game here.

Knock the Monster

a screenshot of Knock the Monster a screenshot of Knock the Monster Knock the Monster screenshot

Download

Knock.zip (7.4 Mb) (Release 1)

Instructions
Your girlfriend is dead and the Gods say that to bring her back you have to knock over dozens of Monsters.

The goal is to knock over the green monster with the 16-ton weight. You can draw chains and if the boulder hits the end of a chain it will get attached to it.

Draw chains with your mouse. Right clicking will remove chains. To start the simulation click on the Start button (or press space).

Once the simulation is running you can cut chains by clicking on them.

Troubleshooting
If you have problems getting the game to run I’d suggest on installing the newest DirectX 9.0c drivers and making sure you have .Net Framework 2.0 installed.

Credits
Game by:
Erik Svedäng
Petri Purho

Music: Martinibomb and the Coconut Monkeyrocket - Munster Beat!

Sound Effects: anvil_strike_1.ogg - anvil_strike_8.ogg are from Sample package “Industrial_Percussion” by l0calh05t.
chained_up.ogg is from cadenas.wav by plagasul.
click_ok.wav is from click 1 d.wav by TicTacShutUp and
click_deny.wav is sampled from click 1 off click.wav by TicTacShutUp.
Sound effects are licensed under the Creative Commons Sampling Plus 1.0 License.

The game uses Erin Catto’s Box2D physics engine.

Inspiration source: Experimental Gameplay Project.

Knock the Monster uses: SDL and SDL_Mixer.